SlaveLabor Level 1 of the Dungeon (13, -3, D:1) a +0 leather armour (17, -4, D:1) a +0 dagger (19, 0, D:1) a +0 leather armour (20, 6, D:1) 13 stones (27, 0, D:1) a +0 short sword (28, -6, D:1) a +0 scale mail (32, 8, D:1) a +0 club (38, 16, D:1) 16 stones (42, 17, D:1) 8 stones (44, 19, D:1) a +0 dagger Level 2 of the Dungeon (1, -1, D:2) 29 stones (18, -10, D:2) a +0 club a +0 club (18, -9, D:2) a +0 dagger (18, -8, D:2) a +0 dagger (19, -10, D:2) a +0 club a +0 dagger (22, -36, D:2) a +0 dagger 5 stones (27, -15, D:2) a +0 club a +0 hunting sling (31, -15, D:2) a +0 club (32, 3, D:2) a +0 buckler (37, -29, D:2) a +0 robe (41, -2, D:2) a +0 club (49, 4, D:2) a +0 club Level 3 of the Dungeon [Shop] Teeso's Weapon Emporium 26 stones (26 gold) a +0 short sword (30 gold) 21 stones (21 gold) a +2 rapier of venom (168 gold) a +0 war axe (35 gold) a +0 long sword (35 gold) 26 stones (26 gold) 6 silver boomerangs (90 gold) [Shop] Sicioq's Armour Boutique a +0 robe (8 gold) a +2 robe of resistance (452 gold) a +0 leather armour (24 gold) the +0 leather armour of the Vanishing Mystics {rC+} (192 gold) rC: It protects you from cold. a +0 robe (8 gold) a +0 chain mail (54 gold) [Shop] Dimyu's Weapon Shoppe 16 stones (20 gold) a +0 falchion (39 gold) a +0 dagger (26 gold) a +0 spear (39 gold) a +2 halberd of flaming (249 gold) [Shop] Cuawer's Armour Emporium a +0 pair of gloves (63 gold) a +2 leather armour of cold resistance (266 gold) a +0 pair of boots (63 gold) a +0 helmet (63 gold) a +2 scale mail of fire resistance (294 gold) a +0 chain mail (63 gold) a +0 scale mail (56 gold) [Shop] Isautwub's Book Shoppe a book of Decay (420 gold) a book of Alchemy (392 gold) the Papyrus of Evil Secrets and Enchantment (644 gold) Spells Type Level a - Anguish Hexes/Necromancy 4 b - Animate Dead Necromancy 4 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Simulacrum Ice/Necromancy 6 a book of Iron (504 gold) a book of Pain (392 gold) a book of Storms (448 gold) a book of Air (308 gold) a book of Sloth (504 gold) (0, 0, D:3) a +0 quarterstaff (3, -19, D:3) 13 stones (4, -19, D:3) a +0 trident (5, -21, D:3) a +0 dagger 3 stones (10, 17, D:3) a +0 hunting sling (12, -11, D:3) a +0 club (13, -16, D:3) a +0 whip (14, -12, D:3) a +0 dagger (19, 5, D:3) a +0 club (22, -9, D:3) a +1 chain mail (23, -14, D:3) a +0 robe (26, 21, D:3) 12 stones (43, 0, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) 25 stones (4, 6, D:4) a +0 flail a +0 club a +0 whip (5, 5, D:4) a +0 spear (9, 4, D:4) a +0 dagger (14, -23, D:4) a +0 club (17, -20, D:4) a +0 morningstar (26, -21, D:4) a +0 hand axe (27, -22, D:4) a +0 dagger a +0 robe (27, -20, D:4) a +0 dagger of draining a +0 ring mail (27, -8, D:4) a +0 robe (28, -21, D:4) a +0 dagger a +0 robe (30, -22, D:4) 21 stones (30, -18, D:4) 19 stones (31, -2, D:4) a +0 scale mail a +0 flail a +0 hand axe a +0 short sword (31, -1, D:4) a +0 war axe (35, -21, D:4) a +0 robe of willpower (36, 11, D:4) a +0 hunting sling Level 5 of the Dungeon [Shop] Viummuamm's Weapon Shoppe the +6 Majin-Bo {vamp, MP+6 Int+6} (964 gold) It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). a +1 hand axe of freezing (161 gold) a +2 scythe of protection (202 gold) a +0 mace (39 gold) a +0 glaive (84 gold) a +1 whip of pain (171 gold) a +0 spear (39 gold) a +4 spectral quarterstaff (416 gold) a +0 club (13 gold) [Shop] Usem's Antique Weapon Emporium a +0 arbalest (94 gold) a +0 falchion (63 gold) a +0 dagger (42 gold) a +2 vorpal war axe (361 gold) the +7 battleaxe "Xenotut" {vorpal, rElec