Snoek the Dungeon (0, 17, D) a +0 whip (1, 4, D) 5 scrolls of amnesia (1, 17, D) a +0 dagger a +0 club (4, 9, D) a +0 whip a +2 falchion of electrocution an orc skeleton (5, 4, D) a +2 falchion a +2 dagger (6, 4, D) a +2 mace (6, 7, D) an adder skeleton (7, 4, D) 2 scrolls of vulnerability a +2 quarterstaff a +2 trident (7, 23, D) a river rat skeleton (8, 9, D) a +0 long sword of holy wrath (8, 10, D) a +1 quarterstaff of protection (8, 11, D) a +0 heavy trident (8, 12, D) a +0 animal skin (8, 20, D) a +0 club a gnoll skeleton (8, 22, D) +0 steam dragon scales a steam dragon skeleton (9, 6, D) a death yak corpse (skeletalised by now) (9, 9, D) a +2 dagger of electrocution (9, 11, D) a +1 heavy flail (9, 12, D) a +3 scale mail (10, 6, D) a jackal skeleton a jackal skeleton (15, 21, D) the Notes on the Blacksmith and Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Launch Clockwork Bee Forgecraft 3 c - Fulminant Prism Conjuration/Alchemy 4 d - Awaken Armour Earth/Forgecraft 4 Trog disapproves of the use of such an item. (16, 21, D) the Compilation of the Chilly Volley Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Summon Ice Beast Ice/Summoning 3 c - Bombard Conjuration/Earth 6 Trog disapproves of the use of such an item. (16, 22, D) a potion of brilliance (17, 19, D) a +5 ring mail a blade talisman (17, 20, D) a +0 pair of gloves a serpent talisman (17, 21, D) a +2 halberd of venom (17, 22, D) a +2 morningstar of protection (17, 23, D) the +2 scimitar "Lezea" {freeze, rN+ Str-4 Dex+8 Stlth-} rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Dex+8: It affects your dexterity (+8). Stlth-: It makes you less stealthy. (18, 19, D) a +3 scale mail a serpent talisman (18, 20, D) a maw talisman (18, 22, D) a +2 rapier of draining (18, 23, D) a +4 quarterstaff of speed (42, -1, D) a +5 double sword (74, 0, D) a poisoned dart (unseen)