Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 9, D) a +0 hand axe a +0 animal skin (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman the spider talisman "Imudoac" {Str+5 Dex-2 Slay+2} [spider talisman] Str+5: It affects your strength (+5). Dex-2: It affects your dexterity (-2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). a serpent talisman the blade talisman of the Sharp God {Harm +Inv} [blade talisman] Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) a +2 partisan of protection (unseen) (35, 15, D) a ring of protection from cold (36, 0, D) a +1 scale mail of poison resistance (unseen) (36, 9, D) a +3 double sword of flaming (36, 15, D) a +6 ring of dexterity (36, 23, D) a wind drake corpse (36, 25, D) a +1 antimagic quarterstaff (37, 0, D) a +3 rapier of freezing (unseen) (37, 1, D) a staff of fire (unseen) (37, 8, D) a +2 battleaxe of freezing (still there?) a +1 battleaxe of freezing (still there?) an ice dragon corpse (still there?) a frost giant corpse (still there?) (37, 9, D) the +1 great sword "Vayxeaf" {flame, Str+3} Str+3: It affects your strength (+3). (37, 15, D) a book of Contraptions (37, 24, D) a +2 broad axe of flaming (38, 0, D) the +7 captain's cutlass {speed, disarm} (unseen) (38, 1, D) a ring of poison resistance (38, 15, D) a staff of air (unseen) (38, 18, D) a +0 robe (38, 23, D) a wind drake corpse (38, 25, D) a wind drake corpse (39, 0, D) the ring of Adoeraj {rPois Str+2 Int+9 Stlth-} [ring of intelligence] rPois: It protects you from poison. Str+2: It affects your strength (+2). Int+9: It affects your intelligence (+9). Stlth-: It makes you less stealthy. (39, 1, D) a +6 ring of strength (39, 15, D) a ring of wizardry (40, 1, D) a Necronomicon (40, 15, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. Trog disapproves of the use of such an item. (unseen) (41, 0, D) a +1 chain mail of poison resistance (41, 15, D) a +0 scimitar of flaming (unseen) (42, 0, D) a ring of wizardry (42, 1, D) an amulet of magic regeneration (42, 15, D) a Fen Folio (43, 15, D) 4 potions of haste (49, 1, D) a staff of conjuration (49, 24, D) the +9 scimitar "Soemyu" {venom, +Blink rCorr Int+2} +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (49, 36, D) a staff of conjuration (49, 40, D) a +1 trident of venom a +0 leather armour a merfolk skeleton (49, 42, D) a +0 trident (50, 0, D) a +0 troll leather armour (50, 1, D) a +2 trident of venom (unseen) (50, 12, D) a +2 antimagic double sword (50, 13, D) the staff of Yful {Int-5 Stlth+ Summ Forge Earth} [staff of earth] Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. Summ: It increases the power of your Summonings spells. Forge: It increases the power of your Forgecraft spells. Earth: It increases the power of your Earth spells. Trog disapproves of the use of such an item. (50, 24, D) a book of Callings (50, 25, D) a ring of flight (50, 33, D) a water nymph skeleton (50, 37, D) a +2 leather armour of willpower (51, 0, D) a book of the Wilderness (51, 1, D) a +1 hand axe of venom (unseen) (51, 3, D) a ball python skeleton an adder skeleton (51, 6, D) a +0 halberd a +0 robe (51, 13, D) the Compendium of the Limned Mesa Spells Type Level a - Petrify Alchemy/Earth 4 b - Starburst Conjuration/Fire 6 c - Permafrost Eruption Ice/Earth 6 Trog disapproves of the use of such an item. (51, 16, D) a staff of conjuration (unseen) (51, 18, D) a staff of alchemy (51, 25, D) a staff of alchemy (51, 41, D) a +0 spear a +0 leather armour a +0 rapier a +0 robe a +0 trident