Smoky173 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, -38, D:1) 5 stones (9, -15, D:1) a +0 club (9, 0, D:1) a +0 short sword 5 stones (15, -28, D:1) a +0 club (20, -40, D:1) 8 stones (20, -33, D:1) a +0 leather armour (24, -11, D:1) a +0 barding (28, -35, D:1) a +0 club (31, -9, D:1) a +0 dagger (32, 2, D:1) a +0 spear (32, 3, D:1) 6 boomerangs (33, 2, D:1) 6 stones (33, 3, D:1) 7 stones (34, -47, D:1) a +0 club (38, -44, D:1) 4 stones (39, -4, D:1) 6 stones (39, 0, D:1) a +0 dagger (40, 8, D:1) 6 stones (43, 3, D:1) a +0 leather armour (50, -44, D:1) a +0 leather armour (60, -42, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 helmet (8, -20, D:2) a +2 dagger of speed a +0 scythe a +0 robe (19, -31, D:2) a +0 short sword 5 stones (28, 12, D:2) a +0 dagger (32, -12, D:2) a +0 short sword (38, -19, D:2) a +0 dagger (39, -21, D:2) a +0 robe (47, -3, D:2) a +0 short sword (51, -5, D:2) a +0 club a +0 robe (54, -25, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Edigy's Antique Armour Boutique a +0 leather armour (66 gold) the +0 plate armour of Hide-and-Seek {Harm Rampage Int+3 Slay-2} (920 gold) Int: It affects your intelligence (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (-2). Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. a +0 robe (23 gold) a +0 ring mail (132 gold) a +0 chain mail (148 gold) a +3 leather armour of willpower (792 gold) a +0 chain mail (148 gold) a +2 chain mail of willpower (709 gold) [Shop] Oseunt's General Store a +0 leather armour (24 gold) an amulet of the acrobat (360 gold) 2 potions of degeneration (24 gold) a +0 short sword (36 gold) a +0 buckler (54 gold) 4 atropa-tipped darts (28 gold) a +0 plate armour (276 gold) a ring of resist corrosion (240 gold) a +0 dagger (24 gold) a scroll of teleportation (36 gold) [Shop] Jeulum's Distillery a potion of flight (42 gold) a potion of degeneration (14 gold) 2 potions of attraction (84 gold) a potion of haste (140 gold) a potion of curing (42 gold) a potion of flight (42 gold) a potion of resistance (140 gold) 2 potions of flight (84 gold) (0, 0, D:3) a +0 dagger a +0 sling (7, 18, D:3) a +0 club (22, 35, D:3) 2 stones (23, 29, D:3) a +0 flail a +0 short sword a +0 dagger a +0 trident a +0 ring mail (25, 30, D:3) a +0 dagger a +0 robe (30, 29, D:3) the +8 sling of the Lame Duck {flame, rC+} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rC: It protects you from cold. (32, -1, D:3) a +0 dagger (32, 47, D:3) a +0 leather armour (33, 29, D:3) 6 gold pieces (33, 30, D:3) a potion of curing (33, 31, D:3) 16 gold pieces (34, 50, D:3) a +0 robe (35, 14, D:3) a +0 flail a +0 leather armour (48, 39, D:3) a +0 dagger 3 stones (51, 23, D:3) a +0 flail a +0 spear (52, 20, D:3) a +0 club (52, 23, D:3) a +0 club a +0 club Level 4 of the Dungeon (0, 0, D:4) a +2 robe of cold resistance a +0 glaive (3, 21, D:4) the +7 spear of Xuzank {protect, Str+3} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+3). (7, 2, D:4) a +0 flail (8, 1, D:4) 5 stones a +0 club (8, 2, D:4) a +0 whip of electrocution (9, 2, D:4) a +0 spear (12, -24, D:4) a +0 short sword (13, -25, D:4) a +0 short sword 8 poisoned darts (13, 5, D:4) a +0 short sword (13, 15, D:4) a +0 leather armour (19, -22, D:4) 4 stones (22, 23, D:4) a +1 dagger of venom (26, -2, D:4) 5 poisoned darts (29, 6, D:4) a +0 club (39, -1, D:4) a +0 halberd (46, 1, D:4) a +0 robe (52, 1, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 club (0, 1, D:5) a +0 club (0, 3, D:5) a +2 robe of resistance (8, -27, D:5) 7 stones (12, -10, D:5) a +0 leather armour (38, -18, D:5) a +0 club (39, -31, D:5) a +0 robe a +0 dagger (40, -16, D:5) a +0 whip (41, 10, D:5) a +0 war axe (44, -4, D:5) a +0 robe (50, -9, D:5) a +0 shortbow (54, 8, D:5) a +0 shortbow Level 6 of the Dungeon (0, 0, D:6) 6 large rocks (12, -18, D:6) 9 stones (13, -10, D:6) a +0 rapier a +2 leather armour of cold resistance (16, -26, D:6) the +0 ring mail of the Delicate God {Will++ Str-2} Str: It affects your strength (-2). Will: It greatly increases your willpower. (21, 10, D:6) a +0 flail (34, -16, D:6) a +0 flail a +0 mace a +0 war axe (35, -16, D:6) a +0 trident of venom a +0 plate armour (36, -16, D:6) a +2 vorpal hand axe (36, 8, D:6) a +0 giant club (36, 23, D:6) a +0 shortbow (37, -19, D:6) a +0 war axe (37, 11, D:6) a +0 shortbow (47, 12, D:6) 4 stones (48, -16, D:6) a wand of roots (9) a wand of charming (11) a wand of polymorph (7) (49, -22, D:6) a +0 dagger of venom a +0 ring mail (49, -21, D:6) a +0 dagger a +1 robe of positive energy a +0 hand axe (49, -20, D:6) a +0 dagger a +0 robe (49, -18, D:6) a +0 dagger a +0 robe (58, -2, D:6) a +0 giant spiked club (61, 6, D:6) 3 stones (66, 5, D:6) a +0 sling Level 7 of the Dungeon (0, 0, D:7) a +0 club (3, -8, D:7) a +0 hand axe (4, -19, D:7) 4 stones (6, -5, D:7) 5 stones (7, -31, D:7) a +0 shortbow (7, 2, D:7) a +0 long sword (11, 4, D:7) a +0 giant spiked club (13, -10, D:7) a +0 flail (13, -9, D:7) a +0 dagger a +0 robe (14, -28, D:7) a wand of flame (10) (14, -10, D:7) a +0 dagger a +0 robe (14, -6, D:7) a +0 short sword (15, -14, D:7) a +0 giant club a +0 dire flail (21, -28, D:7) a +0 ring mail (24, -23, D:7) a stone (26, -1, D:7) a +0 short sword 6 poisoned darts (26, 0, D:7) a +0 short sword 2 stones (27, -1, D:7) a +0 dagger a curare-tipped dart (27, 0, D:7) a +0 whip 4 poisoned darts (28, -2, D:7) a +0 whip (28, -1, D:7) a +0 club 4 stones (34, -10, D:7) a +0 ring mail (39, -31, D:7) a +0 dagger a +0 leather armour (39, -30, D:7) a +0 dagger a +0 flail Level 8 of the Dungeon (0, 0, D:8) a +0 dagger a +0 robe a +0 dagger a +0 robe (0, 1, D:8) a +0 mace a +0 falchion (0, 8, D:8) a +0 dagger (1, 8, D:8) a +0 club (2, 4, D:8) a +1 whip of venom (2, 6, D:8) a +0 whip a curare-tipped dart (2, 7, D:8) a +0 short sword a +0 spear (2, 8, D:8) a +0 dagger (3, 4, D:8) a +0 spear (4, 6, D:8) a +0 club a +0 leather armour a +0 spear (7, -4, D:8) a +0 ring mail (29, 2, D:8) a +0 trident (29, 34, D:8) a wand of roots (5) (32, 32, D:8) 7 stones (41, 3, D:8) a +0 vorpal mace (42, 3, D:8) a +1 hand axe of venom a +0 chain mail (43, 2, D:8) a +0 flail a +1 mace of protection (57, 2, D:8) a wand of charming (7) Level 9 of the Dungeon (0, 0, D:9) a +0 scale mail (1, -6, D:9) a +0 robe (3, 14, D:9) the +4 short sword "Susy" {flame, *Noise rElec rF++ Stlth+} It burns those it strikes, dealing additional fire damage. rF: It greatly protects you from fire. rElec: It insulates you from electricity. *Noise: It may make noises in combat. Stlth: It makes you more stealthy. (5, 14, D:9) a +0 spear a +0 ring mail (5, 15, D:9) a +0 spear (6, 15, D:9) a +0 halberd a +0 club (7, 13, D:9) a +2 whip of electrocution a +0 flail (7, 14, D:9) a +0 spear (8, -7, D:9) a +0 leather armour (9, -5, D:9) +0 steam dragon scales (19, -11, D:9) a +0 robe (26, -16, D:9) a stone (26, -13, D:9) a +0 leather armour (27, -17, D:9) a +0 leather armour (39, -3, D:9) a +0 scale mail (39, 9, D:9) a tin of tremorstones (2/2) (41, 11, D:9) a +0 whip (42, -6, D:9) a +0 chain mail (42, 10, D:9) a +0 dagger (42, 11, D:9) a +0 dagger 5 poisoned darts (42, 12, D:9) a +0 whip a stone (43, 10, D:9) a +0 dagger 2 stones (43, 11, D:9) a +0 whip (48, -15, D:9) a +0 long sword Level 10 of the Dungeon (0, 0, D:10) a wand of flame (15) (1, 0, D:10) a stone (2, 0, D:10) a +1 pair of gloves of stealth (unseen) (4, 0, D:10) a staff of earth (unseen) (5, 0, D:10) a scroll of magic mapping (6, 0, D:10) a +0 short sword of holy wrath (unseen) (6, 