Slacking101 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets {@Q2} a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 8, D) the +0 halberd of Pomnotu {flame, +Fly rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It lets you fly. (61, 16, D) an uncursed amulet of regeneration (61, 18, D) a +0 rapier an elf corpse (skeletalised by now) (61, 26, D) a +4 shortbow of flaming (62, 8, D) a +1 vampiric hand axe (62, 9, D) an uncursed staff of summoning (62, 16, D) an uncursed ring of flight (63, 8, D) a +1 broad axe of venom (63, 19, D) a +0 long sword an elf corpse (skeletalised by now) (63, 20, D) a +0 short sword (63, 21, D) a +1 long sword of electrocution a +0 buckler (63, 23, D) a +1 plate armour of poison resistance 19 bolts 3 arrows (63, 26, D) the ring "Wuzesat" {Ice Str-4 Dex+5} [ring of ice] It enhances your ice magic. It affects your strength (-4). It affects your dexterity (+5). It makes you vulnerable to fire. It protects you from cold. (64, 17, D) an uncursed staff of cold (64, 20, D) a +0 longbow a +0 dagger 16 arrows a +0 leather armour (64, 21, D) a +0 shortbow a +0 dagger 19 arrows a +0 leather armour (64, 26, D) a +3 scale mail of magic resistance (64, 27, D) the +1 chain mail of Ciupurgh {rN+} It protects you from negative energy. (65, 26, D) a +7 hand crossbow of freezing (67, 0, D) a +0 club (68, 0, D) an uncursed staff of power (69, 0, D) the +0 dagger of Peace {speed, -Tele MR++ Dex+2 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+2). It affects your resistance to hostile enchantments. It lets you see invisible. It prevents most forms of teleportation. a +0 dagger (69, 2, D) a +0 hand axe (69, 36, D) a book of the Dragon (70, 5, D) a +2 whip of venom (70, 9, D) a +1 hand axe of freezing (70, 36, D) a Grand Grimoire (70, 37, D) a book of Debilitation (70, 38, D) a bolt (70, 42, D) an uncursed staff of energy (still there?) 2 bolts (still there?) (70, 43, D) a +3 chain mail of fire resistance a +2 hand crossbow of velocity 21 bolts (71, 12, D) the +1 rapier "Maprirph" {flame, +Rage Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It lets you go berserk. (71, 17, D) a +3 mace of crushing (71, 27, D) a cursed -2 ring of protection (71, 32, D) a +0 rapier a +0 robe of magic resistance a +0 buckler (71, 36, D) a +0 hat (71, 37, D) a +2 arbalest of freezing (71, 39, D) a bolt (71, 40, D) 2 bolts (71, 41, D) a bolt (71, 43, D) a bolt (72, 26, D) an uncursed staff of power (72, 36, D) a +2 mace of crushing (73, 1, D) a +2 morningstar of protection (73, 16, D) a +2 antimagic trident (73, 17, D) an uncursed staff of conjuration (73, 26, D) quicksilver dragon scales (73, 27, D) a +1 antimagic short sword (73, 36, D) a lamp of fire (73, 37, D) a +3 spear of piercing (73, 40, D) a bolt (74, 30, D) a +0 rapier a +0 robe (75, 1, D) the +3 scythe "Puoczuh" {slice, MR+ Str-2 Dex+3 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It makes you more stealthy.