Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 9, D) a +0 animal skin a +0 hand axe a +6 ring of intelligence a +6 ring of dexterity (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (35, 0, D) a staff of conjuration (35, 14, D) a +3 battleaxe of draining (unseen) (35, 15, D) a +2 bardiche of protection (unseen) (35, 18, D) a ring of protection from fire a +1 pair of gloves of dexterity the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} rN+: It protects you from negative energy. Fly: It grants you flight. *Noise: It may make a loud noise when swung. a +1 pair of gloves of hurling a +1 short sword of venom (35, 29, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (36, 0, D) a +1 great mace of protection (36, 1, D) a +8 spear (36, 15, D) a staff of death (36, 29, D) a wand of paralysis (6) (37, 0, D) a +1 antimagic executioner's axe (37, 1, D) a +4 hand axe of freezing (37, 29, D) a +3 falchion of protection (unseen) (38, 1, D) the +6 battleaxe of Ojuw Porytz {elec, rC+} rC+: It protects you from cold. (38, 15, D) a staff of alchemy (38, 17, D) a +2 quarterstaff of chaos a +0 cloak (38, 29, D) a wand of quicksilver (4) (39, 0, D) a +0 war axe of freezing (39, 8, D) a +2 broad axe of flaming (39, 14, D) the +11 mace "Dragon's Tongue" {flame, rElec rPois rC- rCorr} rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. a +0 dagger (39, 15, D) a +0 scimitar of protection (39, 17, D) a +0 club a +0 robe the human corpse of Jessica (39, 18, D) a +0 arbalest a +5 war axe of freezing a +0 chain mail a +1 great sword a +0 scale mail the orc corpse of Saint Roka (39, 20, D) a +1 morningstar of distortion a +0 plate armour a +0 tower shield (39, 21, D) the +7 morningstar of Valour {freeze, rPois} rPois: It protects you from poison. a +1 ring mail of positive energy a +4 spectral lajatang a +0 leather armour a +4 rapier of electrocution a +1 pair of gloves of hurling (39, 22, D) a +5 antimagic broad axe a +4 heavy halberd (39, 29, D) a wand of mindburst (6) (40, 0, D) a book of Touch (40, 1, D) a staff of earth (40, 14, D) a staff of cold (unseen) (40, 18, D) a +0 heavy flail (still there?) a +0 robe (still there?) the elf corpse of Dowan (still there?) (40, 29, D) the +9 battleaxe of Cobwebs {heavy, rN+ Int+2} Int+2: It affects your intelligence (+2). rN+: It protects you from negative energy. (unseen) (41, 0, D) a +3 vampiric demon trident (41, 14, D) a staff of air (unseen) (41, 29, D) a +6 ring of intelligence (42, 1, D) +0 pearl dragon scales (42, 15, D) a +2 war axe of draining (42, 29, D) a ring of wizardry (43, 15, D) a book of the Hunter (43, 19, D) a +0 lajatang of speed (still there?) a +0 robe (still there?) the spriggan corpse of Agnes (still there?) (43, 29, D) an amulet of reflection (49, 0, D) a +2 flail of venom (49, 1, D) a +2 chain mail of fire resistance (unseen) (49, 24, D) a staff of death (unseen) (49, 43, D) a +0 long sword a +0 scale mail (50, 0, D) a book of Displacement (50, 1, D) Acvor's Elementary Witchcraft Spells Type Level a - Magic Dart Conjuration 1 b - Slow Hexes 1 c - Apportation Translocation 1 Trog disapproves of the use of such an item. (unseen) (50, 13, D) Sif Muna's Codex of the Blazing Mortuary Spells Type Level a - Sublimation of Blood Necromancy 2 b - Animate Dead Necromancy 4 c - Death Channel Necromancy 6 d - Ignition Fire 8 Trog disapproves of the use of such an item. (unseen) (50, 24, D) a serpent talisman (50, 25, D) the +9 bardiche of Shrieking Terror {freeze, Int+4} Int+4: It affects