Slaatcain Level 1 of the Dungeon (0, 0, D:1) a +0 club (19, 27, D:1) a +0 mace (20, 7, D:1) 18 bolts (21, 9, D:1) a +0 hunting sling (21, 21, D:1) 10 stones (24, 32, D:1) a +0 short sword (25, 19, D:1) a +0 dagger (28, 29, D:1) a +0 leather armour (34, -1, D:1) 19 sling bullets (35, -10, D:1) a +0 leather armour (38, 34, D:1) 22 sling bullets (39, 14, D:1) a +0 spear (39, 23, D:1) a +0 leather armour (40, -1, D:1) a +0 short sword 4 stones (45, 34, D:1) 5 poisoned darts Level 2 of the Dungeon (0, 0, D:2) 18 bolts (0, 8, D:2) a +0 club (6, 28, D:2) a +0 dagger (8, 18, D:2) a +0 dagger (17, 12, D:2) a +0 dagger 20 stones (20, 32, D:2) 8 sling bullets (25, 12, D:2) 16 stones (29, 19, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) 12 stones (0, 1, D:3) 31 bolts (18, -1, D:3) 17 stones (19, 2, D:3) 19 stones (20, 10, D:3) a +1 antimagic flail (24, 4, D:3) a +0 robe (26, -11, D:3) a +0 dagger (33, 2, D:3) 21 stones (35, 1, D:3) 25 sling bullets (37, 17, D:3) a +0 scale mail a +0 mace (38, 16, D:3) a +0 rapier (48, 23, D:3) a +0 whip a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) a +0 chain mail (3, 23, D:4) a +0 club (4, 11, D:4) a +0 long sword (4, 28, D:4) 12 stones (7, 9, D:4) a +0 club (11, 17, D:4) 17 stones (27, 14, D:4) 15 arrows (31, -2, D:4) a +0 pair of boots (40, -3, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) 25 sling bullets (1, 33, D:5) a +1 leather armour of cold resistance a +0 rapier (2, 18, D:5) 24 arrows (2, 36, D:5) a +2 quarterstaff of chaos a +0 cloak (3, 39, D:5) a +0 mace (10, 20, D:5) a +0 flail (11, 19, D:5) a +0 mace (13, 18, D:5) a +0 leather armour a +0 hand axe (13, 19, D:5) 21 stones a +0 short sword (14, 14, D:5) a +0 flail (14, 22, D:5) a +0 chain mail a +0 flail (18, 18, D:5) 19 sling bullets (18, 28, D:5) 28 stones (22, 32, D:5) a +0 dagger (25, 10, D:5) a +0 short sword (26, 38, D:5) a +0 giant club (29, -1, D:5) a +0 glaive a +0 robe (29, 26, D:5) a +0 long sword (30, -3, D:5) a +0 chain mail (30, 0, D:5) a +0 mace (31, -1, D:5) a +0 ring mail (35, 12, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) the +0 buckler of Circular Logic {Contam *Corrode rN+++ Dex+10} Dex: It affects your dexterity (+10). rN: It renders you almost immune to negative energy. Contam: It causes magical contamination when unequipped. *Corrode: It may corrode you when you take damage. (8, -28, D:6) 15 stones (8, -1, D:6) a ring of poison resistance (13, -28, D:6) a +0 giant club (21, -7, D:6) a +0 hand crossbow (39, -8, D:6) a +0 dagger (45, 15, D:6) a +0 whip a +0 leather armour (46, 15, D:6) a +0 halberd a +0 spear (47, 15, D:6) a +3 flail a +0 flail a +0 flail (60, -5, D:6) 9 arrows Level 7 of the Dungeon (0, 0, D:7) a +0 quarterstaff of holy wrath a +0 hunting sling 20 sling bullets a +0 ring mail (0, 25, D:7) a +0 short sword (still there?) 