Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 9, D) a +0 animal skin a +0 hand axe (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) a storm talisman (35, 15, D) a +1 robe of fire resistance (35, 29, D) a +3 triple sword of distortion (unseen) (36, 0, D) a staff of alchemy (36, 1, D) a +3 leather armour of positive energy (36, 3, D) a +0 dagger a +0 robe (36, 14, D) a +1 dagger of draining (36, 15, D) a ring of see invisible a +4 ring of slaying (36, 29, D) a scroll of brand weapon (37, 1, D) the +0 battleaxe of No Interval {flame, Dex+7 Stlth+} Dex+7: It affects your dexterity (+7). Stlth+: It makes you more stealthy. (unseen) (37, 14, D) a +6 ring of intelligence (37, 15, D) a +1 shortbow of flaming (37, 29, D) a +3 scale mail of positive energy (unseen) (38, 0, D) a +3 hand axe of distortion (38, 1, D) the +4 quarterstaff "Liokhlute" {heavy, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. (unseen) (38, 14, D) a ring of fire (38, 20, D) a wyvern skeleton (38, 21, D) a swamp drake skeleton a death drake skeleton a death drake skeleton (38, 29, D) a +3 whip of venom (unseen) (39, 1, D) a +1 sling of freezing (39, 3, D) a +5 ring of evasion (39, 8, D) a +4 executioner's axe a +4 heavy war axe (39, 14, D) the ring "Hiqio" {*Slow rC+ rN+ rCorr MP+7 Dex-3} [ring of protection from cold] *Slow: It may slow you when you take damage. rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. MP+7: It affects your magic capacity (+7). Dex-3: It affects your dexterity (-3). (39, 15, D) a ring of magical power (39, 20, D) a swamp drake skeleton (39, 21, D) an ice dragon skeleton a death drake skeleton (39, 22, D) the +14 dagger of Might {flame, Fly rN+ Dex+2} Fly: It grants you flight. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). a +1 heavy demon trident (39, 29, D) the staff "Buuts" {rElec Int+6 Air} [staff of air] rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). Air: It increases the power of your Air spells. Trog disapproves of the use of such an item. (unseen) (39, 33, D) a tarantella corpse (39, 36, D) a +5 lajatang of flaming (40, 0, D) a staff of death (unseen) (40, 1, D) Sif Muna's Anthology of Electric Toxicants Spells Type Level a - Leda's Liquefaction Alchemy/Earth 4 b - Olgreb's Toxic Radiance Alchemy 4 c - Cigotuvi's Putrefaction Necromancy/Air 4 d - Freezing Cloud Conjuration/Ice/Air 5 Trog disapproves of the use of such an item. (unseen) (40, 4, D) a +3 dagger of freezing (still there?) a +0 robe (still there?) (40, 15, D) the Almanac of the Sphinx Spells Type Level a - Cause Fear Hexes 4 b - Enfeeble Hexes 7 Trog disapproves of the use of such an item. (unseen) (40, 20, D) a swamp drake skeleton (40, 22, D) a swamp drake skeleton (40, 29, D) a +2 chain mail of positive energy (unseen) (40, 33, D) a hornet corpse (41, 0, D) a +1 sling of draining (unseen) (41, 1, D) a +2 short sword of venom (unseen) (41, 14, D) a +2 heavy sling (41, 15, D) a book of the Earth (41, 29, D) a +0 quarterstaff of draining (unseen) (42, 0, D) the +2 spear of Sodeug {freeze, *Rage rN+ Dex+5} *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). (unseen) (42, 1, D) the +5 scythe "Finisher" {speed, execute} (unseen) (42, 14, D) a +3 ring mail of willpower (42, 17, D) a +6 ring of strength a +6 ring of strength (42, 29, D) a +1 great sword of freezing (unseen) (43, 14, D) a staff of death (43, 15, D) a +1 scale mail of poison resistance (43, 29, D) a staff of fire (unseen) (49, 0, D) a Trismegistus Codex (49, 1, D) a ring of ice (49, 24, D) a +0 trident of protection (unseen) (49, 37, D) a staff of alchemy (50, 0, D) a +0 trident (50, 1, D) a ring of wizardry (50, 5, D) a +1 quarterstaff of speed 4 large rocks a merfolk skeleton a cyclops skeleton (50, 