Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 9, D) a +0 animal skin a +0 hand axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 37, D) a staff of fire (50, 12, D) a +0 heavy halberd (unseen) (50, 13, D) a +1 dire flail of protection (unseen) (50, 24, D) the +6 spear "Jinuseke" {vamp, rPois rC- rN+ Dex+3} Dex+3: It affects your dexterity (+3). rC-: It makes you vulnerable to cold. rPois: It protects you from poison. rN+: It protects you from negative energy. (unseen) (50, 25, D) the staff of Untruth {Dex+3 Conj Air} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (unseen) (50, 36, D) a +6 ring of strength (51, 12, D) a manual of Alchemy (51, 13, D) a wand of polymorph (2) (51, 24, D) a +0 antimagic battleaxe (unseen) (51, 25, D) a +2 scale mail of willpower (51, 27, D) a +0 trident a +2 chain mail of cold resistance (51, 28, D) a +0 giant club a troll corpse (51, 29, D) a +4 great sword of holy wrath (still there?) a +0 plate armour (still there?) a +0 giant club (still there?) an orc corpse (still there?) (51, 36, D) a flux talisman (51, 37, D) the +1 chain mail of the Ten Ghosts {Int+7} Int+7: It affects your intelligence (+7). (51, 40, D) a +1 war axe of flaming (51, 41, D) a +7 heavy battleaxe (52, 12, D) a scroll of brand weapon (52, 13, D) the +5 spear of a bailey {freeze, Str+4} Str+4: It affects your strength (+4). (unseen) (52, 24, D) a +0 war axe (52, 25, D) the +1 rapier "Tattletale" {drain, Dex+3} Dex+3: It affects your dexterity (+3). (52, 27, D) a +3 war axe of flaming (still there?) a +3 plate armour of willpower (still there?) an orc corpse (still there?) (52, 28, D) a +5 antimagic war axe a +0 trident a +0 plate armour an orc corpse (52, 29, D) a +2 antimagic demon trident a +0 dire flail a +0 plate armour (52, 36, D) a staff of death (unseen) (52, 37, D) a +1 scimitar of flaming (unseen) (53, 12, D) a +1 spear of flaming (unseen) (53, 13, D) a +2 robe of willpower (unseen) (53, 25, D) a +3 war axe of freezing (53, 29, D) a +0 battleaxe a +0 leather armour a +0 scimitar a +0 chain mail an orc corpse (53, 36, D) a +0 dagger of venom (unseen) (53, 37, D) a +3 plate armour of willpower (unseen) (54, 12, D) a +2 spectral quarterstaff (unseen) (54, 13, D) a +3 leather armour of cold resistance (unseen) (54, 24, D) a book of Necromancy (54, 25, D) a +6 ring of strength (54, 36, D) a +6 ring of intelligence (55, 12, D) the +6 shortbow "Vigeer" {holy, rPois rC- Str+2 Int+2} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). rC-: It makes you vulnerable to cold. rPois: It protects you from poison. (unseen) (55, 13, D) the +1 leather armour of the Tamarind {rCorr} rCorr: It protects you from acid and corrosion. (unseen) (59, 36, D) a +2 mace of draining (59, 37, D) the +7 dagger of Trial by Ordeal {heavy, Dex+2} Dex+2: It affects your dexterity (+2). (61, 0, D) a +2 short sword of venom (61, 2, D) a ball python corpse (skeletalised by now) (61, 16, D) a +2 leather armour of fire resistance (61, 26, D) a +2 battleaxe of distortion (61, 36, D) a book of Cantrips (61, 37, D) the Tome of the Mob Spells Type Level a - Call Imp Summoning 2 b - Summon Lightning Spire Summoning/Air 4 c - Summon Cactus Giant Summoning 6 d - Monstrous Menagerie Summoning 7 Trog disapproves of the use of such an item. (61, 41, D) the +6 lajatang of the Stoat {antimagic, *Noise *Corrode +Blink Dex+8} Dex+8: It affects your dexterity (+8). +Blink: It lets you blink. *Noise: It may make a loud noise when swung. *Corrode: It may corrode you when you take damage. (62, 0, D) a +0 plate armour of poison resistance (62, 2, D) an adder corpse (skeletalised by