Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (console) character file. Game seed: 11784170785648043011 51 Slaatcain the Conjurer (level 3, -6/19 HPs) Began as a Deep Elf Conjurer on Nov 18, 2023. Killed by nerve-wracking pain ... invoked by Grinder (14 damage) ... on level 2 of the Dungeon. The game lasted 00:04:29 (1463 turns). Slaatcain the Conjurer (Deep Elf Conjurer) Turns: 1463, Time: 00:04:30 Health: -6/19 AC: 5 Str: 6 XL: 3 Next: 58% Magic: 2/10 EV: 12 Int: 22 God: Gold: 60 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . g - +2 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 60 gold pieces. Inventory: Armour a - a +0 robe (worn) g - a +2 pair of boots (worn) m - the +2 robe "Jyheps" {Rampage Dex-2 Stlth+} (You found it on level 2 of the Dungeon) Dex: It affects your dexterity (-2). Rampage: It bestows one free step when moving towards enemies. Stlth: It makes you more stealthy. Jewellery n - an amulet of the acrobat Scrolls c - a scroll of poison {unknown} e - a scroll of enchant armour {unknown} h - a scroll of teleportation {unknown} j - a scroll of noise {unknown} k - a scroll of identify {unknown} l - a scroll of amnesia {unknown} Potions b - a potion of magic d - a potion of heal wounds {unknown} f - a potion of flight {unknown} i - a potion of lignification {unknown} o - a potion of resistance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.1 Spellcasting + Level 4.7 Conjurations + Level 1.6 Hexes + Level 1.3 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 36% N/A 9% 3 Freeze Ice 16% 1d4 11% 1 Hailstorm Conj/Ice 15% 3d5 13% 3 Fulminant Prism Conj/Hex 9% 3d7 30% 4 Frozen Ramparts Ice 8% 1d2 32% 3 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Grinder Message History (Press . to maintain the ray.) Grinder hits you! The searing ray hits Grinder! Grinder is lightly wounded. Grinder hits you. You writhe in agony. * * * LOW HITPOINT WARNING * * * The searing ray hits Grinder. Grinder is moderately wounded. Grinder misses you. The searing ray hits Grinder. Grinder is moderately wounded. You finish channelling your searing ray. Grinder blinks! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Grinder says, "Wait up." Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Grinder Aim: Grinder (moderately wounded, 77% to hit) The searing ray hits Grinder. Grinder is moderately wounded. (Press . to maintain the ray.) Grinder blinks! You start resting. Grinder is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Grinder Aim: Grinder (moderately wounded, 77% to hit) The searing ray hits Grinder. Grinder is heavily wounded. (Press . to maintain the ray.) Grinder gestures at you. Pain shoots through your body! Ouch! That really hurt! You die... ##### ....# ###.### ......# ####### ###.#.#######...... ###.#..........### ...............5># #############..#.# # .....#.# # #####.#@# # #.#.# # ..#.. . # ###+#######.... .......<....... .......##.#.#... ....... #.#.### ....... #.#.# ....... ....... ####### You could see Grinder. Vanquished Creatures An adder (D:2) A worm (D:2) 4 bats 2 endoplasms (D:2) 2 giant cockroaches 3 goblins 5 hobgoblins 4 jackals (D:2) 5 ball pythons 2 frilled lizards (D:1) 4 kobolds 3 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Slaatcain the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 498 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 501 | D:1 | Learned a level 2 spell: Searing Ray 686 | D:1 | Reached skill level 1 in Hexes 1068 | D:2 | Reached skill level 1 in Translocations 1148 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1150 | D:2 | Identified the +2 robe "Jyheps" {Rampage Dex-2 Stlth+} 1445 | D:3 | Noticed Grinder 1463 | D:2 | Killed from afar by Grinder Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_loops_corners, minmay_ruptured D:2: layout_basic, uniq_terence D:3: minmay_inner_zag, layout_basic, amethyst_overflow_temple_binary, nicolae_ecumenical_oubliette, uniq_natasha, uniq_crazy_yiuf_cottage, uniq_grinder, uniq_ijyb, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Hexes | 1 | 1.6 Translocations | 1 | 1.3 Spellcasting | 4 | 4.1 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 57 Searing Ray || 5 Dodge: Dodged || 1