Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 6, D) a +0 animal skin a +0 hand axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a +2 dagger of freezing (unseen) (59, 37, D) a book of Touch (60, 36, D) a +2 plate armour of poison resistance (unseen) (60, 37, D) a +1 ring mail of fire resistance (unseen) (61, 0, D) a staff of alchemy (61, 9, D) the ring "Hamen" {Fire *Corrode rElec Dex+3} [ring of fire] Fire: It enhances your fire magic. Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. (61, 10, D) a +0 trident (61, 16, D) a +6 ring of intelligence (61, 26, D) a book of Spatial Translocations (61, 36, D) the dragon-blood talisman "Kufifixoirr" {rC++ Str+2} [dragon-blood talisman] Str+2: It affects your strength (+2). rC++: It greatly protects you from cold. (unseen) (61, 37, D) a staff of alchemy (unseen) (61, 41, D) a +2 scimitar (62, 0, D) a ring of fire (62, 1, D) a +2 spear of venom (62, 8, D) a +1 robe of fire resistance (62, 9, D) the +5 trident "Puytaox" {holy, Str+3} Str+3: It affects your strength (+3). (62, 10, D) a +0 trident (62, 17, D) a book of Touch (62, 21, D) a jackal corpse (62, 26, D) the staff "Cosos" {rN+ Necro Ice} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (62, 27, D) a +1 long sword of holy wrath (62, 36, D) the +11 halberd "Jaalusol" {drain, rPois Str+2 Dex+2} Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). rPois: It protects you from poison. (unseen) (62, 37, D) a staff of air (unseen) (63, 8, D) the staff of the Thirteen Youths {rElec Will++ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (63, 9, D) a +0 trident (63, 10, D) a +0 trident (63, 16, D) the +7 shortbow of Nightmares {drain, Str+3 Int+2} Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). (63, 17, D) the +7 trident "Wupecheuck" {flame, rN+ Will+ rCorr Dex-2} Dex-2: It affects your dexterity (-2). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (63, 20, D) a wolf corpse (63, 26, D) the +2 chain mail of the Playwright {rF- Int+5} Int+5: It affects your intelligence (+5). rF-: It makes you vulnerable to fire. (63, 27, D) a +2 robe (63, 30, D) a +2 war axe of flaming a +2 antimagic war axe (63, 36, D) a +1 dagger of venom (unseen) (63, 37, D) Sif Muna's Vellum of the Gathering and Death Spells Type Level a - Sublimation of Blood Necromancy 2 b - Vampiric Draining Necromancy 3 c - Summon Blazeheart Golem Fire/Summoning 4 d - Animate Dead Necromancy 4 Trog disapproves of the use of such an item. (unseen) (64, 16, D) a +5 plate armour of ponderousness (64, 17, D) the +5 orcbow of Twilight {heavy, ^Contam Int+6 Dex+3} Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). ^Contam: It causes magical contamination when unequipped. (unseen) (64, 20, D) a river rat corpse (64, 26, D) a staff of fire (65, 26, D) a staff of cold (67, 0, D) a ring of flight (68, 0, D) a Young Poisoner's Handbook (69, 0, D) a book of Dreams (69, 36, D) a +3 leather armour of poison resistance (70, 8, D) a +6 ring of strength (70, 36, D) a +4 vampiric glaive (70, 37, D) a +0 vampiric hand axe (71, 17, D) a book of the Dragon (71, 27, D) a book of Blasting (71, 36, D) a staff of alchemy (71, 42, D) a +2 antimagic broad axe (72, 8, D) a +4 quarterstaff (72, 9, D) a Codex of Conductivity (72, 16, D) a +2 heavy orcbow (72, 17, D) the +1 scale mail of Hinuamp {rC- Str+5 Dex+5} Str+5: It affects your strength (+5). Dex+5: It affects your dexterity (+5). rC-: It makes you vulnerable to cold. (72, 26, D) a +2 dagger of venom (72, 27, D) a staff of air (72, 32, D) a komodo dragon corpse a water moccasin corpse (72, 37, D) a +2 robe of cold resistance (73, 16, D) a Necronomicon (73, 26, D) a +2 helmet of intelligence (73, 32, D) a komodo dragon corpse (73, 37, D) a +3 mace of protection (74, 2, D) a river rat corpse (skeletalised by now) (75, 1, D) a +4 shortbow