Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (9, 9, D) a +0 animal skin a +0 hand axe a +6 ring of intelligence a +6 ring of dexterity (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 37, D) a manual of Dodging (60, 37, D) a wand of flame (6) (61, 11, D) a +0 hand axe (61, 12, D) a +0 hand axe a +0 leather armour (61, 16, D) the +6 chain mail of Action {rC- rN++ MP+8 Str+2} Str+2: It affects your strength (+2). rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. MP+8: It affects your magic capacity (+8). (61, 26, D) a staff of air (unseen) (61, 37, D) a wand of polymorph (3) (62, 0, D) an amulet of magic regeneration (62, 11, D) a +0 dagger a +0 ring mail (62, 16, D) Tenexaj's Parchment of Leadership and the Fairies Spells Type Level a - Call Imp Summoning 2 b - Summon Lightning Spire Summoning/Air 4 c - Discord Hexes 8 Trog disapproves of the use of such an item. (62, 17, D) a staff of cold (62, 27, D) a +1 robe of positive energy (62, 30, D) a +0 dagger a +0 robe a +0 short sword a +0 robe a spriggan corpse (62, 37, D) the ring of Hiazygoi {Ice Str+3 Dex+3} [ring of ice] Ice: It enhances your ice magic. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. (unseen) (63, 0, D) a +3 great sword of protection (63, 8, D) the +2 leather armour of Conscience {rElec} rElec: It insulates you from electricity. (unseen) (63, 11, D) a +0 hand axe (63, 16, D) a +0 troll leather armour (63, 17, D) a book of Debilitation (63, 23, D) a +6 antimagic dagger (63, 26, D) the +3 sling of Resourcefulness {antimagic, rC+ Int+4 Dex+2} Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. (63, 31, D) a +0 spear (63, 32, D) a +3 quarterstaff (still there?) a +0 robe (still there?) (63, 37, D) the +1 war axe of Kindness {antimagic, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (64, 30, D) a wolf corpse (64, 31, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (64, 32, D) a +0 quarterstaff a +0 robe (69, 0, D) a +1 leather armour of poison resistance (unseen) (69, 36, D) a +6 ring of intelligence (70, 8, D) a book of Party Tricks (70, 11, D) a scorpion corpse (70, 18, D) a +0 orcbow (70, 36, D) the staff of Cataclysm {rElec rN++ Int+8 Dex-4 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+8: It affects your intelligence (+8). Dex-4: It affects your dexterity (-4). rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (70, 37, D) the +7 captain's cutlass {speed, disarm} (unseen) (71, 8, D) a +0 barding of stealth (71, 17, D) a staff of air (71, 19, D) a +0 shortbow a centaur corpse (71, 26, D) a Grand Grimoire (71, 36, D) a +4 halberd of flaming (71, 37, D) a staff of fire (unseen) (71, 43, D) a +2 heavy executioner's axe (72, 8, D) the +3 scale mail "Avucunn" {+Inv rElec rF++ Int-2} Int-2: It affects your intelligence (-2). rF++: It greatly protects you from fire. rElec: It insulates you from electricity. +Inv: It lets you turn invisible. (72, 16, D) the +7 sceptre of Torment {pain, torment} (72, 18, D) 4 large rocks (72, 19, D) a +0 shortbow a centaur corpse (72, 20, D) 5 large rocks a cyclops corpse (72, 21, D) 3 large rocks (72, 23, D) a +6 quarterstaff (72, 27, D) a +1 leather armour of cold resistance (72, 32, D) a +3 heavy war axe (72, 36, D) a staff of air (72, 37, D) the +7 dagger "Goblinbane" {flame, Dex+4 SInv Stlth-} Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (unseen) (73, 1, D) a +1 plate armour of fire resistance (73, 16, D) a book of Debilitation (73, 17, D) a staff of fire (73, 26, D) an Everburning Encyclopedia (73, 27, D) a staff of air (unseen) (73, 37, D) the Volume of the Hexed Squall Spells Type Level a - Slow Hexes 1 b - Tukima's Dance Hexes 3 c - Freezing Cloud Conjuration/Ice/Air 5 Trog disapproves of the use of such an item. (75, 1, D) a staff of cold