SnailSD Level 1 of the Dungeon (0, 0, D:1) a staff of poison (11, -3, D:1) a +0 club (12, -19, D:1) 16 arrows (13, 12, D:1) a +4 dagger of speed (16, 11, D:1) 15 arrows (20, -18, D:1) 13 arrows (33, 17, D:1) a +0 club (35, -10, D:1) a +0 rapier (37, -23, D:1) a +0 club (53, -4, D:1) a +0 scale mail Level 2 of the Dungeon (4, -17, D:2) a +0 ring mail (12, -35, D:2) 20 arrows (17, -37, D:2) a +0 club (17, -36, D:2) a +0 dagger (22, 2, D:2) a +0 hunting sling (24, 10, D:2) a +0 whip (25, -3, D:2) a +1 vampiric short sword (30, -13, D:2) 13 arrows (31, -11, D:2) a +0 dagger (44, -1, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) the +1 dagger of the Beginning {spect, rElec Will- Int+4 Dex+4} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. Will: It decreases your willpower. (6, -23, D:3) a +0 club a goblin corpse (skeletalised by now) (8, -5, D:3) a +0 dagger a +0 dagger a +0 robe a +0 mace (10, -4, D:3) a +0 robe (18, -10, D:3) a +0 hunting sling (20, 14, D:3) a +0 dagger a +0 robe a +0 dagger a +0 club (20, 15, D:3) a +0 dagger a +0 ring mail (21, 12, D:3) a +0 dagger (45, 9, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (still there?) a goblin corpse (still there?) (3, 14, D:4) a +0 chain mail (8, 10, D:4) a +0 mace an orc corpse (9, 10, D:4) a +0 club a goblin corpse (9, 11, D:4) a +0 club (10, 10, D:4) a +0 dagger an orc corpse (15, 1, D:4) a +0 leather armour (19, 25, D:4) a +0 robe the Ecumenical Temple