Snoek1 Level 1 of the Dungeon (9, -11, D:1) a +0 club (12, 38, D:1) a +0 spear (13, -10, D:1) a hobgoblin corpse (skeletalised by now) (15, 34, D:1) a +0 mace (21, 27, D:1) a hobgoblin skeleton a rat skeleton (21, 28, D:1) a +0 club (23, 23, D:1) a +0 whip (27, -10, D:1) a +0 club (27, -7, D:1) a +0 dagger a goblin skeleton (28, -6, D:1) a frilled lizard skeleton (30, -7, D:1) a +0 club a goblin skeleton (31, -7, D:1) a rat skeleton (35, 1, D:1) a ball python skeleton (35, 34, D:1) a +1 whip of pain (35, 36, D:1) an amulet of magic regeneration (37, 24, D:1) a ring of ice a +0 animal skin (40, -7, D:1) a rat skeleton (40, 12, D:1) a quokka skeleton (45, 24, D:1) a +0 dagger a kobold skeleton (48, 4, D:1) a +0 dagger (50, -17, D:1) a +0 leather armour (51, -8, D:1) a bat corpse (skeletalised by now) (58, 17, D:1) a +0 club (58, 30, D:1) a hobgoblin skeleton Level 2 of the Dungeon [Shop] Laonuwash's Assorted Antiques a box of beasts (1000 gold) a scroll of identify (50 gold) a +0 spear (75 gold) a +2 hat of see invisible (525 gold) 2 scrolls of vulnerability (200 gold) a +2 scale mail of fire resistance (525 gold) a wand of mindburst (7) (245 gold) the ring "Ryemat" {rF- rC+ MP+7 Str+3 Ice} (1325 gold) [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. MP+7: It affects your magic capacity (+7). Str+3: It affects your strength (+3). Ice: It increases the power of your Ice spells. a +0 quarterstaff (125 gold) a scroll of identify (50 gold) (0, 0, D:2) a +0 ring mail (11, 0, D:2) a storm talisman (15, -15, D:2) a +0 dagger a goblin skeleton (17, -15, D:2) a +0 dagger a +0 sling (25, -22, D:2) a quokka skeleton (27, -14, D:2) a +0 short sword (32, -30, D:2) a +0 club (33, 0, D:2) a +0 mace (42, -30, D:2) a +0 whip a kobold corpse (skeletalised by now) (44, -15, D:2) a +0 club (45, -15, D:2) a jackal skeleton (46, -16, D:2) a +0 club a goblin skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 long sword (0, 2, D:3) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (13, 33, D:3) an inkwell talisman (14, 33, D:3) a +0 dagger a goblin skeleton (18, 13, D:3) a rat corpse (skeletalised by now) (19, 1, D:3) a +0 short sword (20, -12, D:3) a +0 club (25, 31, D:3) a +0 leather armour (35, 23, D:3) a +0 club (36, -8, D:3) a +0 club (38, 38, D:3) a +0 ring mail (51, 19, D:3) a +0 club a +0 animal skin a +0 helmet (52, 19, D:3) a +0 dagger a +0 sling a +0 dagger a +0 dagger a +0 club a +0 sling a +0 dagger a +0 dagger a +0 dagger a goblin skeleton a goblin skeleton a goblin skeleton a goblin skeleton (53, 19, D:3) a +0 short sword a kobold corpse (skeletalised by now) Level 4 of the Dungeon (4, 4, D:4) a +0 ring mail (13, 1, D:4) a +0 flail a +0 dagger a +0 robe an orc skeleton (14, 1, D:4) a +0 hand axe a +0 dagger a +0 club an orc skeleton an orc skeleton (15, 7, D:4) an adder corpse (skeletalised by now) (28, -6, D:4) a +0 flail a gnoll skeleton (28, -5, D:4) an adder skeleton (29, -5, D:4) a +0 club a gnoll skeleton (29, -4, D:4) a +0 whip a gnoll skeleton (66, 8, D:4) a +0 giant club an ogre corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a scarab talisman (4, 3, D:5) the +0 leather armour "Elobb" {Int+7} Int+7: It affects your intelligence (+7). (9, 2, D:5) 2 potions of brilliance (9, 5, D:5) a +0 club a +0 club a gnoll corpse (skeletalised by now) (10, 7, D:5) a +0 spear a gnoll corpse (skeletalised by now) (29, 2, D:5) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 club an orc corpse an orc corpse an orc corpse (30, 16, D:5) a +0 flail a +0 club a +0 hand axe a +0 club (31, 16, D:5) a +2 vampiric whip a +0 spear of flaming a +0 scale mail a gnoll corpse (34, 8, D:5) a +0 flail (38, 3, D:5) a howler monkey corpse (46, 13, D:5) a +0 helmet the Ecumenical Temple