Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 animal skin a +0 hand axe (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a +2 antimagic demon blade (unseen) (49, 37, D) a fortress talisman (50, 25, D) the +3 buckler "Fidghyo" {*Corrode rElec rN+++} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. (unseen) (50, 36, D) a staff of earth (unseen) (50, 37, D) a ring of positive energy a +4 ring of protection a +2 flail of draining (50, 40, D) a polar bear corpse (50, 41, D) a cane toad corpse (51, 25, D) a +5 antimagic shortbow (unseen) (51, 28, D) a +0 short sword (51, 36, D) a +2 glaive of pain (51, 42, D) a +0 robe a death yak corpse a blink frog corpse (51, 43, D) an elephant corpse (51, 44, D) a +3 antimagic war axe (52, 25, D) a sack of spiders (52, 31, D) a +3 whip of holy wrath (still there?) a +0 robe (still there?) (52, 32, D) the +3 executioner's axe of Ophaic {flame, rPois} rPois: It protects you from poison. (52, 40, D) a +0 quarterstaff a +0 robe a wyvern corpse (53, 25, D) the +6 orcbow "Oqienliv" {flame, +Blink rF+ Str+6 Dex+3} +Blink: It lets you blink. rF+: It protects you from fire. Str+6: It affects your strength (+6). Dex+3: It affects your dexterity (+3). (unseen) (53, 36, D) a book of the Warp (54, 25, D) a scroll of brand weapon (59, 37, D) a +2 dagger of holy wrath (60, 36, D) a book of Death (60, 37, D) a +1 robe of willpower (61, 0, D) My Sojourn through Swampland (61, 3, D) a +0 trident (61, 8, D) a staff of earth (unseen) (61, 10, D) a +0 club an orc corpse (skeletalised by now) (61, 11, D) a +0 flail a +0 leather armour (61, 20, D) a +3 great sword a +0 robe (61, 26, D) the +7 trident "Maekkif" {venom, rC- rN+ Dex+4} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (61, 29, D) a +0 giant club an ogre corpse (61, 36, D) a ring of flight (61, 37, D) the +1 ring mail of Guirphoorr {rF+ Int+4} rF+: It protects you from fire. Int+4: It affects your intelligence (+4). (61, 43, D) a +0 long sword a +0 robe (61, 44, D) a +2 war axe (62, 0, D) a staff of conjuration (62, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (62, 2, D) a +0 trident (62, 3, D) a +0 trident (62, 8, D) a ring of wizardry (62, 9, D) a +1 short sword of protection (62, 10, D) a +0 dagger of draining a +0 robe (62, 17, D) a +2 partisan of venom (unseen) (62, 20, D) a +1 morningstar of protection a +0 robe (62, 27, D) the +1 rapier of the Pure Ghosts {freeze, *Noise rElec Str+2 Stlth+} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (62, 29, D) a +0 giant spiked club (62, 31, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (62, 36, D) the +7 sling of the Vanishing Spirits {flame, ^Fragile rElec rC+ Dex+3} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (62, 37, D) a staff of death (62, 43, D) a +2 scimitar of flaming the +0 robe of Lesser Demons {rC+ Dex+2 SInv} rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (63, 0, D) a +4 chain mail of cold resistance (63, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 8, D) a staff of air (unseen) (63, 10, D) a +0 hand axe (63, 16, D) a +1 leather armour of cold resistance (63, 17, D) a +0 short sword of holy wrath (63, 26, D) the Octavo of Alpine Darkness Spells Type Level a - Freeze Ice 1 b - Metabolic Englaciation Hexes/Ice 5 c - Ozocubu's Refrigeration Ice 7 d - Haunt Necromancy/Summoning 7 Trog disapproves of the use of such an item. (63, 27, D) a +2 scale mail of willpower (63, 29, D) a +0 giant club a +0 giant club a +0 giant club an ogre corpse (63, 30, D) a +0 giant spiked club a +0 dire flail a troll corpse (63, 31, D) a +0 giant spiked club a +0 giant club (63, 33, D) a +4 antimagic executioner's axe (63, 37, D) a staff of air (64, 16, D) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). (64, 26, D) a staff of fire (65, 26, D) the staff "Seich" {rElec rPois rC+ Hexes Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Hexes: It increases the power of your Hexes spells. Air: It increases the power of your Air spells. Trog disapproves of the use of such an item. (68, 0, D) a +1 ring mail of cold resistance (69, 0, D) a staff of cold (70, 8, D) a +0 hand axe of holy wrath (70, 36, D) Ybue's Tome of the Icicle and Command Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Ice Beast Ice/Summoning 3 c - Summon Forest Summoning/Translocation 5 d - Malign Gateway Summoning/Translocation 7 Trog disapproves of the use of such an item. (70, 37, D) the +0 shadow dragon scales of Kujeher {+Blink Stlth++++} +Blink: It lets you blink. Stlth++++: It makes you much more stealthy. (unseen) (70, 40, D) a +0 scythe a +0 robe the human corpse of Sigmund (71, 8, D) a staff of earth (71, 16, D) a staff of air (71, 17, D) Lutsub's Encyclopedia of Movement Spells Type Level a - Apportation Translocation 1 b - Momentum Strike Conjuration/Translocation 2 c - Vhi's Electric Charge Translocation/Air 4 Trog disapproves of the use of such an item. (71, 26, D) a +2 orcbow of draining (unseen) (71, 36, D) a ring of ice (71, 37, D) a book of Air (71, 39, D) a +0 club a +0 robe (71, 40, D) a +4 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (71, 42, D) a +4 heavy executioner's axe a +1 flail of venom a +0 scale mail a +0 short sword a +0 scale mail (71, 43, D) a +5 heavy battleaxe (72, 8, D) a +2 rapier of venom (72, 9, D) a ring of flight (72, 16, D) a manual of Ice Magic (72, 17, D) a +2 plate armour of positive energy (72, 20, D) a +0 battleaxe a +0 robe (72, 26, D) a +1 war axe of flaming (72, 27, D) a +6 scimitar of holy wrath (72, 32, D) a +3 trident (72, 36, D) the +7 orcbow "Daleyw" {speed, SInv} SInv: It lets you see invisible. (72, 40, D) a +0 scimitar of flaming the octopode corpse of Erica (72, 42, D) a +0 giant club a +0 robe the ogre corpse of Erolcha (73, 3, D) a +0 giant club an ogre corpse (skeletalised by now) (73, 16, D) a book of Necromancy (73, 26, D) a +2 great sword of draining (73, 31, D) a +1 long sword of protection a +0 robe (73, 36, D) a +5 antimagic orcbow (unseen) (73, 37, D) a +3 heavy war axe (unseen) (73, 41, D) a +0 hand axe a +0 robe (74, 3, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now) (74, 39, D) a +2 dagger of venom (still there?) a +0 robe (still there?) the elf corpse of Dowan (still there?) (75, 1, D) a +2 falchion of protection