Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 5, D) a +0 animal skin a +0 hand axe (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman the wellspring talisman of the Northern Lights {-Tele rF+ rC+} [wellspring talisman] -Tele: It prevents most forms of teleportation. rF+: It protects you from fire. rC+: It protects you from cold. a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 12, D) a staff of death (unseen) (49, 24, D) a +3 rapier of venom (49, 36, D) a book of Burglary (49, 37, D) a book of Transmutation (50, 12, D) a scarab talisman (50, 13, D) a +2 spear of flaming (unseen) (50, 25, D) the Folio of the Dimensional Barrage Spells Type Level a - Static Discharge Conjuration/Air 2 b - Momentum Strike Conjuration/Translocation 2 c - Blink Translocation 2 d - Chain Lightning Conjuration/Air 9 Trog disapproves of the use of such an item. (50, 36, D) the Grimoire of Felsic Direction Spells Type Level a - Apportation Translocation 1 b - Teleport Other Translocation 3 c - Dimensional Bullseye Hexes/Translocation 4 d - Bombard Conjuration/Earth 6 Trog disapproves of the use of such an item. (50, 42, D) a water moccasin corpse (skeletalised by now) (51, 12, D) a +2 arbalest of electrocution (unseen) (51, 13, D) a staff of earth (unseen) (51, 24, D) a book of the Earth (51, 25, D) a fortress talisman (51, 26, D) a +6 ring of dexterity (51, 29, D) a +0 robe (51, 30, D) a +0 glaive a +0 plate armour a +0 robe (51, 31, D) a +0 war axe a +0 chain mail (51, 37, D) a staff of conjuration (51, 42, D) a +0 long sword a naga corpse (skeletalised by now) (51, 43, D) a +0 war axe a naga corpse (skeletalised by now) (51, 44, D) a +2 antimagic war axe (52, 12, D) a +2 plate armour of poison resistance (52, 13, D) a +1 dagger of venom (52, 20, D) a dire elephant corpse (52, 21, D) a +2 heavy broad axe a +2 heavy war axe (52, 24, D) the +1 ring mail of the Game Afoot {rPois Regen+ SInv Stlth-} rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (52, 25, D) the Unrestrained Analects (52, 28, D) a +4 flail of freezing a +0 robe (52, 30, D) a +0 dagger a +0 robe an amulet of reflection (52, 31, D) a +3 war axe of flaming a ghoul skeleton a ghoul skeleton (52, 32, D) the +3 battleaxe of Blood {heavy, rC+ rN+ Will+} rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. (52, 36, D) a +1 plate armour of poison resistance (52, 37, D) a +2 leather armour of cold resistance (52, 43, D) a +0 long sword of distortion a guardian serpent corpse (skeletalised by now) a naga corpse (skeletalised by now) (53, 12, D) 4 potions of haste (53, 13, D) the amulet of the Leaf {rF+ RegenMP+ Dex+3} [amulet of magic regeneration] rF+: It protects you from fire. RegenMP+: It increases your rate of magic regeneration. Dex+3: It affects your dexterity (+3). (unseen) (53, 24, D) a book of Power (53, 25, D) the amulet "Suher" {Acrobat Dex+6} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Dex+6: It affects your dexterity (+6). (53, 28, D) a +0 robe (still there?) the ring "Jaocheze" {Will+ Dex+6} (still there?) [ring of willpower] Will+: It increases your willpower. Dex+6: It affects your dexterity (+6). (53, 31, D) a +0 bardiche a +0 plate armour (53, 36, D) a staff of fire (53, 37, D) a +2 chain mail of positive energy (54, 12, D) a ring of poison resistance (54, 13, D) the staff of Patterns {rC+ rN+ Stlth+ Ice} [staff of cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. Trog disapproves of the use of such an item. (unseen) (54, 24, D) a +1 chain mail of poison resistance (54, 25, D) a +1 chain mail of poison resistance (54, 36, D) the +1 ring mail of the Wary Kissing Towns {Int+5} Int+5: It affects your intelligence (+5). (55, 12, D) the +3 great sword of Odaiso Esiu {flame, rElec Str+5} rElec: It insulates you from electricity. Str+5: It affects your strength (+5). (unseen) (55, 13, D) the Cyclopedia of the Mechanical Graveyard Spells Type Level a - Iskenderun's Battlesphere Conjuration/Forgecraft 4 b - Hoarfrost Cannonade Ice/Forgecraft 5 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Forge Phalanx Beetle Forgecraft 6 Trog disapproves of the use of such an item. (unseen) (59, 36, D) a +2 great sword of holy wrath (59, 37, D) the +1 scale mail "Mitrum Depla" {Rampage rF+ Slay-4} Rampage: It bestows one free step when moving towards enemies. rF+: It protects you from fire. Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). (60, 37, D) a staff of conjuration (60, 42, D) a +0 dagger a +0 robe (61, 0, D) the Encyclopedia of Stones and the Edifice Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Brom's Barrelling Boulder Conjuration/Earth 4 c - Lee's Rapid Deconstruction Earth 5 d - Diamond Sawblades Forgecraft 7 Trog disapproves of the use of such an item. (61, 8, D) the staff "Fosoror" {rElec rF+ Air} [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. Air: It increases the power of your Air spells. Trog disapproves of the use of such an item. (unseen) (61, 11, D) a +0 long sword a +0 robe (61, 16, D) a +2 scale mail of cold resistance (61, 26, D) a book of Duality (61, 36, D) a +3 antimagic orcbow (61, 37, D) a staff of alchemy (61, 43, D) a +0 dagger a +0 robe a +0 robe a +0 hand axe a +0 robe a +2 scimitar a +0 robe (61, 44, D) a +2 war axe of flaming a +3 heavy war axe (62, 0, D) a staff of earth (62, 1, D) a ring of fire (62, 3, D) a +0 dagger a +0 robe an elf skeleton (62, 9, D) a staff of alchemy (62, 11, D) a +4 war axe a +0 robe (62, 16, D) the Quarto of the Deviated Alkahest Spells Type Level a - Teleport Other Translocation 3 b - Ignite Poison Fire/Alchemy 4 Trog disapproves of the use of such an item. (62, 17, D) a staff of fire (62, 27, D) a +1 plate armour of fire resistance (62, 33, D) a hydra skeleton (62, 36, D) a book of Duality (62, 42, D) a +3 war axe of flaming (63, 0, D) the +2 buckler of the Crushed Ships {rF- rN+ Dex+4} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (63, 8, D) a spider talisman (63, 11, D) a +3 scimitar (still there?) a +0 robe (still there?) (63, 12, D) a +1 hand axe (still there?) a +0 robe (still there?) (63, 17, D) the +3 mace "Qieseac" {venom, *Rage rElec rPois Will+} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. (63, 21, D) a +0 spear (63, 22, D) a +5 antimagic executioner's axe (63, 26, D) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (63, 31, D) a +0 rapier a +0 robe (63, 36, D) a Trismegistus Codex (63, 37, D) a +5 morningstar of protection (64, 16, D) a +6 battleaxe of electrocution (64, 21, D) a +0 quarterstaff a +0 robe a +0 spear a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (64, 26, D) a +6 ring of intelligence (64, 27, D) a book of Movement (64, 32, D) a +0 spear a +0 quarterstaff a +0 robe a spriggan skeleton (65, 26, D) a staff of alchemy (unseen) (67, 0, D) a ring of flight (67, 2, D) a +6 ring of intelligence a +6 ring of dexterity (68, 0, D) a +6 ring of dexterity (69, 0, D) a staff of alchemy (69, 36, D) a +6 giant club (69, 40, D) a jackal corpse (skeletalised by now) (70, 8, D) a Necronomicon (70, 9, D) a +2 robe (70, 12, D) a shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (70, 16, D) an amulet of faith (70, 18, D) a +1 arbalest of flaming (unseen) (70, 36, D) a +2 triple sword of holy wrath (70, 37, D) a +2 mace of protection (70, 40, D) a wolf corpse (skeletalised by now) (71, 8, D) a staff of alchemy (71, 12, D) a shapeshifter corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) (71, 17, D) the Compendium of Green Cryomancy Spells Type Level a - Alistair's Walking Alembic Alchemy/Forgecraft 5 b - Alistair's Intoxication Alchemy 5 c - Rimeblight Ice/Necromancy 7 Trog disapproves of the use of such an item. (71, 19, D) a +0 ring mail (71, 26, D) a book of Scorching (71, 27, D) a +3 sling of draining (71, 36, D) the +5 sling of Tyggango {antimagic, SInv} SInv: It lets you see invisible. (71, 37, D) the +11 spear of Foolhardiness {chaos, rElec rF+ MP-4 Dex+3} rElec: It insulates you from electricity. rF+: It protects you from fire. MP-4: It affects your magic capacity (-4). Dex+3: It affects your dexterity (+3). (71, 41, D) a +7 antimagic war axe (71, 42, D) a yak corpse (skeletalised by now) (72, 8, D) a +1 mace of protection (72, 9, D) the staff of the Original Sin {rF+ rC+ Ice} [staff of cold] rF+: It protects you from fire. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. Trog disapproves of the use of such an item. (72, 12, D) an ugly thing corpse (skeletalised by now) (72, 16, D) a +3 long sword of flaming (72, 22, D) a +6 arbalest a +1 morningstar of protection a +0 ring mail a human corpse (skeletalised by now) (72, 26, D) the staff of Invincibility {*Slow rPois Int+7 Summ Earth} [staff of earth] *Slow: It may slow you when you take damage. rPois: It protects you from poison. Int+7: It affects your intelligence (+7). Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. Trog disapproves of the use of such an item. (72, 36, D) a +3 heavy trident (72, 39, D) a basilisk corpse (skeletalised by now) (73, 1, D) a +3 dagger of flaming (73, 16, D) a staff of earth (73, 17, D) a +1 chain mail of positive energy (73, 21, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (73, 26, D) a staff of conjuration (73, 27, D) a +2 scale mail of cold resistance (73, 36, D) a +1 halberd of flaming (75, 1, D) a +2 arbalest of freezing