your intelligence (+4). (50, 28, D) a +0 trident (50, 36, D) a +0 short sword (50, 37, D) a staff of death (50, 41, D) a +0 dagger an elf corpse (skeletalised by now) (50, 43, D) a +0 short sword a +0 leather armour (51, 0, D) a +2 plate armour of fire resistance (51, 1, D) the +4 flail "Voistro" {spect, rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. (unseen) (51, 3, D) a +4 ring of protection (51, 12, D) the +3 rapier of the End of Times {drain, rPois} rPois: It protects you from poison. (51, 13, D) the Unrestrained Analects (51, 24, D) a staff of death (unseen) (51, 25, D) a +0 dagger of venom (unseen) (51, 29, D) a +0 trident a naga skeleton (51, 37, D) a +0 scimitar of holy wrath (51, 41, D) a +0 short sword an elf corpse (skeletalised by now) (51, 42, D) a +0 short sword a +2 double sword of distortion a +3 antimagic executioner's axe an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (51, 43, D) a +3 scimitar of electrocution (52, 1, D) a +0 glaive of venom (52, 4, D) an ugly thing skeleton (52, 5, D) a glowing shapeshifter skeleton (52, 8, D) a +3 battleaxe of flaming a +3 heavy war axe (52, 12, D) a +0 trident of protection (52, 14, D) +0 steam dragon scales a steam dragon skeleton (52, 18, D) +0 ice dragon scales an ice dragon skeleton a death drake skeleton (52, 19, D) a fire dragon skeleton (52, 24, D) a +3 ring mail of cold resistance (52, 28, D) a +2 long sword of holy wrath a naga skeleton (52, 29, D) a +2 heavy battleaxe a +0 hand axe a +0 tower shield a naga skeleton a black mamba skeleton (52, 30, D) a +0 whip a +0 robe a naga skeleton (52, 31, D) a black mamba skeleton (52, 36, D) a +0 scimitar (52, 37, D) the +6 glaive "Efuacol" {elec, Str+6} Str+6: It affects your strength (+6). (52, 40, D) a +0 war axe of flaming (52, 41, D) a +0 long sword an elf corpse (skeletalised by now) (52, 42, D) a staff of air a +0 leather armour an elf corpse (skeletalised by now) (53, 1, D) a book of the Dragon (53, 12, D) a book of Battle (53, 13, D) a staff of cold (53, 18, D) +0 fire dragon scales a fire dragon skeleton a hydra skeleton (53, 19, D) a +4 battleaxe of flaming (53, 24, D) a +8 chain mail of ponderousness (unseen) (53, 25, D) the +6 shortbow "Ulaew" {chaos, rF+ Int+4} Int+4: It affects your intelligence (+4). rF+: It protects you from fire. (unseen) (53, 28, D) a +0 halberd a ring of see invisible (53, 29, D) a +0 scimitar a naga skeleton (53, 37, D) the Unrestrained Analects (54, 1, D) a +6 ring of strength (54, 12, D) the +1 robe of Pan-Flutes {rN+} rN+: It protects you from negative energy. (54, 25, D) a +1 trident of venom (still there?) a ball python skeleton (still there?) (54, 36, D) a +1 dagger of venom (55, 1, D) a +8 plate armour of ponderousness (55, 13, D) a +0 morningstar of protection (55, 24, D) a +0 mace (59, 37, D) a +4 ring mail of cold resistance (59, 43, D) a polar bear corpse (skeletalised by now) (60, 36, D) a +0 war axe of freezing (60, 37, D) the +0 orcbow "Volaujuv" {chaos, rF+ Will+ rCorr Str-5} Str-5: It affects your strength (-5). rF+: It protects you from fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (60, 42, D) a hell rat corpse (skeletalised by now) (60, 43, D) a +0 robe a ring of positive energy (61, 0, D) a book of Vapours (61, 3, D) a polar bear skeleton (61, 4, D) a polar bear skeleton (61, 26, D) the +0 trident "Gyix" {flame, ^Contam Str+3 Int+3 Dex+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). ^Contam: It causes magical contamination when unequipped. (61, 