a merfolk skeleton a merfolk skeleton (51, 42, D) a +0 trident a +2 robe of willpower a +2 vampiric spear a +0 leather armour (51, 43, D) a sea snake skeleton a harpy skeleton (51, 44, D) a +8 antimagic bardiche a +2 war axe (52, 0, D) the +7 quarterstaff of Propriety {heavy, rF- rC++ rN++} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rN++: It greatly protects you from negative energy. (52, 2, D) a +0 halberd (52, 6, D) a guardian serpent skeleton (52, 7, D) a +3 partisan of flaming (52, 8, D) a +1 heavy halberd (52, 13, D) Dispater's Codex of the Crater Spells Type Level a - Brom's Barrelling Boulder Conjuration/Earth 4 b - Magnavolt Earth/Air 7 c - Lehudib's Crystal Spear Conjuration/Earth 8 Trog disapproves of the use of such an item. (52, 24, D) a staff of cold (52, 25, D) a +4 giant spiked club (52, 26, D) a +0 spear a merfolk skeleton (52, 27, D) a +0 spear a +0 leather armour a merfolk skeleton (53, 0, D) a +2 mace of protection (unseen) (53, 1, D) a staff of alchemy (unseen) (53, 3, D) a +0 trident a naga skeleton (53, 13, D) a +2 flail of draining (53, 15, D) a +5 ring of evasion the +6 battleaxe of Tekhus {spect, rElec Int+2} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). a +3 heavy war axe the +6 shillelagh "Devastator" {shatter} (53, 26, D) a +6 ring of intelligence (53, 27, D) 4 large rocks (53, 28, D) a +4 trident of holy wrath a +2 robe of willpower a +0 spear a +0 leather armour (53, 29, D) a +0 trident (53, 30, D) a +0 trident of protection a +0 robe (53, 32, D) a +2 battleaxe (53, 36, D) a book of Metalworking (53, 39, D) a +0 spear a +0 leather armour (53, 40, D) a +2 spear of venom a +0 leather armour a merfolk skeleton (54, 0, D) a +0 spear of venom (unseen) (54, 1, D) a staff of air (unseen) (54, 2, D) a +1 heavy scimitar (still there?) a +0 robe (still there?) a +0 halberd (still there?) a naga skeleton (still there?) a naga skeleton (still there?) (54, 15, D) 7 potions of magic (54, 24, D) a staff of conjuration (unseen) (54, 25, D) a staff of air (54, 29, D) a +1 trident of protection (still there?) a +0 robe (still there?) (54, 36, D) a scarab talisman (55, 0, D) a +4 rapier of electrocution (unseen) (55, 1, D) a +3 hand axe of electrocution (still there?) an adder skeleton (still there?) (55, 12, D) a Trismegistus Codex (55, 24, D) a staff of death (unseen) (60, 36, D) a staff of conjuration (60, 37, D) a book of Weapons (60, 43, D) a +2 great sword of flaming (still there?) a +0 great sword of flaming (still there?) a fire giant skeleton (still there?) (60, 44, D) a +0 heavy demon whip a +0 chain mail a +2 great sword of flaming a +0 great mace a +0 plate armour a human skeleton a fire giant skeleton a human skeleton (61, 0, D) a ring of fire (61, 10, D) a +0 club an orc corpse (skeletalised by now) (61, 11, D) a +0 falchion a +0 leather armour an orc corpse (skeletalised by now) (61, 38, D) the amulet "Gory" {Acrobat rPois} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rPois: It protects you from poison. a ring of poison resistance (61, 43, D) a +1 great sword of flaming a +0 chain mail a fire giant skeleton (61, 44, D) a +5 battleaxe of flaming a +5 long sword of flaming (62, 0, D) a +5 mace of holy wrath (62, 2, D) a +6 ring of intelligence a +6 ring of dexterity (62, 10, D) a +0 dagger a +0 robe (62, 17, D) the +2 battleaxe "Qikhueko" {speed, Will+ Int+4} Will+: It increases your willpower. Int+4: It affects your intelligence (+4). (62, 26, D) a book of Necromancy (62, 27, D) the Atlas of