Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (9, 8, D) a +0 animal skin a +0 hand axe a +6 ring of intelligence a +6 ring of dexterity (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 0, D) a +0 halberd (49, 1, D) a staff of conjuration (unseen) (49, 24, D) the +8 glaive of Gravity {drain, Str+3 Dex+4} Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). (unseen) (49, 36, D) a +0 ring mail (50, 0, D) a storm talisman (50, 1, D) the +3 great sword "Spiderbane" {holy, Will+ rCorr Int+3} Int+3: It affects your intelligence (+3). Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (50, 13, D) a +3 quarterstaff of draining (50, 24, D) a +0 flail of holy wrath (unseen) (50, 25, D) a book of Geomancy (50, 36, D) a +0 short sword (50, 41, D) a +0 heavy mace (still there?) a +0 shortbow (still there?) a +3 leather armour (still there?) a +4 dire flail of protection (still there?) (50, 42, D) a +0 long sword a +2 plate armour of poison resistance an elf corpse (skeletalised by now) (50, 43, D) a +0 long sword a +0 buckler an elf corpse (skeletalised by now) (51, 0, D) the +3 arbalest of the Girdle {drain, rElec Dex+2} Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. (unseen) (51, 1, D) a wand of digging (6) (51, 6, D) a +0 flail (51, 12, D) a +1 scale mail of willpower (51, 13, D) a Young Poisoner's Handbook (51, 18, D) a basilisk corpse a rime drake corpse a bullfrog corpse a water moccasin corpse (51, 24, D) a Young Poisoner's Handbook (51, 25, D) a staff of death (unseen) (51, 29, D) a shapeshifter corpse (51, 30, D) a shapeshifter corpse (51, 36, D) a +0 dagger (51, 39, D) a +4 war axe of flaming (51, 41, D) a +3 antimagic battleaxe a +0 short sword a +0 ring mail (51, 42, D) a +2 antimagic triple sword a +0 mace of draining a +0 leather armour (51, 43, D) a +0 flail of holy wrath (52, 1, D) an amulet of faith (52, 6, D) a +0 heavy mace (unseen) (52, 18, D) a cane toad corpse a death yak corpse (52, 19, D) a +2 lajatang a +3 executioner's axe (52, 25, D) the +1 robe of Vines {NoPotionHeal Regen++++} NoPotionHeal: Its wearer cannot be healed by potions. Regen++++: It increases your rate of health regeneration. (52, 28, D) a glowing shapeshifter corpse (52, 29, D) a glowing shapeshifter corpse (52, 30, D) a glowing shapeshifter corpse (52, 36, D) a book of Iron (52, 37, D) a staff of death (unseen) (52, 41, D) a +0 long sword a +0 longbow a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (52, 42, D) a +2 short sword of electrocution (unseen) (53, 0, D) a phantom mirror (53, 1, D) a wand of mindburst (11) (53, 12, D) the Treatise on Fatal Snow Spells Type Level a - Soul Splinter Necromancy 1 b - Summon Ice Beast Ice/Summoning 3 c - Frozen Ramparts Ice 3 d - Anguish Hexes/Necromancy 4 e - Death's Door Necromancy 9 Trog disapproves of the use of such an item. (unseen) (53, 18, D) a water moccasin corpse (53, 19, D) a cane toad corpse (53, 25, D) a +2 antimagic short sword (unseen) (53, 30, D) a glowing shapeshifter corpse (53, 36, D) a +0 barding of flying (54, 0, D) a book of Necromancy (54, 1, D) a +4 dagger of draining (unseen) (54, 13, D) a ring of fire (54, 25, D) a +3 falchion of holy wrath (unseen) (54, 36, D) a +3 scimitar of protection (unseen) (55, 0, D) a staff of air (unseen) (55, 1, D) the +3 rapier "Xuumu" {flame, rF+ rN+ Will+} rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (55, 12, D) a +5 vampiric dagger (55, 13, D) a staff of fire (55, 24, D) a staff of air (59, 36, D) a staff of alchemy (unseen) (60, 36, D) a book of Maladies (60, 37, D) a +2 dagger of speed (61, 0, D) Anougor's Codex of Exothermic Shifting Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Plasma Beam Fire/Air 6 c - Gell's Gavotte Translocation 6 Trog disapproves of the use of such an item. (61, 