Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 8, D) a +0 animal skin a +0 hand axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a +2 chain mail of cold resistance (61, 8, D) a +1 chain mail of fire resistance (61, 16, D) the +8 falchion of the Equinox {holy, Dex+3} Dex+3: It affects your dexterity (+3). (61, 26, D) the Cyclopedia of the Hot Syncline Spells Type Level a - Scorch Fire 2 b - Brom's Barrelling Boulder Conjuration/Earth 4 c - Bombard Conjuration/Earth 6 d - Starburst Conjuration/Fire 6 Trog disapproves of the use of such an item. (62, 0, D) a staff of air (62, 3, D) a hell hound corpse (skeletalised by now) (62, 8, D) a +1 flail of protection (62, 9, D) a staff of alchemy (62, 16, D) the +4 battleaxe of Zin's Delight {holy, rC+ Will+ Str+3} Str+3: It affects your strength (+3). rC+: It protects you from cold. Will+: It increases your willpower. (62, 17, D) the +1 quarterstaff of Defiance {speed, SInv Stlth+} SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (62, 20, D) a +0 trident (62, 21, D) a +0 trident 2 boomerangs (62, 26, D) a staff of cold (62, 27, D) a +6 vampiric long sword (63, 8, D) the +7 captain's cutlass {speed, disarm} (63, 17, D) a staff of air (63, 19, D) a ring of fire (63, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 26, D) a maw talisman (63, 27, D) a staff of earth (63, 32, D) a +2 antimagic war axe (64, 16, D) a staff of fire (unseen) (64, 20, D) a +0 trident (65, 20, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (67, 0, D) a +3 ring mail of poison resistance (68, 0, D) a +2 trident of protection (69, 36, D) a staff of conjuration (unseen) (70, 8, D) a +2 chain mail of fire resistance (70, 9, D) a ring of magical power (70, 31, D) a +0 ring mail a +0 arbalest a human skeleton (70, 36, D) a +2 sling of flaming (unseen) (70, 37, D) a book of Spatial Translocations (71, 8, D) the staff "Fijyogaba" {rF+ Will+ Int+4 Dex+4 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. Will+: It increases your willpower. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (71, 16, D) a +2 short sword of speed (71, 26, D) a +2 orcbow of draining (unseen) (71, 27, D) a book of Spatial Translocations (71, 31, D) a +0 dire flail a +0 animal skin a +0 dire flail a +0 chain mail an ogre skeleton a human skeleton (71, 32, D) a +4 antimagic executioner's axe (71, 36, D) a +2 antimagic orcbow (unseen) (71, 37, D) the amulet "Lerima" {RegenMP+ Dex+2} [amulet of magic regeneration] It increases your rate of magic regeneration. Dex+2: It affects your dexterity (+2). RegenMP+: It increases your rate of magic regeneration. (unseen) (71, 42, D) a +6 war axe (72, 8, D) a staff of death (72, 9, D) a +1 vampiric spear (72, 16, D) a book of the Tundra (72, 17, D) a book of Spatial Translocations (72, 20, D) a shapeshifter corpse (skeletalised by now) (72, 21, D) a +4 antimagic war axe an ugly thing corpse (skeletalised by now) (72, 27, D) a +2 heavy sling (72, 32, D) a +0 battleaxe a +0 plate armour (72, 36, D) the staff of the Coward {rPois Str+5 Int+4 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). Int+4: It affects your intelligence (+4). rPois: It protects you from poison. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (unseen) (72, 37, D) a ring of positive energy (73, 1, D) a +2 war axe of freezing (73, 3, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (73, 16, D) the +3 falchion of Ashenzari {drain, *Rage Will+ Str+3 Int+4} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Will+: It increases your willpower. *Rage: It berserks you when you make melee attacks (+20% chance). (73, 21, D) an ugly thing corpse (skeletalised by now) (73, 26, D) a staff of earth (73, 27, D) +1 pearl dragon scales (73, 36, D) the staff "Eclir" {rElec rC+ Int+3 SInv Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rC+: It protects you from cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (unseen) (73, 37, D) a +0 heavy spear (unseen) (74, 3, D) a +0 dagger a +0 robe