Slimysquid Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (8, -34, D:1) a +0 dagger (22, -12, D:1) a +0 leather armour (27, 8, D:1) a +0 robe Level 2 of the Dungeon [Shop] Agrit's Antique Armour Emporium a +0 chain mail (99 gold) a +0 leather armour (44 gold) the +6 plate armour of Sianu {rN+} (1412 gold) rN: It protects you from negative energy. the +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} (838 gold) Int: It affects your intelligence (+5). MP: It affects your magic capacity (+10). Will: It increases your willpower. a +0 helmet (99 gold) a +2 plate armour of poison resistance (814 gold) a +0 chain mail (99 gold) the +0 ring mail "Yden" {rF+ Regen+} (396 gold) rF: It protects you from fire. Regen: It increases your rate of health regeneration. (6, 1, D:2) a +0 whip (13, -4, D:2) a +0 club (16, -27, D:2) a +0 robe (18, 4, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club (5, -16, D:3) a +0 robe (6, -9, D:3) a +0 scale mail a +1 heavy mace (7, -4, D:3) a +0 ring mail (7, 15, D:3) a +0 whip (11, 17, D:3) the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} EV: It affects your evasion (+5). *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. (13, 5, D:3) a +0 club (17, -8, D:3) a +1 dagger of electrocution a +0 sling a +0 scale mail (27, 35, D:3) a +0 short sword (31, 22, D:3) a +0 sling (33, -13, D:3) a +0 falchion a +0 club a +0 ring mail (33, -12, D:3) a +0 hand axe a +0 leather armour (42, -12, D:3) a +0 club (43, 12, D:3) a +0 ring mail (46, 0, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 scale mail (3, -17, D:4) a +0 chain mail a +0 short sword (6, -15, D:4) a +0 ring mail a +2 dagger of holy wrath a +2 antimagic falchion a +0 short sword (6, -14, D:4) a +0 flail (6, -9, D:4) a +0 flail (13, -12, D:4) a +0 club (21, 30, D:4) a +0 dagger a +0 robe a +0 short sword a +0 leather armour (26, -4, D:4) a +0 leather armour a +0 club (29, 22, D:4) a +0 whip (32, 34, D:4) a +0 short sword (36, 6, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Astriaq's Self-Improvement Boutique a manual of Maces & Flails (1120 gold) a manual of Unarmed Combat (1120 gold) a manual of Maces & Flails (1120 gold) a manual of Shields (1120 gold) (0, 0, D:5) a +0 scimitar (2, 23, D:5) a +0 whip (6, 51, D:5) a +0 scale mail (12, -2, D:5) a +0 flail a +0 ring mail a +0 falchion a +0 dagger a +0 ring mail (12, 32, D:5) a +2 whip of electrocution (13, 12, D:5) a +0 dagger (20, 11, D:5) a +0 halberd (21, 11, D:5) a +0 spear (22, 2, D:5) a +0 leather armour (22, 11, D:5) a +3 whip (25, 14, D:5) a +0 pair of boots (25, 23, D:5) the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} *Rats: When the wearer is hurt, rats may emerge from it to assist them. Str: It affects your strength (-1). Int: It affects your intelligence (-1). Dex: It affects your dexterity (+1). rPois: It protects you from poison. rN: It protects you from negative energy. (27, 13, D:5) a +0 robe (32, 41, D:5) a +0 shortbow (34, 40, D:5) a +0 scale mail (35, 44, D:5) a +0 robe (38, 8, D:5) a +0 pair of boots (44, 2, D:5) a large rock (44, 3, D:5) a large rock (49, 8, D:5) a large rock (50, 23, D:5) a +0 whip (53, 44, D:5) a +0 whip (55, 4, D:5) a large rock (59, 56, D:5) a +0 ring mail (61, 33, D:5) a +0 robe (66, 30, D:5) a +0 leather armour a +0 short sword (66, 32, D:5) a +0 whip Level 6 of the Dungeon (0, 0, D:6) a +0 club (4, 6, D:6) a +0 club (4, 10, D:6) a +0 flail (8, 34, D:6) a +0 robe (10, 28, D:6) a +0 buckler (12, -5, D:6) a +0 leather armour (14, 23, D:6) a +0 giant spiked club (14, 34, D:6) a +0 war axe (14, 40, D:6) a +0 short sword (16, 6, D:6) a +0 mace (19, 27, D:6) a +0 spear (20, 27, D:6) a +0 glaive a +0 plate armour (20, 28, D:6) a +0 spear (21, 28, D:6) a +0 whip a +0 leather armour a +0 