Smola the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (8, 7, D) a +0 scale mail a +0 shield a +0 war axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +8 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 23, D) 2 arrows (47, 27, D) an arrow (49, 0, D) a +1 long sword of electrocution (49, 1, D) an uncursed amulet of regeneration (49, 12, D) a +2 ring of dexterity (49, 24, D) an uncursed staff of death (49, 25, D) an arrow (49, 27, D) a long sword (49, 36, D) a book of Summonings (49, 37, D) a cursed amulet of inaccuracy (50, 0, D) a book of the Dragon (50, 1, D) a phantom mirror (50, 12, D) an uncursed staff of earth (50, 13, D) a phial of floods (50, 24, D) the cursed +0 mace of Regicide {venom, rPois Dex+6 Stlth-} It poisons the flesh of those it strikes. It affects your dexterity (+6). It protects you from poison. It makes you less stealthy. It has a curse placed upon it. (50, 25, D) an uncursed dagger an uncursed shortbow 11 arrows a leather armour a fan of gales (50, 26, D) 4 needles of confusion (still there?) 4 needles of confusion (still there?) 3 arrows (still there?) (50, 27, D) an uncursed shortbow (still there?) 2 arrows (still there?) (50, 36, D) a long sword (50, 42, D) a battleaxe a plate armour (50, 43, D) the +8 long sword of Laceration {freeze, Fragile +Rage rPois Str+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+9). It protects you from poison. It lets you go berserk. It will be destroyed if unequipped. a plate armour a scimitar a plate armour (51, 1, D) a crystal ball of energy (51, 12, D) 4 scrolls of enchant weapon (51, 13, D) a fan of gales (51, 24, D) a +2 pair of gloves of archery (51, 25, D) a +0 broad axe of chopping an uncursed longbow 10 arrows a leather armour an uncursed short sword (51, 26, D) a glaive of venom (still there?) a long sword (still there?) an antimagic trident (still there?) a long sword (still there?) an uncursed ring of ice (still there?) 2 arrows (still there?) (51, 27, D) an uncursed longbow (unseen) (51, 36, D) a +3 mace of protection (51, 37, D) a crystal ball of energy (51, 42, D) a +2 quarterstaff of crushing a chain mail a great sword a chain mail a mace a plate armour (51, 43, D) a runed glaive {god gift} (52, 0, D) a book of Annihilations (52, 1, D) a +2 robe of magic resistance (52, 12, D) a +1 mace of distortion (52, 13, D) an uncursed staff of power (52, 24, D) a book of Maledictions (52, 26, D) 3 arrows (52, 36, D) the Incunabulum of Contamination Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Olgreb's Toxic Radiance Poison 4 d - Alistair's Intoxication Transmutation/Poison 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (52, 37, D) a book of Air (52, 42, D) a long sword of protection a glowing plate armour (52, 43, D) a +1 mace of protection a plate armour (53, 0, D) a fan of gales (53, 1, D) an uncursed amulet of guardian spirit (53, 12, D) a +4 scale mail of fire resistance (53, 13, D) an uncursed ring of protection from magic (53, 24, D) a disc of storms (53, 36, D) a dire flail (53, 37, D) a +0 halberd of protection (54, 0, D) a +1 cloak of poison resistance (54, 1, D) the +6 quarterstaff of Blind Justice {elec, Int+9} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+9). (54, 12, D) a +0 shortbow of freezing (54, 13, D) the +6 long sword of Anger {venom, +Blink Str+5 Int-4} It poisons the flesh of those it strikes. It affects your strength (+5). It affects your intelligence (-4). It lets you blink. (54, 24, D) a crystal ball of energy (54, 25, D) a box of beasts (54, 26, D) an uncursed dagger an uncursed shortbow 7 arrows a leather armour (54, 36, D) a hand axe (55, 