Smoky173 Level 1 of the Dungeon (1, 46, D:1) a +0 dagger (2, 46, D:1) a +0 dagger (10, 5, D:1) a +2 dagger of electrocution (13, 10, D:1) a +0 club (16, 2, D:1) a +2 whip of electrocution a stone (19, 12, D:1) a +0 robe (21, 11, D:1) a +4 dagger (22, 11, D:1) a +0 club (22, 49, D:1) 4 stones (32, 2, D:1) a +0 short sword (36, 27, D:1) a +0 robe (37, 44, D:1) a +0 club (44, 16, D:1) a +0 mace (54, 12, D:1) a +0 club (54, 16, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 robe (0, 23, D:2) a +0 club (4, 4, D:2) a +0 hand axe (7, 31, D:2) a +2 scale mail of cold resistance (8, -5, D:2) a +0 whip (11, 9, D:2) a +0 dagger (29, 45, D:2) a +0 dagger (40, 31, D:2) a +0 dagger (42, 9, D:2) the +2 robe "Vubaoh" {Harm Will- rCorr Dex+8} Dex: It affects your dexterity (+8). rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. Will: It decreases your willpower. a +0 robe (42, 17, D:2) a +0 leather armour (42, 22, D:2) a +0 club (47, 34, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) 5 stones (22, -5, D:3) a +0 mace (44, 42, D:3) 7 stones (46, 22, D:3) a rat skeleton (47, 22, D:3) an adder skeleton (50, 27, D:3) a +3 vampiric dagger (54, 13, D:3) a bat corpse (skeletalised by now)