short sword (21, 31, D:6) a +0 flail (22, 28, D:6) a +0 halberd a +0 ring mail a +0 flail (22, 29, D:6) a +0 robe a +0 club (22, 31, D:6) a +0 war axe Level 7 of the Dungeon (0, 0, D:7) a +0 long sword (1, -11, D:7) the +9 dagger of Ifijalao {drain, *Rage rElec rN+++ Dex+6 Stlth-} Dex: It affects your dexterity (+6). rElec: It insulates you from electricity. rN: It renders you almost immune to negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). Stlth: It makes you less stealthy. (3, 2, D:7) a +0 chain mail a +0 whip (5, -12, D:7) a +0 hand axe a +1 leather armour of fire resistance a +0 hand axe (7, -13, D:7) a +0 hand axe a +0 dagger a +0 robe (12, 1, D:7) a +0 dagger (18, 28, D:7) a +0 war axe (29, -4, D:7) a +0 short sword (33, 1, D:7) a +0 great sword (37, 29, D:7) a +0 club a +0 leather armour (37, 31, D:7) a +0 flail a +0 leather armour (38, 31, D:7) a +0 whip (47, -1, D:7) a +0 flail (53, 31, D:7) a +0 robe (55, -5, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 pair of boots (10, 4, D:8) a +0 club (12, -20, D:8) a +0 dagger (16, 8, D:8) a +0 dagger a +0 hand axe (17, 7, D:8) a +0 flail a +0 flail (28, -9, D:8) a +0 giant club a +0 giant spiked club (28, -7, D:8) a +0 giant club a +0 giant club (29, 3, D:8) a +0 rapier a +0 shortbow (31, 8, D:8) a +0 robe a +0 dagger a +0 hand axe (31, 9, D:8) a +0 leather armour a +0 club a +0 plate armour a +0 trident (36, 5, D:8) a +0 ring mail a +0 war axe (38, 11, D:8) a +0 robe (45, 13, D:8) a +0 leather armour a +0 dagger (46, 14, D:8) a +0 short sword a +0 robe a +0 dagger a +0 whip (47, -13, D:8) a +0 flail (47, 6, D:8) a +0 dagger (50, 11, D:8) a +2 falchion of flaming (52, 8, D:8) a +0 robe a +0 dagger (53, 8, D:8) a +0 robe a +2 dagger of draining a +0 chain mail a +0 flail (53, 10, D:8) a +0 club (54, 10, D:8) a +0 halberd (55, -1, D:8) a +0 hand axe a boomerang (55, 7, D:8) a +0 whip a +0 leather armour Level 9 of the Dungeon [Shop] Nuidylia's Antique Weapon Emporium a +0 quarterstaff (124 gold) a +0 war axe (108 gold) a +0 rapier (124 gold) a +2 heavy mace (539 gold) a +0 sling (46 gold) a +1 spectral quarterstaff (527 gold) a +0 halberd (124 gold) a +0 mace (93 gold) (0, 0, D:9) a +3 short sword a curare-tipped dart (1, 0, D:9) a +0 whip (1, 1, D:9) a +0 club a +0 leather armour a +0 spear a +0 club a +0 whip (5, 2, D:9) a +0 spear (6, 2, D:9) a +0 dagger (6, 10, D:9) a +0 war axe (7, 0, D:9) 30 gold pieces (8, 0, D:9) a scroll of fear (9, 0, D:9) a +0 chain mail (10, 6, D:9) a +0 leather armour (10, 7, D:9) a +0 hand axe (12, 6, D:9) a +0 long sword a +0 chain mail (12, 7, D:9) a +0 hand axe a +0 ring mail (13, 6, D:9) a +0 trident (16, 3, D:9) a +0 scale mail (44, -11, D:9) a +0 dagger (48, 5, D:9) a +0 leather armour (53, -15, D:9) a +0 mace Level 10 of the Dungeon (0, 0, D:10) the +8 plate armour "Pomm" {rC+ Int+2 Dex+2 Slay-4} Int: It affects your intelligence (+2). Dex: It affects your dexterity (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (-4). rC: It protects you from cold. (unseen) (2, 5, D:10) a +0 club (9, 1, D:10) a +0 giant spiked club a +0 giant club (33, 4, D:10) +0 acid dragon scales (34, 9, D:10) a +0 ring mail (49, 41, D:10) a +0 short sword (53, 46, D:10) a potion of degeneration Level 11 of the Dungeon (0, 0, D:11) 10 gold pieces (4, -10, D:11) a potion of curing (8, -13, D:11) a scroll of blinking (12, -1, D:11) a +0 short sword a stone (13, -6, D:11) 4 large rocks (13, -1, D:11) a +0 dagger a +0 buckler (14, -6, D:11) a +0 giant club (14, -3, D:11) a +0 short sword a +0 long sword a +0 ring mail a +0 buckler (20, 1, D:11) 16 gold pieces (21, -3, D:11) a +0 flail (29, -12, D:11) 12 gold pieces the Ecumenical Temple an ice cave (6, -15, IceCv) a +0 buckler a +0 dire flail (16, -13, IceCv) a +0 sling