0, D) a +2 vampiric short sword (55, 1, D) the cursed ring "Yfrozea" {rPois Str+4 Slay-6} [ring of slaying] It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It protects you from poison. It has a curse placed upon it. (55, 13, D) a +0 short sword of venom (59, 36, D) a +0 cloak of poison resistance (59, 37, D) the +10 rapier of the Fray {flame, -Tele *Drain +Rage rN++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from negative energy. It lets you go berserk. It prevents most forms of teleportation. It causes draining when unequipped. (60, 36, D) a +5 shortbow of flaming (60, 37, D) a +2 hand axe of chopping (61, 0, D) a +2 war axe of chopping (61, 8, D) an uncursed trident (61, 12, D) a +5 great sword of holy wrath 3 tomahawks (61, 13, D) a +2 battleaxe of freezing 3 throwing nets (61, 16, D) a crystal ball of energy (61, 26, D) a book of Battle (61, 36, D) an uncursed staff of earth (62, 0, D) a +4 trident of freezing (62, 1, D) a book of Fire (62, 8, D) an uncursed trident (62, 9, D) an uncursed trident (62, 12, D) the cursed +3 battleaxe "Vewkum" {vamp, Int+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+3). It has a curse placed upon it. (62, 13, D) a tomahawk (62, 16, D) a +2 quarterstaff of crushing (62, 17, D) a fan of gales (62, 26, D) a +6 dagger of speed (62, 27, D) the +2 scale mail of the Albatross {MR+ Regen+} It affects your resistance to hostile enchantments. It increases your rate of regeneration. (62, 32, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (62, 36, D) a +1 mace of draining (62, 37, D) an uncursed staff of wizardry (63, 0, D) an uncursed staff of earth (63, 8, D) an uncursed trident (63, 16, D) an uncursed staff of cold (63, 17, D) a +1 quarterstaff of protection (63, 27, D) a +3 chain mail of poison resistance (63, 36, D) a book of Power (63, 37, D) a +1 broad axe of electrocution (64, 17, D) a +1 dagger of venom (64, 26, D) a fan of gales (64, 32, D) a +2 ice dragon armour (65, 26, D) a +1 hand crossbow of flaming (67, 0, D) a fan of gales (67, 22, D) a +6 morningstar of protection (68, 0, D) the Disquisition on Transformation and Lightness Spells Type Level a - Shock Conjuration/Air 1 b - Passwall Transmutation/Earth 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Spider Form Transmutation/Poison 3 (69, 36, D) a +4 trident of piercing (70, 8, D) an uncursed staff of energy (70, 9, D) a +5 halberd of flaming (70, 37, D) the cursed +1 spear "Zooraex" {speed, +Blink} Attacks with this weapon are significantly faster. It lets you blink. It has a curse placed upon it. (70, 41, D) the +9 staff of Wucad Mu {channel} a robe (71, 8, D) an uncursed staff of energy (71, 16, D) a phial of floods (71, 17, D) a +4 falchion of pain (71, 26, D) a disc of storms (71, 27, D) an uncursed amulet of faith (71, 36, D) a +1 trident of venom (71, 37, D) a +2 leather armour of fire resistance (71, 41, D) a flail a robe (72, 9, D) a +1 arbalest of flaming (72, 16, D) a +2 trident of distortion (72, 17, D) the +8 hand crossbow of the Poles {freeze, Str+4 Int+4 Dex-4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (-4). (72, 22, D) 5 needles of confusion (72, 26, D) an uncursed staff of earth (72, 27, D) a +2 blowgun (72, 31, D) a scimitar of flaming (72, 36, D) an uncursed falchion (72, 37, D) a +6 battleaxe of chopping (72, 41, D) an enchanted falchion a robe (73, 1, D) a +3 rod of clouds (12/12) (73, 16, D) a +2 robe (73, 26, D) a +3 arbalest of flaming (73, 27, D) a +3 chain mail of positive energy (73, 36, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (73, 37, D) a +2 longbow of velocity (75, 1, D) a +4 longbow of freezing