Will- Int+4 Stlth+} (1379 gold) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). rElec: It insulates you from electricity. Will: It decreases your willpower. Stlth: It makes you more stealthy. a +1 mace of holy wrath (260 gold) a +0 vampiric demon whip (987 gold) the +10 spear of Juqent {vamp, rElec rC+ rN+ Int-2} (1680 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (-2). rC: It protects you from cold. rElec: It insulates you from electricity. rN: It protects you from negative energy. a +0 longbow (94 gold) a +0 shortbow (63 gold) (0, 0, D:5) a +0 hand axe a +0 leather armour (4, 26, D:5) a +0 spear (5, 26, D:5) a +0 dagger (5, 28, D:5) a +0 club a +0 robe (6, 27, D:5) a +0 whip a +0 flail (6, 28, D:5) a +0 robe a +0 dagger (7, 7, D:5) a +0 war axe (7, 27, D:5) a +0 falchion (7, 29, D:5) a +0 trident (8, -7, D:5) 12 stones (22, -7, D:5) a +0 robe (22, -4, D:5) 14 stones (22, 14, D:5) a +0 robe (26, 2, D:5) a +0 spear (26, 3, D:5) a +0 club (26, 4, D:5) a +0 flail (27, 2, D:5) a +0 vorpal spear a +0 ring mail (28, 2, D:5) a +0 spear (37, 12, D:5) a +0 giant club (48, 21, D:5) 11 stones Level 6 of the Dungeon [Shop] Ehuo's Fire Supplies Sif Muna's Collected Works on Heat (494 gold) Spells Type Level a - Scorch Fire 2 b - Conjure Flame Conjuration/Fire 3 c - Flame Wave Conjuration/Fire 4 d - Starburst Conjuration/Fire 6 the Tome of Ignition (442 gold) Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Ignition Fire 8 a wand of flame (2) (26 gold) a +0 chain mail of fire resistance (149 gold) a wand of flame (14) (104 gold) the Catalogue of the Blaze (338 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Sticky Flame Conjuration/Fire 4 c - Fireball Conjuration/Fire 5 a staff of fire (325 gold) a +2 ring mail of fire resistance (273 gold) the Papyrus of Heat (728 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Flame Wave Conjuration/Fire 4 c - Sticky Flame Conjuration/Fire 4 d - Starburst Conjuration/Fire 6 e - Ignition Fire 8 (0, 0, D:6) a +0 scale mail (6, -2, D:6) a +0 shortbow (14, -12, D:6) a +0 leather armour (15, -7, D:6) a +0 flail (15, -6, D:6) a +0 club (16, -7, D:6) a +0 club (16, -6, D:6) a +0 rapier a +2 leather armour of fire resistance (16, -4, D:6) a +0 spear (20, 6, D:6) a +0 falchion (21, -14, D:6) 23 stones (35, -1, D:6) a +0 robe (36, -24, D:6) 13 stones (45, -21, D:6) a +0 short sword a +0 ring mail (46, -22, D:6) a +0 dagger a +2 robe (50, -15, D:6) a +0 spear (51, 0, D:6) a +0 ring mail (53, -27, D:6) a +0 hand axe (54, -25, D:6) a +0 helmet Level 7 of the Dungeon (1, -17, D:7) a +0 short sword (4, -18, D:7) a +0 leather armour (5, -1, D:7) a +0 short sword (6, 0, D:7) a +0 club (6, 1, D:7) a +0 rapier (14, -9, D:7) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. It halves damage taken while paralysed, petrified or unconscious. (16, -16, D:7) a +0 ring mail (16, -15, D:7) a +0 club a +0 ring mail (21, -11, D:7) a +0 dagger a +0 robe a +0 club (21, -1, D:7) 12 stones (42, -24, D:7) a +0 club a +0 leather armour (43, -24, D:7) a +0 short sword (46, -24, D:7) a +0 mace (51, -10, D:7) a +0 hand axe (51, -8, D:7) a +0 club a +0 chain mail Level 8 of the Dungeon (3, -1, D:8) a +0 spear (8, -43, D:8) a +0 shortbow (8, -36, D:8) a +0 mace (9, -20, D:8) a +0 robe a +2 dagger of electrocution (10, -9, D:8) a +0 giant spiked club a +0 giant club (12, 4, D:8) a +0 hand crossbow (17, -33, D:8) a +0 dagger of venom a +0 whip a +2 whip of electrocution 3 poisoned darts a +0 short sword (17, -31, D:8) 5 stones a +0 short sword a +0 club 3 poisoned darts a +0 short sword (21, 12, D:8) 4 poisoned darts (37, -22, D:8) a +0 hand axe (40, -41, D:8) a +0 hand axe a +3 plate armour a +0 dagger (40, -40, D:8) a +0 dagger (46, 6, D:8) a +0 plate armour (47, -31, D:8) 19 stones (47, -8, D:8) a +0 shortbow (47, 7, D:8) a +0 dire flail a +0 robe a +0 hand axe a +0 robe a +4 dagger a +0 robe a +0 long sword a +0 robe a +4 flail a +0 robe (48, -35, D:8) a +0 robe (48, -18, D:8) a +0 scale mail (58, 8, D:8) a +2 vorpal hand axe Level 9 of the Dungeon (0, 0, D:9) a +0 battleaxe a +0 ring mail (5, 0, D:9) 6 poisoned darts (10, -3, D:9) 19 stones (11, 14, D:9) a +0 long sword (13, -2, D:9) a +0 helmet (15, 25, D:9) a +0 whip (24, -2, D:9) a +0 trident (27, 37, D:9) a +0 club a +0 shortbow (30, 8, D:9) a +0 chain mail (38, 33, D:9) 2 potions of degeneration a +6 ring of dexterity a ring of wizardry (39, -9, D:9) a +0 shortbow (42, 18, D:9) +0 steam dragon scales (43, 12, D:9) a +0 pair of gloves Level 10 of the Dungeon (0, 0, D:10) a +2 scimitar of flaming a +0 robe (1, 38, D:10) a +0 club (2, 30, D:10) a +0 robe a +0 whip a +0 flail a +0 flail (3, 30, D:10) a +0 ring mail a +1 vorpal spear (5, 18, D:10) a +0 hunting sling (8, 38, D:10) a +0 hand axe a +0 hand axe a +0 plate armour a +1 war axe (11, 7, D:10) a ring of resist corrosion (17, 28, D:10) a +0 leather armour (18, 36, D:10) 16 stones (23, 41, D:10) a +0 shortbow (30, 18, D:10) 5 curare-tipped darts (32, 15, D:10) a +0 hand axe (still there?) a +0 chain mail (still there?) (32, 16, D:10) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (still there?) (33, 16, D:10) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (still there?) (34, 14, D:10) a +0 whip (still there?) a +0 leather armour (still there?) (34, 15, D:10) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (still there?) (37, 23, D:10) 21 stones (43, 23, D:10) a +0 short sword Level 11 of the Dungeon [Shop] Osajoets's Distillery a potion of lignification (48 gold) a potion of brilliance (64 gold) a potion of lignification (48 gold) a potion of flight (48 gold) a potion of mutation (128 gold) a potion of ambrosia (128 gold) 2 potions of lignification (96 gold) a potion of brilliance (64 gold) a potion of lignification (48 gold) (0, 0, D:11) 5 poisoned darts a +0 short sword (1, 0, D:11) a +0 whip a +0 short sword a +0 giant club a +0 dire flail (2, 0, D:11) a +0 whip 5 stones a +0 dagger a +0 short sword (3, 1, D:11) a +0 dagger (4, 21, D:11) a +0 hand axe (10, -8, D:11) 14 stones (10, -5, D:11) a +0 leather armour a +0 rapier (11, 3, D:11) a +0 battleaxe (12, 8, D:11) a +0 chain mail a +0 long sword (14, 38, D:11) a +0 dagger (14, 39, D:11) a +2 dagger of venom (14, 40, D:11) a +0 dagger a +0 robe (17, 40, D:11) a +0 mace (18, 20, D:11) 2 large rocks (22, 7, D:11) a +2 hand axe of draining (25, 20, D:11) a +0 shortbow (26, 6, D:11) a +2 shortbow of flaming (27, 6, D:11) a +0 shortbow (28, 5, D:11) a +0 chain mail a +0 battleaxe (35, 25, D:11) a +0 giant club a +0 giant club (39, 24, D:11) 15 stones (43, 3, D:11) 6 large rocks Level 12 of the Dungeon (0, 0, D:12) 4 atropa-tipped darts the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) 32 gold pieces (7, -7, Orc:1) a +0 falchion (7, -6, Orc:1) a +0 hand axe (still there?) a +0 chain mail (still there?) (8, -5, Orc:1) a +2 dagger of electrocution (8, -4, Orc:1) 17 gold pieces (9, -7, Orc:1) a +0 club (still there?) an orc corpse (still there?) (9, -5, Orc:1) a warg corpse (12, -8, Orc:1) 19 gold pieces (13, -2, Orc:1) 16 gold pieces