Smoky173 Level 1 of the Dungeon (0, 0, D:1) 6 stones (1, -5, D:1) 5 stones (7, -21, D:1) a +0 club (10, -9, D:1) 4 stones (17, -2, D:1) a +0 hand axe (18, -9, D:1) 4 stones (31, 11, D:1) a +0 dagger (32, -5, D:1) a -1 spear (34, -10, D:1) 5 stones (36, 6, D:1) a +0 spear (36, 9, D:1) 6 stones (49, 2, D:1) a +0 dagger (53, 9, D:1) a +0 club Level 2 of the Dungeon (11, -3, D:2) a +0 pair of gloves (14, -32, D:2) a +0 dagger (21, -31, D:2) a +1 barding (26, -5, D:2) 5 large rocks Level 3 of the Dungeon (0, 0, D:3) a +0 spear (33, 11, D:3) 4 stones (48, -10, D:3) a +0 sling Level 4 of the Dungeon (0, 0, D:4) a +0 spear (1, 1, D:4) a +0 dagger a +0 club a +0 spear (16, -39, D:4) the +0 leather armour of Cowardice {rF+++ Will- rCorr Slay-6} Slay: It affects your accuracy & damage with ranged weapons and melee (-6). rF: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. (51, -58, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) 4 stones (16, -6, D:5) 6 stones (38, -37, D:5) a +0 flail Level 6 of the Dungeon (27, 19, D:6) a +0 dagger a +0 robe (27, 20, D:6) a +0 club (27, 21, D:6) a +0 mace a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) the +1 arbalest of Muassa Syle {freeze, rElec rPois rCorr} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (2, 21, D:7) a +0 shortbow (18, 22, D:7) 6 boomerangs (20, -2, D:7) a +0 robe a +0 whip of freezing (23, 20, D:7) 2 poisoned darts (28, 2, D:7) the +1 leather armour of the Lute {rCorr Int-5 Dex+5} Int: It affects your intelligence (-5). Dex: It affects your dexterity (+5). rCorr: It protects you from acid and corrosion. (39, 4, D:7) a +0 scale mail Level 8 of the Dungeon (1, -3, D:8) a +0 quarterstaff (6, 0, D:8) a +0 battleaxe a +0 arbalest a +0 plate armour of fire resistance a +0 dagger a +0 scale mail a +0 falchion (47, 12, D:8) a +0 shortbow Level 9 of the Dungeon (0, 0, D:9) 7 stones (6, -39, D:9) a +0 club (29, 9, D:9) 7 stones Level 10 of the Dungeon (4, -37, D:10) a +0 pair of gloves Level 11 of the Dungeon (30, -40, D:11) a +0 mace a +0 whip (30, -39, D:11) a +0 dagger a +0 robe a +0 glaive a +0 plate armour (30, -35, D:11) a +0 hand axe a +0 ring mail (31, -40, D:11) a +0 flail a +0 hand axe of venom a +0 flail a +0 dagger a +0 robe a +0 dagger a +0 robe (32, -41, D:11) a +0 whip a +0 ring mail a +0 dagger a +0 robe (34, -47, D:11) a +0 giant spiked club a +0 giant spiked club (47, -22, D:11) a +0 hand axe a +0 leather armour (48, -22, D:11) a +0 falchion a +0 ring mail Level 12 of the Dungeon (0, 0, D:12) 3 stones (18, -30, D:12) a +0 mace a +0 leather armour (38, -28, D:12) 6 stones (38, -24, D:12) a +0 broad axe Level 13 of the Dungeon (0, 0, D:13) a wand of paralysis (4) Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 club an orc corpse (1, 0, Orc:1) a +0 broad axe a +0 chain mail an orc corpse (1, 3, Orc:1) a +0 dagger an orc corpse Level 1 of the Lair of Beasts (0, 0, Lair:1) 3 poisoned darts Level 2 of the Lair of Beasts (0, 0, Lair:2) a +1 war axe of flaming (18, -29, Lair:2) a +0 pair of boots (18, -17, Lair:2) a +0 mace (19, -17, Lair:2) a +0 dire flail Level 3 of the Lair of Beasts (12, -36, Lair:3) a +2 flail of protection (38, -8, Lair:3) the +1 war axe of Ezym {vorpal, Contam SInv Stlth+} It inflicts extra damage upon your enemies. SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. Stlth: It makes you more stealthy. the +6 hand axe "Itikkaann" {vorpal, rC+++ Int-3 Dex+4 Stlth-} It inflicts extra damage upon your enemies. Int: It affects your intelligence (-3). Dex: It affects your dexterity (+4). rC: It renders you almost immune to cold. Stlth: It makes you less stealthy. Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 leather armour (7, 4, Lair:4) 7 stones (26, -21, Lair:4) 5 stones (28, -20, Lair:4) a +2 ring mail of poison resistance (46, -46, Lair:4) a +0 helmet Level 2 of the Pits of Slime Level 3 of the Pits of Slime Level 5 of the Pits of Slime (18, 5, Slime:5) the +0 robe of Sif Muna's Anger {Regen+ Str+7} Str: It affects your strength (+7). Regen: It increases your rate of health regeneration. the +1 dagger of the Foremost People {protect, Str+5 Int-3 Dex+6} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+5). Int: It affects your intelligence (-3). Dex: It affects your dexterity (+6). a +2 rapier of chaos a +4 short sword of electrocution (25, 2, Slime:5) the +0 scale mail of Protective Custody {rCorr Str+2 Stlth+} Str: It affects your strength (+2). rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (26, 4, Slime:5) the +3 robe of the Morning {Rampage *Slow rN+} rN: It protects you from negative energy. *Slow: It may slow you when you take damage. Rampage: It bestows one free step when moving towards enemies. Level 3 of the Abyss (2, 8, Abyss:3) a raiju corpse