Slen Level 1 of the Dungeon (17, -16, D:1) a +0 hand axe {axe} Level 2 of the Dungeon [Shop] Ramiol Copt's Book Shoppe a There-And-Back Book (300 gold) a book of Debilitation (200 gold) a book of Touch (260 gold) a Trismegistus Codex (280 gold) the Precepts of Terra Firma (220 gold) Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Borgnjor's Vile Clutch Necromancy/Earth 5 a book of Winter (340 gold) Ozocubu's Autobiography (240 gold) a book of Callings (200 gold) a book of Scorching (300 gold) a book of Necromancy (240 gold) (0, 0, D:2) a +0 whip (13, 2, D:2) a +0 dagger {short} (14, 2, D:2) a +0 dagger {short} (14, 3, D:2) a +0 dagger {short} (14, 27, D:2) a +0 short sword {short} (16, 26, D:2) a +0 dagger {short} Level 3 of the Dungeon (0, 0, D:3) a +0 whip {mace} (2, -33, D:3) a +0 spear (3, 11, D:3) a +0 club {mace} a +0 flail {mace} (9, -26, D:3) a +0 club {mace} (11, -30, D:3) a +0 hand axe (15, -32, D:3) a +0 mace (16, -39, D:3) a +0 mace {mace} (16, -27, D:3) a +0 hand axe (17, -39, D:3) a potion of attraction {!q} (25, -17, D:3) a +0 cloak (27, -37, D:3) a +0 club {mace} (38, -35, D:3) a +0 quarterstaff Level 4 of the Dungeon [Shop] Qerchasod's Antique Weapon Shop a +1 vorpal war axe (256 gold) the +12 falchion "Pufouta" {spect, rC+} (1711 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rC: It protects you from cold. a +0 flail (73 gold) a +0 sling (31 gold) a +0 falchion (63 gold) a +0 halberd (84 gold) a +2 long sword of protection (340 gold) (0, 0, D:4) a +0 cloak (13, 12, D:4) a scroll of immolation {!r!r} (35, 23, D:4) a +0 flail {mace} (41, 45, D:4) a +0 short sword {short} (48, 2, D:4) a +0 helmet (52, 43, D:4) a +0 giant club {mace} Level 5 of the Dungeon [Shop] Ymesut's Weapon Shoppe a +0 war axe of venom (62 gold) 2 boomerangs (10 gold) a +0 short sword (30 gold) a +0 flail (35 gold) the +3 shortbow of the Desert {venom, Dex+4} (340 gold) Any ammunition fired from it poisons the flesh of those it strikes. Dex: It affects your dexterity (+4). a +0 quarterstaff (40 gold) a +0 arbalest (45 gold) 7 stones (7 gold) a +0 quarterstaff (40 gold) (0, 0, D:5) a +0 dagger (13, 3, D:5) a +0 short sword {short} (15, -3, D:5) a +0 club {mace} (15, -2, D:5) a +0 dagger {short} Level 6 of the Dungeon (0, 0, D:6) a +0 trident (19, -26, D:6) a +0 dagger {short} (24, -19, D:6) a +0 short sword {short} (28, 5, D:6) a +0 quarterstaff {staff} Level 7 of the Dungeon (0, 0, D:7) a +0 shortbow {bow} (0, 2, D:7) a +0 shortbow {bow} (3, -15, D:7) a +2 long sword {long} (4, -15, D:7) a +0 hand axe {axe} a +5 dagger {short} (7, -14, D:7) a +0 robe a +0 ring mail a +0 robe a +0 leather armour a +0 leather armour a +0 cloak a +0 leather armour a +0 ring mail a +0 robe a +0 spear {polearm} a +0 robe a +0 leather armour a +0 robe a +0 leather armour a +0 trident {polearm} (15, -26, D:7) a +0 war axe {axe} (31, 16, D:7) a +0 hand axe {axe} (31, 17, D:7) a +0 dagger {short} (31, 18, D:7) a +0 halberd {polearm} a +0 arbalest {crossbow} (31, 20, D:7) a +0 short sword {short} (33, -1, D:7) a +0 spear {polearm} (34, -4, D:7) a +6 war axe {axe} Level 8 of the Dungeon (0, 0, D:8) a +0 robe a +3 dagger {short} a +0 leather armour a +0 robe a +0 robe a +0 robe a +0 robe a +0 robe a +0 scale mail a +2 dagger of electrocution {short} (4, -1, D:8) a +0 mace (7, 8, D:8) a +0 shortbow {bow} (13, 16, D:8) a +0 dagger {short} (24, -3, D:8) a +0 short sword {short} (25, -2, D:8) a +0 war axe {axe} (26, -2, D:8) a +4 dagger of freezing {short} a +0 halberd {polearm} Level 9 of the Dungeon (0, 0, D:9) a +0 mace (4, 14, D:9) 10 gold pieces (6, 10, D:9) 23 gold pieces a +0 shortbow (6, 11, D:9) 37 gold pieces a +0 shortbow (8, 14, D:9) a wand of roots (5) (13, 1, D:9) 2 potions of might