36, D) the +10 great sword "Kavvif" {freeze, rElec Int+3} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. (61, 41, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (61, 42, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (62, 0, D) the +1 robe "Ahoracs" {Rampage} Rampage: It bestows one free step when moving towards enemies. (62, 1, D) a staff of air (62, 8, D) a +0 long sword of holy wrath (62, 9, D) the +0 helmet of the Kitsune {rElec Dex+5} Dex+5: It affects your dexterity (+5). rElec: It insulates you from electricity. (62, 16, D) a +6 ring of dexterity (62, 17, D) a staff of earth (62, 26, D) a staff of fire (62, 37, D) a staff of fire (62, 42, D) a cane toad corpse (skeletalised by now) (63, 8, D) a staff of cold (63, 13, D) a hellephant corpse (skeletalised by now) (63, 16, D) a book of Callings (63, 17, D) a +0 antimagic quarterstaff (63, 22, D) a +5 glaive of flaming (63, 28, D) a +2 heavy flail a +4 triple sword of flaming (63, 37, D) a +0 spear of venom (64, 16, D) a staff of earth (64, 17, D) a +1 short sword of venom (64, 26, D) a +3 morningstar of holy wrath (64, 27, D) a +1 scimitar of holy wrath (65, 26, D) a +4 heavy sling (67, 0, D) a +2 leather armour of cold resistance (68, 0, D) the +1 quarterstaff of the Five Lives {venom, Will+ Int+2 SInv Stlth+} Int+2: It affects your intelligence (+2). Will+: It increases your willpower. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (69, 36, D) a +1 battleaxe of venom (70, 8, D) the +8 long sword of the Dead {freeze, rN+ Int+4} Int+4: It affects your intelligence (+4). rN+: It protects you from negative energy. (70, 36, D) a +2 ring mail of poison resistance (70, 40, D) a +0 heavy glaive (unseen) (70, 41, D) a +0 mace a +0 chain mail an orc corpse (skeletalised by now) (71, 7, D) a ring of ice (71, 16, D) a +4 scale mail of cold resistance (71, 17, D) a +1 halberd of freezing (71, 26, D) a staff of death (71, 27, D) the staff of Fortitude {rN+ Str+5 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (unseen) (71, 36, D) the Anthology of the Throng and Thunder Spells Type Level a - Call Imp Summoning 2 b - Silence Hexes/Air 5 c - Plasma Beam Fire/Air 6 d - Haunt Necromancy/Summoning 7 Trog disapproves of the use of such an item. (71, 39, D) a +0 short sword a +0 short sword a +2 buckler an elf corpse (skeletalised by now) (71, 40, D) a +0 long sword a +0 leather armour a +3 halberd of venom (72, 8, D) a +3 orcbow of freezing (72, 9, D) a +0 falchion of electrocution (72, 17, D) a book of Callings (72, 20, D) a basilisk skeleton (72, 26, D) a ball python corpse (skeletalised by now) (72, 27, D) a +4 sling of freezing (72, 30, D) a +0 short sword a +0 barding a naga corpse (skeletalised by now) (72, 36, D) a +4 heavy battleaxe (72, 39, D) a +6 executioner's axe a +0 short sword a +0 shortbow a +0 leather armour a +0 short sword a +0 longbow of draining a +0 leather armour (72, 40, D) a +0 halberd of freezing (73, 1, D) a +1 scimitar of freezing (73, 16, D) the +0 plate armour of the Ditch-Digger {Fly rF+ Dex+3 SInv} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. SInv: It lets you see invisible. Fly: It grants you flight. (73, 17, D) the +2 leather armour "Dilaim" {Int+8} Int+8: It affects your intelligence (+8). (unseen) (73, 21, D) a wolf skeleton (73, 26, D) a manual of Translocations (73, 27, D) a +7 chain mail of ponderousness (73, 28, D) an adder corpse (skeletalised by now) (73, 37, D) a ring of wizardry (74, 3, D) an iguana skeleton (75, 1, D) a book of Fire