Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 9, D) a +0 animal skin a +0 hand axe (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 1, D) a +6 ring of intelligence a +6 ring of dexterity (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a +0 dagger of venom (unseen) (49, 37, D) a +2 scale mail of positive energy (unseen) (50, 25, D) a staff of alchemy (unseen) (50, 37, D) the Lessons on the Structural Pyromaniac Spells Type Level a - Construct Spike Launcher Forgecraft 2 b - Flame Wave Conjuration/Fire 4 c - Ignite Poison Fire/Alchemy 4 d - Forge Phalanx Beetle Forgecraft 6 Trog disapproves of the use of such an item. (51, 25, D) a +3 chain mail of poison resistance (unseen) (51, 32, D) a +0 flail a +0 scimitar a red draconian corpse a yellow draconian corpse (51, 35, D) an amulet of regeneration (51, 36, D) a +1 heavy flail (51, 37, D) a staff of air (unseen) (52, 25, D) a +0 dagger of protection (unseen) (52, 32, D) a +1 antimagic glaive (52, 36, D) a +0 heavy partisan (unseen) (52, 37, D) a staff of fire (unseen) (53, 25, D) a +2 scale mail of fire resistance (unseen) (53, 27, D) a +0 long sword a +0 cloak a +0 short sword a +0 cloak a white draconian corpse a red draconian corpse (53, 31, D) a +0 battleaxe a black draconian corpse (53, 32, D) a +0 flail (53, 36, D) a book of Sloth (53, 37, D) a +3 heavy spear (unseen) (54, 25, D) a +0 rapier of holy wrath (unseen) (54, 36, D) a staff of alchemy (unseen) (59, 36, D) a staff of death (unseen) (59, 37, D) a +1 robe of resistance (unseen) (60, 36, D) a staff of death (unseen) (60, 37, D) a book of Air (61, 0, D) a +1 great sword of holy wrath (unseen) (61, 3, D) a ball python corpse (skeletalised by now) (61, 8, D) the Secrets of Clockwork Quicksand Spells Type Level a - Forge Lightning Spire Air/Forgecraft 4 b - Iskenderun's Battlesphere Conjuration/Forgecraft 4 c - Summon Seismosaurus Egg Summoning/Earth 4 d - Alistair's Walking Alembic Alchemy/Forgecraft 5 Trog disapproves of the use of such an item. (61, 11, D) a human corpse (skeletalised by now) (61, 26, D) a staff of alchemy (unseen) (61, 36, D) a +1 great mace (61, 37, D) the staff of Tomorrow {rF+ rC- Dex+7 Fire} [staff of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Dex+7: It affects your dexterity (+7). Fire: It increases the power of your Fire spells. Trog disapproves of the use of such an item. (61, 39, D) a +0 demon trident of flaming (still there?) a +0 chain mail (still there?) (61, 41, D) a +0 antimagic executioner's axe (62, 1, D) a +2 robe of fire resistance (62, 3, D) a water moccasin corpse (skeletalised by now) (62, 8, D) a +2 shortbow of flaming (62, 9, D) a +2 ring mail of cold resistance (62, 17, D) a +1 scale mail of poison resistance (62, 20, D) a +3 long sword (still there?) a +0 robe (still there?) (62, 21, D) a +4 trident of freezing (still there?) a +0 robe (still there?) (62, 26, D) a talisman of death (62, 27, D) a +0 whip of pain (unseen) (62, 31, D) a +0 spear a +0 buckler a spriggan corpse (skeletalised by now) (62, 36, D) a staff of death (unseen) (62, 37, D) a +2 heavy battleaxe (unseen) (62, 40, D) the +9 rapier of Dividends {holy, Will+ Str-2 Int+3} (still there?) Will+: It increases your willpower. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). a +0 chain mail (still there?) (63, 0, D) a staff of death (unseen) (63, 3, D) a ball python corpse (skeletalised by now) (63, 8, D) a ring of wizardry (63, 17, D) the +6 spear of Untruth {vamp, rF- rN++ Dex+5} rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. Dex+5: It affects your dexterity (+5). (unseen) (63, 19, D) a +4 hand axe a +0 robe (63, 26, D) a +6 orcbow of draining (63, 27, D) the amulet "Foze Qig" {rPois Regen+ Str+5 Int+3 Slay-6} [amulet of regeneration] rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). (unseen) (63, 31, D) a black bear corpse (skeletalised by now) a wolf corpse (skeletalised by now) (63, 32, D) a +3 executioner's axe (63, 37, D) a +2 broad axe of draining (64, 16, D) a staff of conjuration (unseen) (64, 17, D) a staff of cold (unseen) (64, 26, D) a +3 long sword of flaming (64, 27, D) a staff of death (unseen) (64, 31, D) a +0 spear (67, 0, D) a staff of death (68, 0, D) a staff of conjuration (69, 0, D) a +3 hand axe of venom (69, 36, D) a ring of protection from fire (70, 8, D) a +3 arbalest of flaming (70, 9, D) a +1 plate armour of willpower (70, 11, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (70, 12, D) a +0 giant club a +0 dire flail a two-headed ogre corpse (skeletalised by now) (70, 36, D) a staff of earth (unseen) (70, 37, D) a +3 short sword of draining (unseen) (70, 42, D) a +0 dagger (still there?) a +0 robe (still there?) a +2 dire flail of holy wrath (still there?) (70, 43, D) a +0 long sword a +0 ring mail (71, 8, D) Uqan's Atlas of the Pestle and Forces Spells Type Level a - Flame Wave Conjuration/Fire 4 b - Ignite Poison Fire/Alchemy 4 c - Alistair's Intoxication Alchemy 5 d - Freezing Cloud Conjuration/Ice/Air 5 Trog disapproves of the use of such an item. (71, 10, D) a +0 giant club (71, 11, D) a +0 giant club a +0 giant spiked club (71, 16, D) the ring "Umeeret" {Fly rPois rF- rC+ Ice} [ring of ice] Fly: It grants you flight. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. (unseen) (71, 17, D) a staff of cold (unseen) (71, 22, D) a +3 vampiric hand axe (unseen) (71, 23, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (71, 26, D) a Handbook of Applied Construction (71, 27, D) a +3 falchion of electrocution (71, 31, D) a +0 arbalest a +0 arbalest a yaktaur corpse (skeletalised by now) (71, 33, D) a +0 great sword a +0 plate armour (71, 36, D) a staff of fire (71, 37, D) a +3 leather armour of cold resistance (unseen) (71, 42, D) a +0 rapier a +0 robe a +2 hand axe of electrocution (72, 9, D) the Information on the Polluted Crater Spells Type Level a - Mercury Arrow Conjuration/Alchemy 2 b - Passwall Earth 3 c - Olgreb's Toxic Radiance Alchemy 4 d - Brom's Barrelling Boulder Conjuration/Earth 4 Trog disapproves of the use of such an item. (unseen) (72, 11, D) a +0 giant club a +0 giant spiked club (72, 16, D) a +10 plate armour of ponderousness (72, 17, D) the ring "Ofanoror" {rF+ Str-4 Dex+4} [ring of protection from fire] rF+: It protects you from fire. Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). (unseen) (72, 22, D) a +0 short sword of draining (72, 26, D) a +6 heavy arbalest (72, 27, D) the ring "Denoac" {rC- MP+9 Str+4 Int+3} [ring of magical power] rC-: It makes you vulnerable to cold. MP+9: It affects your magic capacity (+9). Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). (unseen) (72, 31, D) a +0 halberd a +0 chain mail a human corpse (skeletalised by now) (72, 32, D) a +7 flail (72, 36, D) a staff of air (72, 37, D) the +2 partisan of Termination {elec, rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. (72, 42, D) a +0 dagger a +0 shortbow a +0 leather armour a shapeshifter corpse (skeletalised by now) (73, 16, D) the ring "Mupof" {Fly rPois Will+ rCorr MP-9} [ring of resist corrosion] Fly: It grants you flight. rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. MP-9: It affects your magic capacity (-9). (unseen) (73, 17, D) the spider talisman of Pride {rF+} [spider talisman] rF+: It protects you from fire. (73, 22, D) a +2 dagger of venom (still there?) a +0 leather armour (still there?) a +0 long sword (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (73, 26, D) a +1 leather armour of cold resistance (unseen) (73, 27, D) a +0 quarterstaff of holy wrath (unseen) (73, 31, D) a +0 flail a +0 scale mail a human corpse (skeletalised by now) (73, 32, D) a +2 battleaxe of freezing (still there?) a +0 arbalest (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (73, 36, D) the +4 sling of the Pits of Slime {drain, *Slow rPois Int+8} *Slow: It may slow you when you take damage. rPois: It protects you from poison. Int+8: It affects your intelligence (+8). (unseen) (74, 38, D) a +0 long sword of flaming (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?)