now) (62, 8, D) a +1 chain mail of fire resistance (62, 16, D) +1 shadow dragon scales (62, 17, D) a +0 scale mail of fire resistance (62, 22, D) a wind drake corpse (skeletalised by now) (62, 26, D) the +0 halberd "Snoek1's Regret" {freeze, rN+ Int+3} Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. (62, 27, D) a +2 spectral giant spiked club (62, 36, D) a +5 giant club (62, 37, D) a There-And-Back Book (63, 8, D) a +3 mace of protection (63, 22, D) a +2 hand axe of flaming (63, 26, D) a staff of alchemy (63, 27, D) a +2 plate armour of cold resistance (63, 30, D) a +0 dire flail a +0 animal skin a +0 dire flail a +0 chain mail an ogre corpse (skeletalised by now) (63, 31, D) a +4 antimagic war axe a +0 battleaxe a +0 chain mail (63, 36, D) the amulet of Ryithyeq {-Tele +Inv RegenMP+ MP+4 Stlth-} [amulet of magic regeneration] It increases your rate of magic regeneration. MP+4: It affects your magic capacity (+4). +Inv: It lets you turn invisible. -Tele: It prevents most forms of teleportation. Stlth-: It makes you less stealthy. RegenMP+: It increases your rate of magic regeneration. (63, 37, D) a +6 ring of strength (64, 16, D) a +2 halberd of protection (64, 17, D) a staff of alchemy (64, 30, D) a +0 long sword a +0 plate armour a +2 kite shield a human corpse (skeletalised by now) (64, 31, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (64, 32, D) a +0 arbalest (65, 26, D) a book of Spontaneous Combustion (68, 0, D) a staff of cold (69, 0, D) the staff of Radgha {^Drain +Blink rElec Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. +Blink: It lets you blink. ^Drain: It drains your maximum health when unequipped. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (69, 36, D) a staff of earth (unseen) (69, 41, D) a +0 dagger a +0 shortbow a +0 leather armour an elf skeleton (70, 8, D) a +1 ring mail of poison resistance (70, 9, D) a +1 chain mail of willpower (70, 36, D) a staff of earth (unseen) (70, 37, D) a book of Death (70, 40, D) a +0 shortbow a +0 dagger a +0 leather armour a glowing shapeshifter skeleton (70, 41, D) a +0 short sword a +0 shortbow a +0 leather armour (71, 8, D) a +1 sling of draining (71, 16, D) a staff of air (71, 17, D) an amulet of magic regeneration (71, 22, D) a +0 quarterstaff a +0 robe (71, 23, D) a +0 spectral quarterstaff (still there?) a +0 robe (still there?) (71, 26, D) Great Wizards, Vol. II (71, 41, D) a +0 long sword of holy wrath (72, 8, D) a +2 heavy mace (72, 9, D) a +4 orcbow of electrocution (72, 16, D) the Encyclopedia of the Bewitched Autopsy Spells Type Level a - Jinxbite Hexes 2 b - Inner Flame Hexes/Fire 3 c - Vampiric Draining Necromancy 3 d - Summon Mana Viper Hexes/Summoning 5 Trog disapproves of the use of such an item. (72, 17, D) a +0 leather armour of cold resistance (72, 21, D) a +0 spear a spriggan skeleton (72, 22, D) a +0 dagger a +0 robe a +0 buckler a spriggan skeleton a wolf skeleton (72, 23, D) a +2 heavy executioner's axe (72, 26, D) a book of the Spheres (72, 27, D) a staff of air (72, 30, D) a jackal corpse (skeletalised by now) (72, 37, D) a +7 vampiric glaive (72, 39, D) a +0 short sword a +0 shortbow a +0 leather armour an elf skeleton (72, 40, D) a +0 dagger a +0 shortbow a +0 leather armour (73, 1, D) a +3 rapier of speed (unseen) (73, 17, D) a staff of fire (73, 26, D) a staff of alchemy (73, 27, D) a +1 arbalest of freezing (73, 30, D) a bullfrog corpse (skeletalised by now) (73, 31, D) a river rat corpse (skeletalised by now) (73, 37, D) a staff of alchemy (74, 2, D) a +0 trident of protection a naga corpse (skeletalised by now) (74, 37, D) a +0 heavy quick blade