Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (9, 4, D) a +0 animal skin a +0 hand axe a +6 ring of intelligence a +6 ring of dexterity (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a wand of iceblast (3) (59, 37, D) a staff of alchemy (unseen) (60, 23, D) a +0 trident a merfolk corpse (60, 36, D) the Handbook of Unlucky Esoterica Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Summon Mana Viper Hexes/Summoning 5 c - Enfeeble Hexes 7 Trog disapproves of the use of such an item. (unseen) (60, 37, D) a +1 halberd of venom (unseen) (60, 43, D) a +0 halberd a black draconian corpse (61, 0, D) a +3 vampiric trident (unseen) (61, 12, D) an iguana corpse (skeletalised by now) (61, 16, D) the +2 orcbow "Ynniphe" {flame, rPois Str+3} Str+3: It affects your strength (+3). rPois: It protects you from poison. (unseen) (61, 21, D) a +0 trident (61, 22, D) a +0 quarterstaff of flaming (61, 36, D) a +0 halberd (61, 37, D) a +7 plate armour of ponderousness (unseen) (61, 42, D) a +1 flail of protection (still there?) a +0 cloak (still there?) a +0 short sword (still there?) (61, 43, D) the +7 broad axe "Putodat" {flame, rC- Str+5 Dex-2 Stlth+} Str+5: It affects your strength (+5). Dex-2: It affects your dexterity (-2). rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. (62, 9, D) a +3 plate armour of fire resistance (62, 11, D) a wolf corpse (skeletalised by now) (62, 30, D) a wolf corpse (62, 36, D) a +0 dagger (62, 37, D) a +4 ring of slaying (62, 42, D) a +0 war axe a green draconian corpse (63, 0, D) the Folio of Orthodoxy Spells Type Level a - Fugue of the Fallen Necromancy 3 b - Dispel Undead Necromancy 4 c - Death's Door Necromancy 9 Trog disapproves of the use of such an item. (unseen) (63, 3, D) a +0 battleaxe a naga corpse (skeletalised by now) (63, 4, D) a ball python corpse (skeletalised by now) (63, 8, D) +1 pearl dragon scales (63, 16, D) a book of Geomancy (63, 17, D) a +3 spectral quarterstaff (unseen) (63, 20, D) a +0 trident (63, 21, D) a wind drake corpse (63, 23, D) a +0 trident a merfolk corpse (63, 26, D) the granite talisman of Sorhitag {Slay+3 Stlth+} [granite talisman] Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Stlth+: It makes you more stealthy. (63, 30, D) a +1 dagger of speed a +0 robe a spriggan corpse (63, 33, D) a +5 war axe (63, 36, D) a potion of might (63, 37, D) a +1 sling of flaming (unseen) (64, 16, D) a +3 vampiric dagger (unseen) (64, 17, D) a +1 leather armour of cold resistance (unseen) (64, 21, D) a +0 shortbow (64, 26, D) a +0 rapier of flaming (unseen) (64, 30, D) a wolf corpse (67, 0, D) Jazod's Tome of Loathsome Rime Spells Type Level a - Death Channel Necromancy 6 b - Ozocubu's Refrigeration Ice 7 c - Haunt Necromancy/Summoning 7 Trog disapproves of the use of such an item. (unseen) (69, 36, D) the +9 rapier "Gipsozub" {spect, Will+ Int+3} Int+3: It affects your intelligence (+3). Will+: It increases your willpower. (unseen) (69, 38, D) a +0 shortbow (69, 39, D) a +0 shortbow (70, 9, D) a +2 helmet of intelligence (71, 8, D) an amulet of faith (71, 13, D) a +2 war axe of flaming (71, 18, D) the amulet of the Air {Inacc Air Fly rElec RMsl} [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Air: It enhances your air magic. rElec: It insulates you from electricity. Fly: It grants you flight. RMsl: It protects you from missiles. (71, 21, D) a +0 long sword an elf skeleton (71, 22, D) a +0 war axe of draining (71, 26, D) a +6 ring of intelligence (71, 27, D) the Parchment of Causimancy and the Missiles Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Lehudib's Crystal Spear Conjuration/Earth 8 c - Fire Storm Conjuration/Fire 9 Trog disapproves of the use of such an item. (71, 36, D) the Notes on Alluring Virulence Spells Type Level a - Fulminant Prism Conjuration/Alchemy 4 b - Cause Fear Hexes 4 c - Anguish Hexes/Necromancy 4 Trog disapproves of the use of such an item. (71, 39, D) a wind drake corpse (71, 41, D) a wind drake corpse (71, 42, D) a +4 halberd of flaming (72, 9, D) a book of Vapours (72, 17, D) a book of Frost (72, 18, D) a +0 longbow a +0 dagger a +0 leather armour an elf skeleton (72, 22, D) a +1 heavy battleaxe (72, 26, D) a +3 vampiric great sword (72, 36, D) a +3 plate armour of willpower (unseen) (72, 38, D) 3 large rocks (72, 39, D) a +0 trident (73, 1, D) a +0 heavy scimitar (73, 2, D) a +0 trident (73, 22, D) a +0 long sword a +0 leather armour (73, 27, D) the +4 quarterstaff "Mioc Ocs" {protect, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (73, 29, D) a ring of protection from fire (73, 36, D) a book of Burglary (73, 37, D) an amulet of the acrobat (73, 39, D) a +2 trident of venom (still there?) a merfolk corpse (still there?) (74, 2, D) a +0 trident