the Bloodied Burn Spells Type Level a - Animate Dead Necromancy 4 b - Starburst Conjuration/Fire 6 c - Death Channel Necromancy 6 Trog disapproves of the use of such an item. (62, 36, D) a +3 leather armour of poison resistance (63, 0, D) a +2 quick blade of protection (63, 10, D) a +0 dagger a +0 robe (63, 16, D) +0 ice dragon scales (63, 17, D) a +1 chain mail of cold resistance (63, 23, D) a +5 executioner's axe (63, 26, D) a +9 plate armour of ponderousness (63, 27, D) the Anthology of the Salamander Spells Type Level a - Iskenderun's Battlesphere Conjuration/Forgecraft 4 b - Bombard Conjuration/Earth 6 c - Spellspark Servitor Conjuration/Forgecraft 7 Trog disapproves of the use of such an item. (63, 31, D) a hell hound corpse (skeletalised by now) (63, 37, D) a +3 leather armour of poison resistance (64, 16, D) a ring of wizardry (64, 17, D) a +0 heavy long sword (unseen) (64, 26, D) the +10 partisan of the Depths {freeze, rF- rN+ Str+2 Dex+4} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). (64, 27, D) a +1 ring mail of positive energy (65, 26, D) Osenowum's Notes on Gusts and the Snowflakes Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Static Discharge Conjuration/Air 2 c - Frozen Ramparts Ice 3 Trog disapproves of the use of such an item. (67, 0, D) a staff of conjuration (67, 2, D) a +0 dagger a +0 robe (68, 0, D) a +1 spectral quarterstaff (69, 0, D) a staff of conjuration (69, 36, D) a Compendium of Siegecraft (69, 39, D) a ring of magical power (70, 9, D) a +4 heavy spear (70, 36, D) the staff of Dismemberment {Dex+4 Earth} [staff of earth] Dex+4: It affects your dexterity (+4). Earth: It increases the power of your Earth spells. Trog disapproves of the use of such an item. (71, 16, D) a +0 quarterstaff of pain (71, 17, D) a +0 spectral quarterstaff (71, 26, D) Podio's Atlas of the Jinx Spells Type Level a - Jinxbite Hexes 2 b - Confusing Touch Hexes 3 c - Metabolic Englaciation Hexes/Ice 5 d - Discord Hexes 8 Trog disapproves of the use of such an item. (71, 27, D) a +2 chain mail of fire resistance (71, 28, D) a +0 battleaxe (71, 40, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (71, 41, D) a +2 antimagic spear a spriggan corpse (skeletalised by now) (71, 42, D) a +0 short sword a +0 robe a +0 buckler (71, 43, D) a +6 antimagic quarterstaff (72, 9, D) a book of Necromancy (72, 16, D) a +0 quarterstaff of pain (72, 17, D) a ring of wizardry (72, 19, D) a +1 vampiric spear (72, 20, D) a +0 mace a +0 barding a naga skeleton (72, 23, D) the +7 lajatang of Faazu {heavy, *Rage rN+ Str+4} *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. Str+4: It affects your strength (+4). (72, 26, D) the +0 pair of gloves of the Miller {rN+ Str-5 Dex+3} rN+: It protects you from negative energy. Str-5: It affects your strength (-5). Dex+3: It affects your dexterity (+3). (72, 27, D) a staff of air (72, 29, D) a +0 scimitar of protection (72, 31, D) a water moccasin corpse (skeletalised by now) (72, 41, D) a +0 spear a +0 buckler (72, 42, D) a +1 antimagic executioner's axe (72, 43, D) a +0 dagger a +0 robe (73, 16, D) the staff "Pausawn" {rN+ Summ Necro Air} [staff of death] rN+: It protects you from negative energy. Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. Trog disapproves of the use of such an item. (73, 17, D) a Grand Grimoire (73, 31, D) a water moccasin corpse (skeletalised by now) (73, 36, D) a +4 ring mail of fire resistance (73, 37, D) a +1 heavy trident (73, 40, D) a black bear corpse (skeletalised by now)