Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (9, 9, D) a +0 animal skin a +0 hand axe a +6 ring of intelligence a +6 ring of dexterity (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 12, D) a wand of mindburst (5) (49, 36, D) a Young Poisoner's Handbook (49, 37, D) a +3 plate armour of poison resistance (50, 12, D) the amulet of Hunno {Regen+ Str+6 Slay-2} [amulet of regeneration] Str+6: It affects your strength (+6). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). Regen+: It increases your rate of health regeneration. (unseen) (50, 13, D) the +5 great mace "Aniaghez" {pain, rF+} rF+: It protects you from fire. (unseen) (50, 25, D) a +6 ring of dexterity a book of Necromancy (50, 36, D) a +0 short sword of freezing (unseen) (50, 37, D) the Atlas of Calefaction and Ice Spells Type Level a - Inner Flame Hexes/Fire 3 b - Summon Ice Beast Ice/Summoning 3 c - Summon Blazeheart Golem Fire/Summoning 4 d - Plasma Beam Fire/Air 6 Trog disapproves of the use of such an item. (51, 13, D) a +2 scale mail of cold resistance (unseen) (51, 30, D) a +0 great sword a +0 robe a +0 dagger a +0 robe (51, 36, D) a +2 heavy war axe (51, 37, D) a +2 short sword of electrocution (51, 44, D) a +6 antimagic executioner's axe (52, 13, D) a book of Vapours (52, 16, D) the staff "Jamiass" {rC- Str+5 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). rC-: It makes you vulnerable to cold. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (unseen) (52, 17, D) a +1 heavy war axe (52, 30, D) a +1 heavy demon trident a +1 war axe of flaming (52, 36, D) a staff of alchemy (unseen) (52, 37, D) a +2 robe of willpower (unseen) (53, 12, D) a wand of acid (6) (53, 13, D) a Trismegistus Codex (53, 24, D) a +0 dagger (53, 25, D) the Handbook of the Voyage and Clouds Spells Type Level a - Apportation Translocation 1 b - Static Discharge Conjuration/Air 2 c - Manifold Assault Translocation 7 Trog disapproves of the use of such an item. (53, 29, D) a +0 battleaxe a +0 chain mail (53, 30, D) a +0 spectral quarterstaff a +0 robe a +0 vampiric dagger a +0 robe (53, 36, D) a staff of earth (unseen) (53, 37, D) a +3 leather armour of poison resistance (unseen) (54, 13, D) a wand of acid (7) (54, 24, D) the +5 scythe "Finisher" {speed, execute} (54, 25, D) the Directory of the Scorpion Spells Type Level a - Leda's Liquefaction Alchemy/Earth 4 b - Sticky Flame Fire/Alchemy 4 c - Alistair's Intoxication Alchemy 5 Trog disapproves of the use of such an item. (54, 36, D) a +2 long sword of electrocution (unseen) (55, 12, D) a wand of polymorph (7) (55, 13, D) a +6 trident of venom (unseen) (59, 36, D) a +4 short sword of speed (60, 36, D) a +2 helmet of intelligence (60, 37, D) a +4 heavy trident (60, 41, D) a +0 great mace a +0 chain mail a human corpse (skeletalised by now) (60, 42, D) 3 large rocks (still there?) a +2 long sword (still there?) a +0 plate armour (still there?) a stone giant corpse (skeletalised by now) (still there?) a human corpse (skeletalised by now) (still there?) (60, 43, D) a +0 arbalest a +0 battleaxe a +0 chain mail a yaktaur corpse (skeletalised by now) a human corpse (skeletalised by now) (61, 8, D) a +2 antimagic whip (unseen) (61, 16, D) the +10 short sword of Xom's Approval {freeze, MP+8 SInv} MP+8: It affects your magic capacity (+8). SInv: It lets you see invisible. (61, 26, D) the +1 ring mail of the Shimmering Gods {Dex+3 Slay+6} Dex+3: It affects your dexterity (+3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (61, 36, D) a book of Callings (61, 40, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (61, 41, D) 2 large rocks a +0 great sword a +0 chain mail a human corpse (skeletalised by now) (61, 42, D) a +3 heavy executioner's axe (62, 8, D) a book of Frost (62, 16, D) the staff "Zukkit" {rPois Conj Summ} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (62, 19, D) a +0 halberd a +0 plate armour an orc corpse (skeletalised by now) (62, 20, D) a +0 dagger a +0 ring mail a +0 short sword an orc corpse (skeletalised by now) (62, 21, D) a +1 dire flail of holy wrath a +0 chain mail (62, 26, D) a staff of conjuration (62, 27, D) a book of Chaos (62, 29, D) a river rat corpse (skeletalised by now) (62, 30, D) an iguana corpse (skeletalised by now) (62, 31, D) a bullfrog corpse (skeletalised by now) (62, 36, D) a +1 chain mail of poison resistance (62, 37, D) a +0 leather armour of cold resistance (62, 41, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (62, 42, D) 3 large rocks a stone giant corpse (skeletalised by now) (63, 0, D) a +3 scale mail of cold resistance (63, 16, D) a +8 battleaxe of freezing (63, 20, D) a +0 dagger a +0 robe a +0 long sword a +0 plate armour an orc corpse (skeletalised by now) (63, 26, D) a +6 ring of intelligence (63, 27, D) a +1 short sword of venom (64, 17, D) a +3 halberd of venom (unseen) (64, 20, D) a +0 war axe an orc corpse (skeletalised by now) (64, 26, D) a staff of alchemy (unseen) (64, 27, D) a +2 glaive of freezing (unseen) (64, 29, D) an iguana corpse (skeletalised by now) a jackal corpse (skeletalised by now) (65, 26, D) a +1 mace of protection (unseen) (68, 0, D) a +1 dagger of venom (69, 0, D) a staff of air (69, 36, D) a +1 great sword of freezing (70, 8, D) a staff of earth (70, 9, D) a staff of cold (70, 37, D) a staff of earth (70, 39, D) a river rat corpse (skeletalised by now) (70, 41, D) a yak corpse (skeletalised by now) (71, 8, D) a +0 orcbow of freezing (71, 26, D) a +5 heavy spear (unseen) (71, 31, D) a +0 long sword a +0 shortbow a +0 dagger an elf skeleton (71, 36, D) a +4 trident of venom (71, 37, D) a staff of air (71, 38, D) a +3 war axe of flaming (71, 40, D) a bullfrog corpse (skeletalised by now) (72, 8, D) a +3 arbalest of freezing (72, 16, D) a +1 heavy battleaxe (72, 20, D) a +0 flail (72, 21, D) a +2 antimagic battleaxe a black mamba corpse (skeletalised by now) (72, 26, D) a +2 leather armour of willpower (72, 31, D) a +3 trident of venom (73, 1, D) a book of Dangerous Friends (73, 16, D) a +2 robe of positive energy (73, 17, D) a ring of fire (73, 21, D) a black mamba corpse (skeletalised by now) (73, 22, D) an adder corpse (skeletalised by now) (73, 31, D) a +2 halberd of freezing (75, 1, D) a +2 rapier of draining (unseen)