Snipperlap Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a kobold corpse (skeletalised by now) (2, -42, D:1) a +0 club a kobold corpse (skeletalised by now) (3, -43, D:1) a hobgoblin corpse (skeletalised by now) (4, -34, D:1) a +0 scale mail (4, -13, D:1) a +0 ring mail (7, -37, D:1) a bat skeleton (10, -13, D:1) a ball python corpse (skeletalised by now) (17, -22, D:1) a +0 robe (19, -46, D:1) a +0 sling (23, -58, D:1) a +0 club 5 stones (24, -31, D:1) a +0 club a stone (26, -26, D:1) 4 stones (27, -50, D:1) a +0 robe (27, -25, D:1) a +0 dagger a goblin skeleton (27, -9, D:1) 4 stones (31, -30, D:1) a bat corpse (skeletalised by now) (33, -25, D:1) a hobgoblin skeleton (38, -18, D:1) a +0 club (43, -26, D:1) a +0 scale mail (49, -11, D:1) a +0 whip a kobold corpse (skeletalised by now) (51, -48, D:1) a ball python corpse (skeletalised by now) (54, -32, D:1) 8 stones Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (skeletalised by now) (6, -9, D:2) a ball python corpse (skeletalised by now) (12, 3, D:2) a +0 club (18, -18, D:2) a +0 robe (21, -24, D:2) a +0 dagger 3 stones a goblin corpse (skeletalised by now) (22, -8, D:2) a +0 sling (27, -21, D:2) a +0 dagger a +0 club a quokka skeleton a goblin skeleton (36, -27, D:2) a +0 club (39, -15, D:2) a +0 sling (39, 9, D:2) a +0 club (40, -14, D:2) a rat skeleton (45, -32, D:2) a +0 ring mail (49, -32, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 whip a +0 morningstar an orc skeleton (1, -1, D:3) a +0 dagger a +0 club a +0 ring mail a +0 dagger a +0 robe an orc skeleton an orc skeleton (7, 32, D:3) a +0 spear (10, 13, D:3) a bat corpse (11, 15, D:3) a rat corpse (14, 28, D:3) a bat corpse (27, 21, D:3) a +0 club a +0 leather armour an orc corpse (55, 28, D:3) a scroll of immolation (56, 3, D:3) 4 stones (56, 30, D:3) a potion of enlightenment (57, 21, D:3) a +0 giant club a +0 club a gnoll corpse (57, 28, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (58, 21, D:3) a +0 orcbow a centaur corpse (58, 22, D:3) a +0 spear (58, 30, D:3) a scroll of immolation (59, 28, D:3) a potion of heal wounds (61, 21, D:3) a potion of enlightenment