Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 9, D) a +0 animal skin a +0 hand axe a +6 ring of intelligence a +6 ring of dexterity (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) 4 scrolls of enchant armour (59, 37, D) the +0 mace of Ilivaon {freeze, rElec rF++ Will+ Str-4} Str-4: It affects your strength (-4). rF++: It greatly protects you from fire. rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (60, 36, D) an orb of wrath (unseen) (60, 37, D) a ring of magical power (61, 0, D) a +1 ring mail of willpower (unseen) (61, 3, D) a +0 mace a +0 ring mail an orc corpse (skeletalised by now) (61, 16, D) a book of Death (61, 36, D) a +0 vampiric demon blade (unseen) (61, 37, D) a staff of conjuration (unseen) (62, 0, D) the staff of the Protecting Gods {rPois rF+ rC+ rCorr Int+4 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (62, 1, D) a +0 heavy mace (62, 3, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (62, 8, D) a +2 ring mail of cold resistance (62, 9, D) the +0 chain mail of Louruow {rElec rF+ rC- rN+} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN+: It protects you from negative energy. (62, 16, D) a staff of fire (unseen) (62, 19, D) a +0 dagger a +0 robe an orc corpse (62, 20, D) a +0 war axe a +0 leather armour a +0 hand axe (62, 21, D) a +0 trident an orc corpse (62, 27, D) the +8 long sword "Killer Klown's Bane" {freeze, *Corrode *Slow rN+ Dex+7} Dex+7: It affects your dexterity (+7). rN+: It protects you from negative energy. *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. (62, 31, D) a black bear corpse (62, 36, D) a wand of polymorph (5) (62, 37, D) a ring of fire (63, 3, D) a +0 dagger a +0 robe (63, 8, D) a storm talisman (63, 11, D) a ball python corpse (skeletalised by now) (63, 16, D) a staff of earth (63, 19, D) a +0 dagger a +0 robe a +0 dagger (63, 26, D) a +1 ring mail of cold resistance (63, 27, D) the +0 ring mail "Leybuist" {rElec Str+5 SInv Stlth+} Str+5: It affects your strength (+5). rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (63, 31, D) a +0 short sword a +0 robe a black bear corpse (63, 32, D) a +2 halberd (63, 36, D) a +3 leather armour of positive energy (unseen) (63, 37, D) a wand of digging (2) (64, 16, D) a +2 robe of willpower (unseen) (64, 20, D) a +0 short sword a +0 leather armour (64, 31, D) a +0 dagger a +0 robe (64, 32, D) a +0 rapier a +0 robe a spriggan corpse (65, 26, D) a staff of earth (unseen) (69, 0, D) a book of the Tundra (69, 3, D) a yak corpse (skeletalised by now) (69, 36, D) the staff of the Bursting Seer {rElec rPois rF+ rCorr Dex+4 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (70, 40, D) a +0 war axe a +0 plate armour a +0 kite shield a human corpse (70, 41, D) a +0 long sword a +0 chain mail a +0 shortbow a centaur corpse (71, 11, D) a hell hound corpse (skeletalised by now) (71, 16, D) Sif Muna's Parchment of Anemomancy and Heat Spells Type Level a - Scorch Fire 2 b - Airstrike Air 4 c - Fireball Conjuration/Fire 5 Trog disapproves of the use of such an item. (71, 17, D) a staff of air (71, 22, D) 5 large rocks a +0 giant club (71, 23, D) 4 large rocks a cyclops corpse (skeletalised by now) (71, 26, D) the staff "Nocran" {rPois rC+ Dex+3 Earth Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. rPois: It protects you from poison. Earth: It increases the power of your Earth spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (unseen) (71, 27, D) the staff "Boduek" {rElec rPois rN+ Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (unseen) (71, 33, D) a +2 heavy war axe (71, 36, D) a Grand Grimoire (71, 37, D) a +1 leather armour of fire resistance (71, 40, D) a +0 morningstar a +0 scale mail a +0 flail a +0 ring mail a human corpse (71, 41, D) a +4 battleaxe of flaming a +1 heavy executioner's axe (72, 8, D) a +0 spectral quarterstaff (unseen) (72, 9, D) the +4 scale mail of the Dice {+Blink rF- Str+3 Dex+2} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). rF-: It makes you vulnerable to fire. +Blink: It lets you blink. (72, 22, D) 4 large rocks a +0 giant spiked club a +0 giant spiked club an ogre corpse (skeletalised by now) an ogre corpse (skeletalised by now) (72, 23, D) a +2 heavy halberd (72, 36, D) a staff of conjuration (72, 37, D) a +4 orcbow (unseen) (72, 40, D) a +0 scale mail a human corpse (72, 41, D) a +2 flail of protection (still there?) a +0 ring mail (still there?) a human corpse (still there?) (72, 42, D) a +0 battleaxe a +0 plate armour a +0 great sword a +0 plate armour a human corpse (73, 1, D) Igoyfet's Writings on Algor Spells Type Level a - Freeze Ice 1 b - Hailstorm Conjuration/Ice 3 c - Polar Vortex Ice 9 Trog disapproves of the use of such an item. (73, 16, D) a book of Death (73, 17, D) a +1 plate armour of positive energy (unseen) (73, 27, D) a +2 ring mail of willpower (unseen) (75, 1, D) a +1 heavy spear (unseen) (75, 3, D) a +0 short sword an elf skeleton