Smoky173 Level 1 of the Dungeon (0, 0, D:1) a +0 mace (3, -42, D:1) 4 stones (7, 0, D:1) a +0 club (11, -39, D:1) 7 stones (11, -8, D:1) 6 stones (13, -17, D:1) a +0 trident (13, -4, D:1) a +0 leather armour (17, -7, D:1) a +0 whip (29, -36, D:1) a +0 dagger Level 2 of the Dungeon (11, -28, D:2) 3 stones (12, -18, D:2) a +0 robe (16, -5, D:2) a +0 leather armour (22, -5, D:2) a +0 dagger (22, 2, D:2) 4 boomerangs (23, 2, D:2) a +0 club (26, -8, D:2) a +0 sling a +0 dagger (26, 1, D:2) 6 stones (34, -12, D:2) a +0 spear (35, 3, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club (3, 7, D:3) a +0 ring mail (12, 4, D:3) a +0 mace (15, -5, D:3) a +0 club (19, -4, D:3) a +0 spear (24, 14, D:3) a +0 arbalest (25, 10, D:3) 5 stones (27, 26, D:3) a +0 scale mail (29, 15, D:3) a +0 club (33, -4, D:3) a +0 club (39, -1, D:3) a +0 short sword (40, -6, D:3) a +0 spear (54, 5, D:3) a +0 morningstar Level 4 of the Dungeon (0, 0, D:4) the +7 staff of the Meek {protect, meekguard} It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. (unseen) (26, 4, D:4) a scroll of teleportation (29, 0, D:4) a staff of fire (30, -17, D:4) a +0 dagger (31, -19, D:4) a +0 robe (35, -18, D:4) a +0 chain mail a +0 club (36, -16, D:4) a +0 trident (38, -17, D:4) a +0 robe a +0 whip (47, 2, D:4) a +0 halberd (48, 2, D:4) a +0 halberd a +0 flail (49, 2, D:4) a +0 whip