12, D) a +2 great sword of holy wrath (50, 13, D) a +1 plate armour of fire resistance (50, 24, D) a +1 leather armour of fire resistance (unseen) (50, 25, D) the +0 robe of Boteb {+Blink Fly Dex-3 Archmagi} +Blink: It lets you blink. Fly: It grants you flight. Dex-3: It affects your dexterity (-3). Archmagi: It increases the power of your magical spells. (50, 37, D) a +1 hand axe of venom (unseen) (51, 0, D) a +0 helmet of see invisible (51, 4, D) a +0 trident (51, 5, D) a +0 demon trident of electrocution a +0 robe a merfolk skeleton (51, 12, D) a book of Dreams (51, 13, D) a book of Weapons (51, 25, D) the +1 battleaxe of Ciadwek {elec, rN+} rN+: It protects you from negative energy. (51, 27, D) the ring "Ickito" {Wiz Dex+5 Stlth+} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. (51, 37, D) the Folio of Geometry and Stones Spells Type Level a - Sandblast Earth 1 b - Apportation Translocation 1 c - Brom's Barrelling Boulder Conjuration/Earth 4 d - Malign Gateway Summoning/Translocation 7 Trog disapproves of the use of such an item. (51, 41, D) a staff of death a +0 robe (51, 42, D) a +6 executioner's axe a +0 dagger a +0 robe a human corpse (skeletalised by now) (52, 0, D) a staff of death (52, 1, D) a +3 scale mail of willpower (52, 3, D) a +2 long sword of electrocution (52, 4, D) a +4 trident of distortion a +0 robe a merfolk skeleton (52, 5, D) a +1 vampiric spear a +0 leather armour a merfolk skeleton (52, 6, D) the +6 shillelagh "Devastator" {shatter} a +6 ring of intelligence 7 potions of magic (52, 7, D) a +1 war axe (52, 12, D) the +0 robe "Vizeudaz" {Stlth+} Stlth+: It makes you more stealthy. (52, 13, D) a staff of air (unseen) (52, 17, D) a staff of fire (52, 20, D) a +1 scimitar (52, 24, D) the +1 short sword of Devotion {freeze, rElec rPois Stlth-} rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth-: It makes you less stealthy. (52, 25, D) the +6 arbalest "Damnation" {damnation} (52, 32, D) a +1 antimagic battleaxe (52, 36, D) a +0 dagger (52, 37, D) the +7 falchion of Erremniti {vamp, rCorr} rCorr: It protects you from acid and corrosion. (52, 41, D) a +3 hand axe of venom a +0 robe an amulet of regeneration (53, 0, D) a staff of alchemy (53, 1, D) a staff of death (53, 4, D) a +2 trident of protection a +0 robe a merfolk skeleton (53, 5, D) a +2 spear of freezing a +0 leather armour a merfolk skeleton (53, 8, D) a +0 rapier a +0 robe a merfolk skeleton (53, 13, D) a +2 heavy longbow (53, 24, D) a +2 kite shield of resistance (53, 25, D) a +2 quick blade of freezing (53, 37, D) a book of Battle (54, 0, D) a +0 trident (54, 5, D) a +1 spear of distortion a +0 leather armour a merfolk skeleton (54, 6, D) a +0 trident a +3 chain mail of cold resistance (54, 13, D) a +4 short sword of venom (54, 25, D) a +1 war axe of distortion (54, 36, D) a +0 glaive of freezing (55, 12, D) the ring "Laqith" {rElec rF- Will+++ Str-4 Dex+6} [ring of dexterity] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Will+++: It greatly increases your willpower. Str-4: It affects your strength (-4). Dex+6: It affects your dexterity (+6). (55, 24, D) a staff of death (unseen) (59, 36, D) a +7 shortbow (60, 36, D) a book of the Grave (60, 37, D) a staff of fire (60, 44, D) a hell hog corpse (skeletalised by now) (61, 0, D) the staff of the Ant {rElec rN+ Str+3 SInv Forge Air} [staff of air] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). SInv: It lets you see invisible. Forge: It increases the power of your Forgecraft spells. Air: It increases the power of your Air spells. Trog disapproves of the use of such an item. (61, 16, D) a +3 trident of venom (unseen) (61, 21, D) a +0 long sword a +0 ring mail a human corpse (skeletalised by now) (61, 36, D) a +3 shortbow of