Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 9, D) a +0 animal skin a +0 hand axe (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (8, 3, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a wand of light (2) (49, 37, D) a ring of flight (50, 36, D) a wand of mindburst (4) (50, 37, D) a +2 morningstar of flaming (unseen) (51, 36, D) a +1 chain mail of willpower (unseen) (51, 37, D) the +6 halberd of the Chain {venom, +Blink rN+ Will+ Dex-4 Stlth+} Dex-4: It affects your dexterity (-4). rN+: It protects you from negative energy. Will+: It increases your willpower. +Blink: It lets you blink. Stlth+: It makes you more stealthy. (unseen) (52, 36, D) a staff of alchemy (unseen) (52, 37, D) a +5 glaive of venom (unseen) (52, 43, D) a +0 hand axe a black draconian corpse (53, 36, D) a +3 whip of electrocution (unseen) (53, 37, D) a book of Annihilations (54, 36, D) a +4 whip of electrocution (unseen) (60, 36, D) the +5 scythe "Finisher" {speed, execute} (60, 37, D) the +2 robe of the Equinox {Fly Int-2 SInv} Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. Fly: It grants you flight. (61, 1, D) a ring of poison resistance (61, 8, D) a staff of alchemy (61, 16, D) a +3 battleaxe of electrocution (61, 26, D) Great Wizards, Vol. VII (61, 37, D) a +2 orcbow of flaming (61, 42, D) a +4 battleaxe (61, 43, D) a +1 demon trident (62, 0, D) a +1 heavy sling (62, 9, D) a +2 great mace of holy wrath (62, 16, D) a staff of conjuration (62, 17, D) a +1 long sword of holy wrath (62, 26, D) the +3 plate armour of Compression {rElec Will++ Slay-6} Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). rElec: It insulates you from electricity. Will++: It greatly increases your willpower. (62, 27, D) a +4 ring of protection (62, 36, D) a +1 dire flail of holy wrath (62, 37, D) a +0 orcbow of freezing (63, 0, D) the staff "Ixapp" {MP+7 Dex+3 SInv Tloc Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). MP+7: It affects your magic capacity (+7). SInv: It lets you see invisible. Tloc: It increases the power of your Translocations spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (unseen) (63, 8, D) a staff of conjuration (63, 16, D) the amulet of Osyfioh {Faith Rampage ^Drain Str+3} [amulet of faith] Faith: It allows you to gain divine favour quickly. Str+3: It affects your strength (+3). ^Drain: It drains your maximum health when unequipped. Rampage: It bestows one free step when moving towards enemies. (63, 26, D) a book of Death (63, 36, D) a +0 scale mail of positive energy (63, 37, D) a +2 antimagic trident (64, 16, D) a +1 great mace of holy wrath (64, 26, D) a staff of conjuration (64, 27, D) a staff of cold (unseen) (64, 29, D) a yak corpse (64, 30, D) a +2 dagger a yak corpse (64, 31, D) a wolf corpse a water moccasin corpse a black mamba corpse (65, 26, D) a staff of fire (65, 30, D) a yak corpse (67, 0, D) the +4 glaive of Valuable Assets {pain, Will+} Will+: It increases your willpower. (68, 0, D) a +5 ring of evasion (68, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (69, 2, D) a +0 dagger a +0 robe (69, 3, D) a +0 club an orc corpse (skeletalised by now) (69, 36, D) a +1 battleaxe of venom (unseen) (70, 8, D) a +5 ring of evasion (70, 9, D) a staff of earth (unseen) (70, 11, D) a ball python corpse (skeletalised by now) (70, 23, D) a wind drake corpse (skeletalised by now) (70, 37, D) a staff of cold (71, 8, D) a staff of fire (71, 16, D) a +3 spectral quarterstaff (unseen) (71, 17, D) a staff of cold (unseen) (71, 22, D) a +3 heavy quarterstaff (71, 26, D) a +5 ring of evasion the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (71, 36, D) a +5 heavy orcbow (72, 9, D) a +3 heavy longbow (unseen) (72, 16, D) a +0 leather armour of fire resistance (72, 17, D) a book of Maladies (72, 27, D) the Anthology of the Imbrued Boulder Spells Type Level a - Fugue of the Fallen Necromancy 3 b - Vampiric Draining Necromancy 3 c - Magnavolt Earth/Air 7 d - Hellfire Mortar Fire/Earth 7 Trog disapproves of the use of such an item. (72, 29, D) a +1 heavy glaive (72, 36, D) a storm talisman (73, 1, D) a +2 war axe of freezing (73, 17, D) a book of the Moon (73, 26, D) a +1 dagger of venom (73, 36, D) a ring of positive energy a ring of positive energy