Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 8, D) a +0 animal skin a +0 hand axe a +6 ring of intelligence a +6 ring of dexterity (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 24, D) a +2 hand axe of electrocution (unseen) (49, 36, D) a staff of death (unseen) (49, 44, D) 2 large rocks a stone giant skeleton (50, 24, D) a +2 ring mail of fire resistance (unseen) (50, 25, D) a +6 ring of dexterity (50, 37, D) a +4 war axe of flaming (50, 43, D) a +1 dire flail of holy wrath a +0 plate armour 5 large rocks a +0 dire flail a +0 chain mail a human skeleton a stone giant skeleton a human skeleton (50, 44, D) a +1 flail of holy wrath a +0 plate armour a +0 dire flail a +0 chain mail (51, 24, D) a flux talisman (51, 25, D) a wand of paralysis (5) (51, 30, D) a +3 heavy battleaxe (still there?) a +0 chain mail (still there?) (51, 32, D) a +6 antimagic quarterstaff (51, 36, D) the +1 robe of Watchfulness {Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (51, 37, D) a staff of air (51, 43, D) a +3 great sword (still there?) a +0 chain mail (still there?) a human skeleton (still there?) (51, 44, D) a +0 arbalest (still there?) a +3 rapier of flaming (still there?) a yaktaur skeleton (still there?) (52, 24, D) Great Wizards, Vol. VII (52, 25, D) the ring of Vulaasif {Int+4 SInv Stlth+} [ring of see invisible] Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (52, 30, D) a +0 flail (still there?) a +2 flail of venom (still there?) (52, 43, D) 3 large rocks (52, 44, D) a +0 arbalest 3 large rocks a yaktaur skeleton (53, 24, D) a +4 rapier of speed (unseen) (53, 25, D) the staff "Ozalemame" {rPois rCorr Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (unseen) (53, 36, D) a +0 long sword (53, 37, D) a +3 scale mail of fire resistance (54, 24, D) a +1 leather armour of cold resistance (unseen) (54, 25, D) a wand of paralysis (5) (54, 36, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. (unseen) (55, 24, D) quicksilver dragon scales (59, 36, D) a +0 scimitar (59, 37, D) the Book of Scorching Conjury Spells Type Level a - Static Discharge Conjuration/Air 2 b - Scorch Fire 2 c - Hellfire Mortar Fire/Earth 7 d - Fulsome Fusillade Conjuration/Alchemy 8 Trog disapproves of the use of such an item. (unseen) (60, 36, D) a +0 scimitar (60, 37, D) a staff of earth (unseen) (61, 0, D) a staff of earth (61, 8, D) a staff of cold (61, 26, D) a Necronomicon (61, 36, D) a +2 chain mail of poison resistance (unseen) (61, 37, D) a +8 mace of draining (unseen) (62, 0, D) a +0 helmet of intelligence (62, 9, D) a staff of earth (62, 18, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (62, 36, D) the Compendium of Parabolic Cryomancy Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Summon Ice Beast Ice/Summoning 3 Trog disapproves of the use of such an item. (unseen) (62, 37, D) the +2 troll leather armour of the Learner {*Corrode +Inv rF++ Regen+ Dex+3} Dex+3: It affects your dexterity (+3). rF++: It greatly protects you from fire. +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. *Corrode: It may corrode you when you take damage. (unseen) (63, 16, D) a +0 triple sword of holy wrath (63, 17, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (63, 18, D) a steam dragon corpse (skeletalised by now) (63, 19, D) a swamp drake corpse (skeletalised by now) (63, 27, D) the +9 short sword of Dissolution {drain, Will+ Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. (63, 30, D) a polar bear corpse (skeletalised by now) (63, 31, D) a polar bear corpse (skeletalised by now) (63, 33, D) a +4 heavy executioner's axe (63, 36, D) a +2 shortbow of flaming (unseen) (63, 37, D) a book of Winter (64, 16, D) a +1 halberd of protection (64, 20, D) a wyvern corpse (skeletalised by now) (64, 27, D) a Necronomicon (67, 0, D) a +1 demon whip of flaming (68, 0, D) a +2 falchion of holy wrath (69, 0, D) a staff of death (69, 29, D) a +0 trident (69, 36, D) a +2 flail of holy wrath (unseen) (69, 39, D) a +0 halberd (70, 8, D) a staff of fire (70, 9, D) the +1 scale mail of Polytheism {Harm rC+} rC+: It protects you from cold. Harm: It increases damage dealt and taken. (70, 28, D) a +0 orcbow (70, 36, D) a book of Hexes (70, 38, D) a +0 battleaxe a naga corpse (skeletalised by now) (71, 8, D) a staff of conjuration (71, 17, D) a +4 heavy mace (71, 26, D) a +2 orcbow of freezing (71, 28, D) a +0 orcbow (71, 29, D) a +0 orcbow a centaur corpse (skeletalised by now) (71, 36, D) a staff of fire (71, 37, D) a +6 ring of intelligence (71, 39, D) a +0 club a naga corpse (skeletalised by now) (72, 8, D) a +4 giant club (72, 9, D) a book of Armaments (72, 16, D) a +2 great sword of flaming (72, 17, D) a +1 executioner's axe of electrocution (72, 27, D) a +2 trident of venom (72, 31, D) a wind drake corpse (skeletalised by now) (72, 36, D) the staff of Qazlal's Supremacy {rN+ Necro Air} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (72, 37, D) +2 pearl dragon scales (72, 38, D) a ball python corpse (skeletalised by now) an adder corpse (skeletalised by now) (73, 3, D) a black bear corpse (skeletalised by now) (73, 16, D) a +1 ring mail of fire resistance (unseen) (73, 38, D) a water moccasin corpse (skeletalised by now) (74, 3, D) a black bear corpse (skeletalised by now)