Snoek1 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 7, D) a +0 animal skin a +0 hand axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a +2 chain mail of positive energy (49, 37, D) the Parchment of Leaden Pyromancy Spells Type Level a - Sticky Flame Fire/Alchemy 4 b - Bombard Conjuration/Earth 6 Trog disapproves of the use of such an item. (50, 25, D) a book of the Spheres (50, 37, D) a book of Dangerous Friends (50, 43, D) a +0 dagger (still there?) a +0 robe (still there?) a +2 battleaxe (still there?) a +0 heavy orcbow (still there?) a +0 plate armour (still there?) a +0 dagger (still there?) a +0 robe (still there?) (51, 25, D) the +7 shortbow of the Realm of Zot {chaos, rC+ Dex+4} Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. (unseen) (51, 36, D) a book of Iron (51, 43, D) a +3 long sword of draining a +0 plate armour a +0 battleaxe (51, 44, D) a +2 heavy war axe a +1 war axe (52, 25, D) a +2 ring mail of willpower (unseen) (52, 37, D) a +2 battleaxe of venom (53, 25, D) a +3 scale mail of poison resistance (unseen) (53, 36, D) a +1 heavy halberd (53, 37, D) a +5 hand axe of draining (54, 25, D) a +0 scimitar of holy wrath (unseen) (54, 36, D) a +1 chain mail of willpower (59, 36, D) a +2 plate armour of cold resistance (59, 37, D) a +1 arbalest of electrocution (60, 36, D) a staff of air (60, 37, D) Sif Muna's Anthology of the Storm Spells Type Level a - Vhi's Electric Charge Translocation/Air 4 b - Freezing Cloud Conjuration/Ice/Air 5 c - Silence Hexes/Air 5 d - Plasma Beam Fire/Air 6 Trog disapproves of the use of such an item. (61, 0, D) a +0 robe (61, 8, D) a +2 halberd of venom (61, 16, D) a ring of fire (61, 26, D) the ring "Radul" {rF+ rCorr AC+4 Str-5 Int+6} [ring of protection] AC+4: It affects your AC (+4). Str-5: It affects your strength (-5). Int+6: It affects your intelligence (+6). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (61, 36, D) a +2 vampiric spear (61, 44, D) a +3 battleaxe the +8 executioner's axe "Ogrebane" {flame, rF+} rF+: It protects you from fire. (62, 1, D) a staff of fire (62, 3, D) an adder corpse (skeletalised by now) (62, 8, D) the +3 leather armour of Eternity {rElec} rElec: It insulates you from electricity. (62, 26, D) a +1 battleaxe of draining (63, 0, D) the +11 dagger "Nyfuamo" {freeze, rC+ Str+2} Str+2: It affects your strength (+2). rC+: It protects you from cold. (63, 3, D) a +0 scimitar a +0 robe (63, 15, D) a +2 war axe of flaming (63, 16, D) a staff of earth (63, 26, D) a +1 plate armour of fire resistance (63, 27, D) a book of Touch (63, 29, D) a +0 mace a +0 robe of willpower a +0 hand axe a +0 robe (63, 36, D) an amulet of magic regeneration (63, 37, D) a +1 dagger of draining (64, 17, D) a staff of alchemy (64, 26, D) a +2 morningstar of draining (64, 27, D) a book of Blood (65, 26, D) a +7 hand axe of venom (65, 29, D) a +5 morningstar a +0 robe (68, 0, D) Deaff's Ritual Practices, Part Three Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Vampiric Draining Necromancy 3 c - Teleport Other Translocation 3 Trog disapproves of the use of such an item. (69, 0, D) the +7 lajatang of the Chewing Shrimp {holy, Will+ Str+3 Dex+4} Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). Will+: It increases your willpower. (69, 36, D) a +0 vampiric spear (70, 37, D) a +2 buckler of protection (70, 39, D) a water moccasin corpse (skeletalised by now) (71, 7, D) a ring of protection from cold (71, 8, D) a staff of conjuration (71, 16, D) a +1 falchion of flaming (71, 17, D) a +0 dagger (still there?) a +3 flail of venom (still there?) (71, 26, D) a staff of cold (71, 27, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} rC+: It protects you from cold. Fly: It grants you flight. *Noise: It may make a loud noise when swung. (71, 36, D) a +3 leather armour of fire resistance (71, 41, D) an adder corpse (skeletalised by now) (72, 8, D) a ring of ice (72, 16, D) a granite talisman (72, 17, D) a dragon-blood talisman (72, 19, D) a +0 long sword a +0 scale mail (72, 20, D) a +0 scimitar an elf corpse (skeletalised by now) (72, 21, D) a +3 antimagic dire flail a +0 flail of protection (72, 26, D) a storm talisman (72, 37, D) a staff of alchemy (72, 42, D) a +1 antimagic battleaxe (73, 1, D) a +2 great mace of draining (73, 2, D) a +0 scythe a +0 robe (73, 16, D) the +2 helmet of Unieshur {Str+3 Stlth+} Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (73, 19, D) a +0 short sword a +0 shortbow (73, 26, D) a +0 heavy battleaxe (73, 27, D) a book of Decay (73, 37, D) a +2 great sword of draining (73, 41, D) an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) (74, 2, D) a +0 club a +2 robe of fire resistance