3 stones (still there?) a scroll of teleportation (still there?) (3, 28, D:7) a +0 short sword (5, 23, D:7) a +0 short sword (5, 24, D:7) a +0 dagger (5, 25, D:7) a +0 dagger (8, 33, D:7) 17 bolts (10, 20, D:7) a +0 shortbow 21 arrows (12, 18, D:7) 11 stones (14, 17, D:7) a +0 short sword (18, 25, D:7) 12 stones (30, 4, D:7) a +0 club (31, 6, D:7) a +0 flail (31, 8, D:7) a +0 spear of freezing (32, 36, D:7) a +0 whip of electrocution a +0 robe (34, 5, D:7) a +0 halberd (35, 3, D:7) a +0 club (39, 2, D:7) a +0 whip (39, 3, D:7) a +0 shortbow 28 arrows a +0 spear a +0 scale mail a +0 buckler (40, 4, D:7) a +0 whip (42, 5, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a +0 plate armour (2, 2, D:8) a +0 dagger a +0 chain mail (4, 2, D:8) a +0 dagger (4, 3, D:8) a +0 short sword (4, 4, D:8) a +0 short sword (4, 40, D:8) a +0 plate armour (5, 2, D:8) a +0 whip 4 stones (5, 4, D:8) a +0 short sword (5, 5, D:8) a +0 club 3 stones (6, 3, D:8) a +2 whip of flaming (18, 31, D:8) a +0 ring mail (18, 41, D:8) a +2 hand axe of freezing a +0 leather armour (19, 42, D:8) a +0 shortbow a +0 dagger 15 arrows a +0 mace a +0 leather armour (20, 37, D:8) a staff of fire (20, 41, D:8) a +0 dagger a +0 robe (21, 29, D:8) a +0 ring mail (21, 40, D:8) a +0 whip (21, 41, D:8) a boomerang (22, 1, D:8) a +0 giant spiked club a +0 giant spiked club (22, 31, D:8) a +0 shortbow 18 arrows (33, 2, D:8) a +0 whip (35, 3, D:8) a +0 dagger a +0 ring mail (35, 26, D:8) 24 stones (47, 35, D:8) a +0 flail (49, 9, D:8) 21 arrows (49, 35, D:8) a +2 flail of protection a +0 club (51, 1, D:8) a +0 falchion a +0 leather armour a +0 war axe Level 9 of the Dungeon (2, -7, D:9) 3 stones a +0 dagger (2, -5, D:9) a stone a +0 short sword (3, -5, D:9) a +2 short sword of venom (5, -4, D:9) a +0 scale mail a +0 mace a +0 robe a +0 dagger (5, -3, D:9) a +0 chain mail a +0 hand axe (6, -5, D:9) a +0 robe a +0 dagger (6, -3, D:9) a boomerang a +0 flail (21, 9, D:9) a +0 club a +0 scale mail (22, 8, D:9) a +0 flail a +0 plate armour (37, 9, D:9) a +0 plate armour a +0 dire flail (38, 9, D:9) a +0 short sword a +0 ring mail (39, 9, D:9) a +0 war axe (40, 5, D:9) a +2 dagger a +0 robe (40, 6, D:9) a +0 war axe a +0 robe (41, 12, D:9) a +0 dagger (41, 13, D:9) a +2 dagger of flaming (still there?) a +0 dagger (still there?) a +0 hand axe (still there?) (42, 4, D:9) a +2 falchion a +0 robe (42, 7, D:9) a +0 shortbow of freezing 17 arrows (42, 12, D:9) a +0 robe a +2 dagger of protection a +0 plate armour a +0 flail (42, 13, D:9) a +0 flail (43, 12, D:9) a +0 long sword a +0 chain mail a +0 robe a +0 dagger (46, 2, D:9) a +3 spear a +0 robe (46, 5, D:9) a +3 long sword a +0 robe (53, -1, D:9) a +0 short sword a +0 ring mail (57, -29, D:9) a +0 hand axe a +0 club (58, -30, D:9) a +0 flail of draining an orc corpse (skeletalised by now) (58, -29, D:9) a +0 dagger a +0 robe Level 12 of the Dungeon [Shop] Jeibb's Weapon Shop a +0 rapier (68 gold) a +0 fustibalus (255 gold) a +0 hunting sling (25 gold) a +0 quarterstaff (68 gold) a +0 hand axe (51 gold) the +6 Majin-Bo {vamp, MP+6 Int+6} (1261 gold) It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). a +4 dagger (408 gold) a +0 dire flail (68 gold) [Shop] Yleymus's Weapon Shoppe a +0 dagger (28 gold) a +1 mace of holy wrath (173 gold) 2 large rocks (19 gold) 14 arrows (39 gold) a +2 dire flail of draining (268 gold) a +0 trident (49 gold) a +1 mace of holy wrath (173 gold) a +0 longbow (63 gold) a +0 shortbow (42 gold) a +0 glaive (91 gold) a +0 falchion (42 gold) a +0 hand axe (42 gold) [Shop] Qostes's Magic Scroll Emporium a scroll of blinking (120 gold) a scroll of blinking (120 gold) (0, 0, D:12) a +0 dagger (2, 33, D:12) a +0 robe (6, 8, D:12) a +0 club (16, 19, D:12) 13 arrows (37, 32, D:12) 28 arrows the Ecumenical Temple