Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 9, D) a +0 animal skin a +0 hand axe a +6 ring of intelligence a +6 ring of dexterity (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) a +4 ring of protection (59, 37, D) the ring "Wishurph" {rElec rPois rC+ rCorr Dex-2} [ring of poison resistance] Dex-2: It affects your dexterity (-2). rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (60, 36, D) a wand of light (8) (60, 37, D) a staff of air (unseen) (61, 0, D) the +7 sceptre of Torment {pain, torment} (61, 20, D) a +4 dire flail a +0 robe (61, 26, D) a staff of fire (unseen) (61, 36, D) the +2 Maxwell's thermic engine {flame, freeze, rev} (unseen) (61, 37, D) a +5 flail of protection (unseen) (62, 0, D) the +0 dagger of Greed {antimagic, Str+4 Int+5 Stlth-} Str+4: It affects your strength (+4). Int+5: It affects your intelligence (+5). Stlth-: It makes you less stealthy. (62, 9, D) the +4 robe "Ciesoet" {rC++ rN+} rC++: It greatly protects you from cold. rN+: It protects you from negative energy. (62, 10, D) a +0 long sword an elf skeleton (62, 11, D) a +5 glaive of venom (62, 16, D) the +5 rapier "Starlight" {elec, rF+ rN+ Dex+6} Dex+6: It affects your dexterity (+6). rF+: It protects you from fire. rN+: It protects you from negative energy. (62, 17, D) a +1 spear of venom (62, 20, D) a +2 halberd of freezing a +0 robe (62, 26, D) a +1 battleaxe of draining (unseen) (62, 31, D) a +0 short sword a +0 robe a +0 rapier a +0 robe a spriggan corpse a spriggan corpse (62, 32, D) a black bear corpse (62, 36, D) a +2 robe (unseen) (62, 37, D) a +2 ring mail of poison resistance (unseen) (63, 0, D) a staff of fire (63, 8, D) a storm talisman (63, 11, D) a +0 dagger a +1 robe of resistance an orc skeleton (63, 16, D) the +0 dagger "Puinn" {venom, rF- rC+++ rN+++ Stlth-} rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. rN+++: It renders you almost immune to negative energy. Stlth-: It makes you less stealthy. (63, 20, D) a +4 falchion a +0 robe (63, 26, D) a +5 battleaxe of electrocution (63, 31, D) a +0 spear a spriggan corpse (63, 32, D) a +3 heavy battleaxe (63, 36, D) a book of the Wilderness (63, 37, D) a book of Cantrips (64, 26, D) a book of Cantrips (64, 27, D) a ring of fire (64, 30, D) a +0 spear a hornet corpse a spriggan corpse (64, 31, D) a +0 dagger a +0 robe a black bear corpse (65, 26, D) a +0 rapier of venom (unseen) (67, 0, D) a +1 robe of resistance (67, 2, D) a +0 short sword an orc corpse (skeletalised by now) (67, 3, D) a +0 club an orc corpse (skeletalised by now) (68, 0, D) a staff of fire (68, 2, D) a +0 whip an orc corpse (skeletalised by now) (69, 0, D) the +8 shortbow of Jybb {freeze, rElec rN+ Str+2 Int-4} Str+2: It affects your strength (+2). Int-4: It affects your intelligence (-4). rElec: It insulates you from electricity. rN+: It protects you from negative energy. (69, 36, D) a staff of earth (70, 8, D) a book of Beasts (70, 9, D) a +3 dagger of venom (70, 12, D) a shapeshifter skeleton a shapeshifter skeleton a shapeshifter skeleton (70, 36, D) the +0 ring mail of Past Mistakes {+Blink Regen+} +Blink: It lets you blink. Regen+: It increases your rate of health regeneration. (70, 37, D) the +6 giant club "Vigaredgh" {elec, Int+2} Int+2: It affects your intelligence (+2). (71, 8, D) a +2 mace of venom (71, 16, D) a book of Conjurations (71, 22, D) a +0 dire flail a naga corpse (skeletalised by now) a ball python corpse (skeletalised by now) (71, 23, D) an adder corpse (skeletalised by now) (71, 26, D) a book of Blood (71, 27, D) a staff of death (unseen) (71, 36, D) a talisman of death (71, 37, D) a +3 heavy shortbow (72, 9, D) a book of Wicked Creation (72, 16, D) a book of Geomancy (72, 17, D) the +5 pearl dragon scales of Levity {rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. (72, 18, D) an adder corpse (skeletalised by now) (72, 22, D) a black mamba corpse (skeletalised by now) (72, 27, D) a staff of cold (72, 31, D) a +3 battleaxe (72, 37, D) the +4 orcbow of Luhikh {drain, rC+ Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. (72, 40, D) a +5 battleaxe (still there?) a +0 robe (still there?) (73, 1, D) Rikhieg's Discursus on Maleficia and Geology Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Confusing Touch Hexes 3 c - Lehudib's Crystal Spear Conjuration/Earth 8 Trog disapproves of the use of such an item. (73, 17, D) a book of Chaos (73, 27, D) a +4 ring mail of cold resistance (73, 36, D) a manual of Earth Magic