SnailSD Level 1 of the Dungeon (0, 0, D:1) 20 bolts (3, -20, D:1) 19 arrows (10, -1, D:1) a +0 short sword (13, -16, D:1) a +0 spear (19, 19, D:1) a +0 dagger (22, -38, D:1) a +0 hand axe (23, 11, D:1) a +0 leather armour (30, -20, D:1) a +0 club (32, -4, D:1) a +0 short sword (54, -17, D:1) a +2 leather armour Level 2 of the Dungeon [Shop] Teprif's Antique Weapon Shoppe a +0 short sword (69 gold) a +0 short sword (69 gold) a +4 trident of protection (602 gold) a +2 scimitar of protection (386 gold) the +12 dagger "Apluvaf" {flame, rN+} (1720 gold) It burns those it strikes, dealing additional fire damage. rN: It protects you from negative energy. a +0 war axe (80 gold) the +9 short sword of the Walnut {elec, Drain rElec rPois rF-} (1336 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. rPois: It protects you from poison. Drain: It drains your maximum health when unequipped. a +0 long sword (80 gold) a +0 mace (69 gold) (9, 6, D:2) a +0 whip (25, 0, D:2) a +0 ring mail (25, 29, D:2) a +0 whip (27, 0, D:2) a +0 robe of positive energy (28, -3, D:2) a +2 short sword of venom (36, 7, D:2) a +0 mace (52, 17, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 robe (10, 36, D:3) a +0 hand axe (13, 16, D:3) a +0 great sword (39, 16, D:3) a +0 hand axe (41, 26, D:3) a staff of air Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (33, 24, D:4) a hobgoblin corpse (skeletalised by now) (41, 18, D:4) a dart slug corpse (42, 19, D:4) a +0 short sword a +0 mace a +0 club (44, 15, D:4) a ring of poison resistance