Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 9, D) a +0 animal skin a +0 hand axe a +6 ring of intelligence a +6 ring of dexterity (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 37, D) the +2 robe of the Thunderstorm {Fly rF+} rF+: It protects you from fire. Fly: It grants you flight. (unseen) (60, 36, D) the Vademecum on Confrontation Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Irradiate Conjuration/Alchemy 5 Trog disapproves of the use of such an item. (unseen) (60, 37, D) the staff of Mandamus {rElec rPois Will+ Int+4 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (unseen) (61, 0, D) a +5 demon blade of electrocution (61, 8, D) a +3 vampiric glaive (61, 16, D) Useful Orphic Knowledge Spells Type Level a - Eringya's Noxious Bog Alchemy 6 b - Bombard Conjuration/Earth 6 c - Permafrost Eruption Ice/Earth 6 d - Dispersal Translocation 6 Trog disapproves of the use of such an item. (unseen) (61, 26, D) a staff of air (unseen) (61, 33, D) a wind drake skeleton (61, 36, D) an amulet of faith (61, 37, D) a +4 heavy battleaxe (61, 43, D) a +0 dagger a +0 robe (62, 0, D) a staff of earth (62, 1, D) a ring of flight (62, 9, D) a book of Minor Magic (62, 16, D) +0 ice dragon scales (62, 17, D) a +2 scale mail of poison resistance (unseen) (62, 20, D) an ugly thing corpse (skeletalised by now) (62, 21, D) a shapeshifter corpse (skeletalised by now) (62, 26, D) the +0 cloak of the Lobster {Harm Stlth+} Harm: It increases damage dealt and taken. Stlth+: It makes you more stealthy. (62, 36, D) a +6 heavy sling (unseen) (62, 37, D) a wand of warping (7) (63, 0, D) the +0 ring mail of Greed {rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (63, 8, D) a +2 robe of resistance (63, 16, D) the staff of Lies {rF+ Will- Str+6 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+6: It affects your strength (+6). rF+: It protects you from fire. Will-: It decreases your willpower. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (63, 17, D) a +2 heavy hand axe (63, 20, D) a shapeshifter corpse (skeletalised by now) (63, 26, D) a serpent talisman (63, 27, D) a +0 heavy mace (63, 32, D) a +5 executioner's axe a +2 heavy war axe (63, 36, D) the +1 robe of Vines {NoPotionHeal Regen++++} NoPotionHeal: Its wearer cannot be healed by potions. Regen++++: It increases your rate of health regeneration. (unseen) (63, 37, D) a +2 plate armour of fire resistance (unseen) (64, 16, D) a staff of death (unseen) (64, 17, D) a +4 falchion of freezing (unseen) (64, 20, D) a shapeshifter corpse (skeletalised by now) (64, 26, D) a +0 trident of venom (64, 27, D) a +2 rapier of speed (67, 0, D) a +1 long sword of holy wrath (unseen) (68, 0, D) a staff of alchemy (unseen) (69, 0, D) a +4 heavy battleaxe (unseen) (70, 9, D) a +3 ring mail of poison resistance (70, 36, D) a +3 rapier of draining (70, 37, D) a staff of alchemy (unseen) (70, 42, D) a shapeshifter skeleton (70, 43, D) an ugly thing skeleton (71, 16, D) the +5 acid dragon scales "Umochad" {Harm rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. (71, 17, D) a book of Geomancy (71, 19, D) a +0 trident (71, 27, D) a +3 leather armour of cold resistance (unseen) (71, 37, D) a +6 ring of intelligence (71, 42, D) an ugly thing skeleton (72, 8, D) the Parchment of Imprecation Spells Type Level a - Jinxbite Hexes 2 b - Confusing Touch Hexes 3 c - Cause Fear Hexes 4 d - Metabolic Englaciation Hexes/Ice 5 Trog disapproves of the use of such an item. (unseen) (72, 9, D) Sif Muna's Cyclopedia of Illusory Embers Spells Type Level a - Foxfire Conjuration/Fire 1 b - Sticky Flame Fire/Alchemy 4 c - Monstrous Menagerie Summoning 7 d - Ignition Fire 8 Trog disapproves of the use of such an item. (unseen) (72, 37, D) the +0 troll leather armour of Negligence {rN+ Regen+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. Regen+: It increases your rate of health regeneration. (72, 42, D) a shapeshifter skeleton an ugly thing skeleton (73, 16, D) a staff of fire (73, 26, D) the ring of Incredulity {*Slow rC+ Will+ Int+4} [ring of protection from cold] Int+4: It affects your intelligence (+4). rC+: It protects you from cold. Will+: It increases your willpower. *Slow: It may slow you when you take damage. (73, 27, D) a +3 shortbow of freezing (73, 36, D) a book of Scorching (73, 37, D) the +7 sling "Grim" {freeze, Int+3} Int+3: It affects your intelligence (+3). (unseen)