Snoek1 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (8, 4, D) a +0 animal skin a +0 hand axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) a +0 robe of cold resistance (unseen) (35, 15, D) an amulet of magic regeneration (36, 0, D) a +1 scale mail of willpower (unseen) (36, 1, D) a +6 ring of dexterity (36, 15, D) the ring "Nuziz" {Ice Will- Int+2 Dex+4} [ring of ice] Ice: It enhances your ice magic. Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will-: It decreases your willpower. (unseen) (37, 15, D) an amulet of the acrobat (38, 1, D) a +2 vampiric trident (38, 7, D) a +6 war axe (38, 15, D) a +2 heavy flail (unseen) (38, 21, D) a hell hound corpse (39, 0, D) the staff "Toenuk" {rN+ Str+4 Necro Ice} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (39, 1, D) a +0 mace of draining (39, 15, D) the orb of Fuatixzoewn {guile, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (39, 21, D) a +1 great sword of flaming (still there?) a fire giant corpse (still there?) (39, 23, D) a +3 antimagic battleaxe (40, 0, D) a book of Iron (40, 1, D) the +5 great mace of Fazeapur {speed, rF+ Int+6} Int+6: It affects your intelligence (+6). rF+: It protects you from fire. (40, 15, D) the +7 sceptre of Torment {pain, torment} (unseen) (41, 0, D) a staff of air (unseen) (41, 15, D) a +2 spear of freezing (unseen) (42, 0, D) the +8 mace of Neom {freeze, rCorr Int+4} Int+4: It affects your intelligence (+4). rCorr: It protects you from acid and corrosion. (unseen) (42, 1, D) a +0 scale mail of fire resistance (unseen) (42, 15, D) an amulet of regeneration (43, 15, D) the ring of Qir Ipri {Fire *Slow Int+5 Dex+3} [ring of fire] Fire: It enhances your fire magic. Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. *Slow: It may slow you when you take damage. (unseen) (49, 12, D) an amulet of guardian spirit (49, 24, D) 4 large rocks (still there?) a +2 vampiric whip (still there?) a stone giant skeleton (still there?) (49, 36, D) a book of the Wilderness (49, 37, D) a +0 orcbow of electrocution (50, 1, D) a book of Spontaneous Combustion (50, 13, D) a Grand Grimoire (50, 25, D) +1 fire dragon scales (50, 36, D) a book of Spatial Translocations (50, 37, D) a manual of Summonings (50, 42, D) a shapeshifter skeleton (51, 0, D) a +0 robe (51, 1, D) a staff of earth (unseen) (51, 4, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (51, 6, D) a +0 falchion a +0 robe (51, 13, D) a book of Annihilations (51, 18, D) a glowing shapeshifter corpse (skeletalised by now) (51, 24, D) a +4 plate armour of cold resistance (51, 25, D) a +3 mace of draining (unseen) (51, 27, D) 6 large rocks (51, 28, D) a +2 great sword of flaming 2 large rocks (51, 29, D) 5 large rocks (51, 30, D) 2 large rocks a cyclops skeleton (51, 37, D) a +3 chain mail of positive energy (51, 42, D) a +2 broad axe of flaming a shapeshifter skeleton (52, 0, D) a +0 dagger (52, 4, D) a +0 scimitar +2 ice dragon scales (52, 5, D) a +2 broad axe of flaming a staff of earth a +0 robe a ring of wizardry a human corpse (skeletalised by now) (52, 6, D) a +1 falchion of protection (52, 8, D) a +2 heavy war axe (52, 12, D) a staff of fire (52, 13, D) the +1 scimitar "Heel Aci" {drain, rF+} rF+: It protects you from fire. (52, 18, D) a shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (52, 19, D) a +2 broad axe of flaming a glowing shapeshifter corpse (skeletalised by now) (52, 28, D) 5 large rocks (52, 29, D) 4 large rocks a stone giant skeleton (52, 36, D) the Grimoire of Accompaniment Spells Type Level a - Haunt Necromancy/Summoning 7 b - Summon Horrible Things Summoning 8 Trog disapproves of the use of such an item. (52, 41, D) a very ugly thing skeleton (52, 42, D) an ugly thing skeleton (53, 13, D) a +2 pair of gloves of hurling (53, 18, D) a +3 plate armour of fire resistance a glowing shapeshifter corpse (skeletalised by now) (53, 19, D) a glowing shapeshifter corpse (skeletalised by now) (53, 24, D) a +0 heavy mace (53, 25, D) the ring of Faimuid {^Drain rN++ Wiz Dex+6} [ring of wizardry] It improves your spell success rate. Dex+6: It affects your dexterity (+6). rN++: It greatly protects you from negative energy. ^Drain: It drains your maximum health when unequipped. Wiz: It increases the success rate of your magical spells. (53, 28, D) 5 large rocks a cyclops skeleton (53, 29, D) a +0 giant club an ogre skeleton a troll skeleton (53, 36, D) the +0 shortbow "Ciakoisu" {freeze, rElec rC+ Str+2 Int-5 Stlth+} Str+2: It affects your strength (+2). Int-5: It affects your intelligence (-5). rC+: It protects you from cold. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (54, 0, D) a +2 heavy war axe (unseen) (54, 1, D) a book of Transmutation (54, 12, D) a +3 plate armour of poison resistance (54, 24, D) a staff of alchemy (55, 0, D) a +2 spectral quarterstaff (unseen) (55, 1, D) a staff of fire (unseen) (55, 12, D) a +2 spear of venom (unseen) (55, 13, D) a staff of earth (56, 6, D) a +2 spear a +0 robe of fire resistance (59, 36, D) a +3 plate armour of cold resistance (60, 36, D) a book of Displacement (60, 37, D) a staff of earth (unseen) (61, 4, D) a +1 spectral club (still there?) a +0 robe (still there?) (61, 8, D) the staff of Zoaddi {rF+ Str-3 Dex+5 SInv Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-3: It affects your strength (-3). Dex+5: It affects your dexterity (+5). rF+: It protects you from fire. SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (unseen) (61, 11, D) a +0 short sword an elf skeleton (61, 26, D) a ring of fire (62, 0, D) a +0 scimitar a +0 robe the Folio of Vapourous Quicksand Spells Type Level a - Sandblast Earth 1 b - Leda's Liquefaction Alchemy/Earth 4 c - Arcjolt Conjuration/Air 5 d - Permafrost Eruption Ice/Earth 6 Trog disapproves of the use of such an item. (62, 1, D) the Information on Discontinuous Concussion Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Volatile Blastmotes Fire/Translocation 3 c - Vhi's Electric Charge Translocation/Air 4 Trog disapproves of the use of such an item. (unseen) (62, 4, D) a +3 quarterstaff of chaos (still there?) a +0 cloak (still there?) the gnoll corpse of Crazy Yiuf (skeletalised by now) (still there?) (62, 8, D) a Fen Folio (62, 9, D) the +0 trident "Jooxt" {distort, Will++} Will++: It greatly increases your willpower. (62, 16, D) a +2 longbow of freezing (62, 26, D) a Compendium of Siegecraft (62, 27, D) a +1 robe of willpower (62, 36, D) a staff of death (62, 37, D) the +4 short sword of Ziappamy {freeze, rN+ Will+ Int-5} Int-5: It affects your intelligence (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. (62, 42, D) a +0 war axe of flaming (63, 0, D) Huisuul's Directory of Vexatious Argyropoeia Spells Type Level a - Sting Conjuration/Alchemy 1 b - Leda's Liquefaction Alchemy/Earth 4 c - Metabolic Englaciation Hexes/Ice 5 d - Enfeeble Hexes 7 Trog disapproves of the use of such an item. (unseen) (63, 2, D) a +2 scythe of venom a +0 robe (63, 8, D) the +4 falchion "Giant's Demise" {flame, MP+9 Stlth+} MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. (unseen) (63, 11, D) a +0 long sword an elf skeleton (63, 16, D) a Codex of Conductivity (63, 17, D) a staff of alchemy (63, 26, D) a +4 scale mail of willpower (63, 31, D) a +3 war axe of flaming (63, 37, D) the staff "Ucer" {rPois Dex+2 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (63, 41, D) a +0 battleaxe of freezing (63, 42, D) a +5 war axe (64, 9, D) a +0 short sword a +0 shortbow a +0 leather armour (64, 16, D) an amulet of magic regeneration (64, 17, D) a +1 spectral giant club (64, 26, D) the +3 plate armour of Sharp Liberty {Will+} Will+: It increases your willpower. (64, 27, D) a staff of fire (unseen) (68, 0, D) a staff of death (69, 0, D) a +0 dagger of pain (69, 36, D) an amulet of magic regeneration (70, 8, D) a +2 shortbow of flaming (70, 9, D) Sif Muna's Compilation of Destruction and Geomancy Spells Type Level a - Passwall Earth 3 b - Irradiate Conjuration/Alchemy 5 c - Starburst Conjuration/Fire 6 Trog disapproves of the use of such an item. (70, 36, D) a book of the Spheres (70, 42, D) a shapeshifter corpse (skeletalised by now) (71, 8, D) a +1 robe of positive energy (71, 26, D) a +2 glaive of pain (71, 27, D) a ring of wizardry (71, 31, D) a +0 dagger a +0 robe (71, 36, D) a book of Decay (71, 43, D) a +8 war axe (72, 8, D) an amulet of magic regeneration (72, 9, D) a +3 heavy shortbow (72, 16, D) a Grand Grimoire (72, 17, D) a +2 heavy hand axe (72, 21, D) a +0 flail (72, 26, D) a +3 plate armour of poison resistance (72, 27, D) a +3 leather armour of fire resistance (72, 29, D) a +0 dire flail a +0 chain mail (72, 30, D) a +0 long sword a +0 plate armour a +0 club an orc corpse (skeletalised by now) (72, 37, D) a +0 long sword of protection (73, 1, D) a book of Storms (73, 16, D) a +0 whip of venom (73, 17, D) a +3 falchion of holy wrath (73, 27, D) the staff of Fedhas, Threshing {rN+ Will+ Conj Tloc} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. Tloc: It increases the power of your Translocations spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (73, 30, D) a +0 dagger a +0 robe a +0 hand axe a +0 plate armour (73, 36, D) a +1 trident of protection (73, 37, D) the +0 scale mail "Upsaclanwa" {rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (75, 1, D) a +1 halberd of venom