Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (8, 9, D) a +0 animal skin a +0 hand axe (9, 6, D) a +6 ring of intelligence a +6 ring of dexterity (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) a +6 ring of strength (50, 37, D) a +2 battleaxe of freezing (unseen) (51, 37, D) the +3 battleaxe "Barchad" {pain, rCorr Str+5 Int-4 Dex+3} rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). (unseen) (51, 43, D) a wolf spider corpse (52, 37, D) a manual of Shapeshifting (52, 43, D) a redback corpse (53, 37, D) a staff of conjuration (unseen) (59, 36, D) a lightning rod (4/4) (59, 37, D) a +4 shortbow of freezing (unseen) (60, 36, D) a +2 vampiric lajatang (unseen) (60, 37, D) a +2 shortbow of flaming (unseen) (61, 0, D) a book of Misfortune (61, 4, D) a +0 scimitar a yellow draconian skeleton (61, 5, D) a +0 flail (61, 8, D) a +0 great mace of protection (unseen) (61, 16, D) a staff of alchemy (61, 26, D) a ring of fire (61, 36, D) a potion of might (61, 37, D) a +0 chain mail of poison resistance (61, 44, D) a +5 heavy executioner's axe (62, 0, D) a ring of flight (62, 1, D) a +2 scale mail of cold resistance (62, 4, D) a +0 hand axe a draconian skeleton (62, 8, D) a book of Debilitation (62, 9, D) a staff of death (62, 16, D) a staff of cold (62, 22, D) a +0 short sword (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) a +3 mace of holy wrath (still there?) an elf corpse (still there?) (62, 26, D) a +0 vampiric long sword (62, 27, D) the +0 ring mail of Vexation {rElec rN+ Str-3 Stlth+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str-3: It affects your strength (-3). Stlth+: It makes you more stealthy. (62, 36, D) a sack of spiders (62, 37, D) a book of the Spheres (63, 4, D) a +0 club (63, 8, D) the +7 chain mail of Twilight {Str+3} Str+3: It affects your strength (+3). (63, 10, D) a jackal corpse (skeletalised by now) (63, 16, D) a +1 whip of holy wrath (63, 17, D) a staff of alchemy (63, 22, D) a +1 battleaxe of flaming (63, 23, D) a +0 short sword a +0 robe a +0 buckler the +1 trident of Trog's Righteous Fury {flame, rElec} rElec: It insulates you from electricity. (63, 26, D) a staff of death (63, 36, D) the staff "Arej" {rF+ Str+2 SInv Fire} [staff of fire] rF+: It protects you from fire. Str+2: It affects your strength (+2). SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. Trog disapproves of the use of such an item. (unseen) (63, 37, D) a ring of see invisible (64, 16, D) a staff of earth (64, 17, D) a granite talisman (64, 21, D) a +2 partisan of venom (unseen) (64, 22, D) a +0 long sword of protection (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 robe (still there?) an elf corpse (still there?) (64, 26, D) a +1 falchion of flaming (65, 26, D) a staff of conjuration (67, 0, D) a staff of fire (68, 0, D) the staff of the Mish-Mash {rC+ Int+2 Dex+2 Ice} [staff of cold] rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). Ice: It increases the power of your Ice spells. Trog disapproves of the use of such an item. (69, 0, D) a staff of alchemy (70, 8, D) the Elucidation of Astrapomancy and the Impact Spells Type Level a - Forge Lightning Spire Air/Forgecraft 4 b - Arcjolt Conjuration/Air 5 c - Maxwell's Capacitive Coupling Air 8 Trog disapproves of the use of such an item. (70, 9, D) a book of Blood (70, 36, D) a +5 heavy war axe (70, 37, D) Great Wizards, Vol. VII (71, 8, D) a +8 giant club (71, 16, D) Deoremel's Treatise on Azure Congelation Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Fulminant Prism Conjuration/Alchemy 4 c - Ignite Poison Fire/Alchemy 4 d - Sticky Flame Fire/Alchemy 4 Trog disapproves of the use of such an item. (71, 17, D) a staff of air (71, 19, D) a +0 halberd a naga corpse (skeletalised by now) (71, 27, D) a +2 sling of freezing (71, 36, D) a +0 whip of venom (71, 37, D) a +2 long sword of holy wrath (72, 8, D) a +3 leather armour of poison resistance (72, 9, D) a +0 spear of freezing (72, 16, D) the +1 rapier of the Louse {antimagic, rC+} rC+: It protects you from cold. (72, 17, D) the +1 ring mail "Ziugiwn" {Dex+4} Dex+4: It affects your dexterity (+4). (72, 20, D) a ball python corpse (skeletalised by now) (72, 26, D) a +1 plate armour of positive energy (72, 36, D) a staff of cold (72, 40, D) a +5 scimitar a +0 robe (73, 1, D) a staff of conjuration (73, 16, D) the Volume of Collected Conflagration Spells Type Level a - Foxfire Conjuration/Fire 1 b - Summon Ice Beast Ice/Summoning 3 c - Forge Monarch Bomb Fire/Forgecraft 6 d - Ignition Fire 8 Trog disapproves of the use of such an item. (73, 17, D) a +2 scimitar of flaming (73, 20, D) a +0 short sword a naga corpse (skeletalised by now) (73, 26, D) the +3 trident "Maapew" {vamp, rF+ rC+ rN+ SInv} rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. (73, 27, D) the Guide on Relocated Clay Spells Type Level a - Blink Translocation 2 b - Stone Arrow Conjuration/Earth 3 c - Passwall Earth 3 d - Teleport Other Translocation 3 Trog disapproves of the use of such an item. (unseen) (73, 36, D) the dragon-coil talisman of the Northern Lights {rF++ rN+ MP+4 Str-5} [dragon-coil talisman] rF++: It greatly protects you from fire. rN+: It protects you from negative energy. MP+4: It affects your magic capacity (+4). Str-5: It affects your strength (-5). (73, 37, D) Zaseimpo's Book of the Burn Spells Type Level a - Foxfire Conjuration/Fire 1 b - Volatile Blastmotes Fire/Translocation 3 c - Sticky Flame Fire/Alchemy 4 d - Fire Storm Conjuration/Fire 9 Trog disapproves of the use of such an item. (75, 1, D) the +6 spear "Houperch" {holy, *Corrode Will+ Str+3 SInv} *Corrode: It may corrode you when you take damage. Will+: It increases your willpower. Str+3: It affects your strength (+3). SInv: It lets you see invisible.