8, D) a +3 leather armour of positive energy (61, 16, D) a staff of earth (61, 29, D) a +0 trident (61, 30, D) 4 large rocks a wind drake skeleton (61, 36, D) a staff of air (61, 43, D) a +2 war axe (62, 0, D) a +1 helmet of see invisible (62, 1, D) a book of Cantrips (62, 8, D) the +1 long sword "Fish" {heavy, Will+ Int+4} Int+4: It affects your intelligence (+4). Will+: It increases your willpower. (62, 9, D) a staff of alchemy (unseen) (62, 16, D) Maxwell's Memoranda (62, 17, D) the +6 spear "Hiezogh" {venom, rElec rPois Str-4 SInv} Str-4: It affects your strength (-4). rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. (62, 27, D) a book of the Spheres (62, 31, D) a +0 trident a merfolk skeleton (62, 36, D) a +4 flail of holy wrath (unseen) (62, 37, D) a +1 battleaxe of flaming (63, 0, D) a +6 ring of strength (63, 8, D) a +4 morningstar of protection (63, 17, D) a staff of alchemy (63, 26, D) a +1 double sword of pain (63, 27, D) a book of Party Tricks (63, 29, D) a +0 trident a merfolk skeleton (63, 30, D) a +0 trident a merfolk skeleton (63, 31, D) a +1 trident of freezing (63, 37, D) the +0 robe of Dishonesty {rF+ Str+3} Str+3: It affects your strength (+3). rF+: It protects you from fire. (64, 16, D) a Codex of Conductivity (64, 17, D) a staff of earth (64, 26, D) a +2 heavy morningstar (64, 27, D) the Omnibus of Ouranomancy and Locality Spells Type Level a - Shock Conjuration/Air 1 b - Blink Translocation 2 c - Gell's Gavotte Translocation 6 d - Manifold Assault Translocation 7 Trog disapproves of the use of such an item. (unseen) (65, 21, D) a +5 war axe (67, 3, D) a river rat corpse (skeletalised by now) (67, 4, D) an iguana corpse (skeletalised by now) (68, 0, D) a +2 hand axe of venom (68, 3, D) an iguana corpse (skeletalised by now) (70, 36, D) a +1 heavy arbalest (70, 40, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (70, 41, D) a +0 scimitar a +0 arbalest a +0 chain mail a +0 whip an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (71, 16, D) a +1 scale mail of willpower (unseen) (71, 18, D) a +1 heavy morningstar a +0 mace of holy wrath (71, 26, D) the +7 longbow of Anguish {heavy, +Blink Str+5} Str+5: It affects your strength (+5). +Blink: It lets you blink. (unseen) (71, 32, D) a +0 long sword an elf corpse (skeletalised by now) (71, 36, D) a Codex of Conductivity (71, 37, D) a scarf of harm (71, 40, D) a +0 war axe a +0 scale mail a +0 dagger a +0 dagger a +0 robe a +0 long sword a +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (71, 41, D) a +6 quarterstaff (72, 8, D) a +1 heavy orcbow (72, 16, D) the Book of the Star-crossed Vector Spells Type Level a - Passage of Golubria Translocation 4 b - Silence Hexes/Air 5 c - Disjunction Translocation 8 Trog disapproves of the use of such an item. (72, 21, D) a +0 falchion a +0 scale mail of willpower a human corpse (skeletalised by now) (72, 26, D) a Trismegistus Codex (72, 27, D) a staff of conjuration (72, 36, D) a blade talisman (72, 40, D) a +0 dagger a +0 robe (72, 41, D) a +0 hand axe a +0 chain mail an orc corpse (skeletalised by now) (73, 2, D) a +0 scythe a +0 robe the human skeleton of Sigmund (73, 21, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (73, 23, D) a +0 war axe a +0 plate armour (73, 30, D) a +0 shortbow a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (73, 32, D) a +0 long sword an elf corpse (skeletalised by now) (73, 33, D) a +3 antimagic executioner's axe (73, 36, D) a staff of death (74, 3, D) a +0 dagger a +0 robe (74, 21, D) a +2 bardiche of protection a +0 plate armour (74, 30, D) a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (74, 33, D) a +0 short sword (still there?) a +2 leather armour of poison resistance (still there?) (75, 1, D) a +2 long sword of distortion (unseen)