5, D:10) a +0 long sword (54, 3, D:10) a +2 barding (55, 16, D:10) a staff of poison (63, 37, D:10) a +0 club 7 poisoned darts a +0 dagger 5 stones (63, 39, D:10) a +0 dagger 5 stones (64, 37, D:10) a +0 dagger a +0 robe a +0 vampiric dagger 5 poisoned darts (64, 38, D:10) a +0 dagger a +0 robe a +0 dagger (64, 39, D:10) a +0 club 5 stones (65, 38, D:10) a +0 short sword 7 poisoned darts Level 11 of the Dungeon (0, 0, D:11) a +0 chain mail (6, 1, D:11) a potion of degeneration (10, 25, D:11) a +0 hand axe (11, 17, D:11) 8 stones (14, 5, D:11) a +0 robe (23, 10, D:11) a +0 giant club a +0 giant spiked club (23, 11, D:11) a +0 giant club (24, 9, D:11) a +0 giant spiked club (24, 10, D:11) a +0 giant club (24, 11, D:11) a +0 giant club (27, 17, D:11) 3 poisoned darts (40, 25, D:11) a wand of flame (9) (47, 37, D:11) a +0 dagger a +0 robe (47, 38, D:11) a +0 trident (47, 40, D:11) a +0 mace (48, 3, D:11) a +1 vorpal scimitar Level 1 of the Lair of Beasts (1, -3, Lair:1) a +0 club (3, -1, Lair:1) 5 stones (10, -19, Lair:1) a +1 hat (21, -28, Lair:1) a wand of digging (2) (31, -35, Lair:1) a +0 rapier (31, -21, Lair:1) a +0 flail (33, -16, Lair:1) 6 stones (33, -15, Lair:1) a +0 leather armour (35, -12, Lair:1) a stone (41, -2, Lair:1) a +6 hand axe Level 2 of the Lair of Beasts (12, -7, Lair:2) a +0 helmet (13, -8, Lair:2) the +1 war axe of Opli {chaos, rF+ Int+3} Each time it hits an enemy it has a different, random effect. Int: It affects your intelligence (+3). rF: It protects you from fire. (13, -7, Lair:2) 5 stones (20, 25, Lair:2) 7 stones (39, -17, Lair:2) a book of Alchemy (42, -8, Lair:2) a +0 mace (42, -7, Lair:2) 3 stones (53, 16, Lair:2) a +2 hand axe of holy wrath (53, 17, Lair:2) a +0 halberd (54, 39, Lair:2) 9 stones Level 3 of the Lair of Beasts (8, -16, Lair:3) 9 stones (9, -36, Lair:3) 7 stones (23, 1, Lair:3) a +0 cloak (30, -26, Lair:3) a +0 chain mail (50, -20, Lair:3) a +0 short sword (57, -27, Lair:3) a wand of digging (6) Level 4 of the Lair of Beasts (0, 0, Lair:4) 4 stones (4, 5, Lair:4) a +0 rapier (14, 33, Lair:4) a +1 dagger of distortion 2 curare-tipped darts (18, 16, Lair:4) a +0 chain mail Level 5 of the Lair of Beasts (0, 0, Lair:5) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (1, -2, Lair:5) a wolf corpse (skeletalised by now) (1, -1, Lair:5) a wolf corpse (skeletalised by now) a yak corpse (skeletalised by now) (4, 4, Lair:5) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) a hydra corpse (skeletalised by now) (5, 3, Lair:5) a yak corpse (skeletalised by now) (5, 4, Lair:5) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (5, 5, Lair:5) a yak corpse (skeletalised by now) (6, -22, Lair:5) 7 stones (6, 4, Lair:5) a yak corpse (skeletalised by now) (6, 5, Lair:5) a yak corpse (skeletalised by now) (7, 4, Lair:5) a yak corpse (skeletalised by now) (7, 5, Lair:5) a yak corpse (skeletalised by now) (9, -10, Lair:5) a +0 helmet (9, -2, Lair:5) a blink frog corpse (skeletalised by now) (9, 0, Lair:5) a yak corpse (skeletalised by now) (12, -8, Lair:5) a +0 leather armour (20, -29, Lair:5) the +14 shadow dragon scales "Cyproag" {-Tele Harm rC+ Stlth++++} rC: It protects you from cold. -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. Stlth: It makes you much more stealthy. (26, -12, Lair:5) a water moccasin corpse (26, -11, Lair:5) a +0 arbalest (27, -18, Lair:5) 5 stones (30, -21, Lair:5) a +0 cloak (38, -24, Lair:5) a swamp drake corpse (42, -31, Lair:5) a komodo dragon corpse (42, -22, Lair:5) a swamp drake corpse (43, -33, Lair:5) a +1 scale mail of cold resistance (47, -29, Lair:5) a +1 robe of positive energy (48, -34, Lair:5) 26 gold pieces (50, -28, Lair:5) a swamp drake corpse (57, -31, Lair:5) a +0 great mace