electrocution (61, 42, D) a hell hog corpse (skeletalised by now) (61, 43, D) a +6 antimagic glaive a +1 great sword of flaming a +1 great sword of flaming a +0 plate armour a +1 great sword of flaming a fire giant corpse (skeletalised by now) (62, 0, D) a staff of conjuration (62, 1, D) a book of the Wilderness (62, 9, D) a +1 chain mail of positive energy (62, 16, D) the wellspring talisman of Immorality {Stlth+} [wellspring talisman] Stlth+: It makes you more stealthy. (unseen) (62, 17, D) a +5 mace of draining (unseen) (62, 22, D) a +0 flail a +0 leather armour (62, 26, D) a staff of conjuration (62, 27, D) a +6 ring of dexterity a +6 ring of intelligence a +6 ring of dexterity (62, 36, D) a wellspring talisman (62, 37, D) a +2 spectral quarterstaff (62, 43, D) a +1 great sword of flaming (still there?) a +1 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) a fire giant corpse (skeletalised by now) (still there?) (63, 8, D) an amulet of magic regeneration (63, 12, D) a shapeshifter corpse (skeletalised by now) (63, 16, D) a staff of cold (63, 21, D) a +0 great mace a +0 plate armour a human corpse (skeletalised by now) (63, 22, D) a +2 heavy battleaxe a +0 dire flail a +0 ring mail a human corpse (skeletalised by now) (63, 26, D) a +1 heavy arbalest (63, 27, D) a +0 battleaxe of electrocution (63, 33, D) a +3 war axe (63, 36, D) a +2 ring mail of cold resistance (64, 17, D) a +4 scale mail of poison resistance (64, 21, D) a +0 scale mail (64, 22, D) a +3 war axe of flaming (still there?) a +0 plate armour (still there?) a +0 tower shield (still there?) (64, 26, D) a +2 heavy mace (68, 0, D) the Discourse on Despair and the Birds Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Forge Lightning Spire Air/Forgecraft 4 Trog disapproves of the use of such an item. (68, 3, D) a +0 dagger a +0 robe (68, 36, D) a +6 ring of dexterity (69, 0, D) a staff of earth (69, 36, D) a +6 ring of strength (70, 9, D) the inkwell talisman "Natsosat" {Harm rN+ Will- Slay+5} [inkwell talisman] Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. Will-: It decreases your willpower. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (70, 20, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (70, 37, D) a +8 giant spiked club (70, 38, D) a +0 shortbow (70, 39, D) 3 large rocks a cyclops corpse (skeletalised by now) (70, 41, D) a +0 trident (71, 16, D) a book of the Moon (71, 26, D) the Elucidation of Spellsmithed Causimancy Spells Type Level a - Foxfire Conjuration/Fire 1 b - Flame Wave Conjuration/Fire 4 c - Forge Phalanx Beetle Forgecraft 6 d - Platinum Paragon Forgecraft 9 Trog disapproves of the use of such an item. (71, 27, D) the +4 ring mail of the Ancient Princes {Str+3} Str+3: It affects your strength (+3). (71, 36, D) a +1 dagger of venom (71, 37, D) a +2 robe of positive energy (71, 39, D) 5 large rocks (71, 40, D) a +0 trident of venom a merfolk corpse (skeletalised by now) (71, 41, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 43, D) a +4 executioner's axe a +4 antimagic battleaxe (72, 8, D) a +1 flail of draining (72, 16, D) a staff of death (72, 17, D) a staff of death (72, 19, D) a +0 short sword a +0 robe (72, 20, D) a +0 short sword of protection a +0 longbow a +0 leather armour (72, 26, D) a +7 bardiche of venom (72, 27, D) the Compendium of Gears and Iniquitous Magic Spells Type Level a - Kinetic Grapnel Forgecraft 1 b - Soul Splinter Necromancy 1 c - Sublimation of Blood Necromancy 2 Trog disapproves of the use of such an item. (72, 30, D) a shapeshifter corpse (skeletalised by now) (72, 32, D) an ugly thing corpse (skeletalised by now) (72, 36, D) the medusa talisman "Uwkeolus" {Dex+6} [medusa talisman] Dex+6: It affects your dexterity (+6). (unseen) (72, 37, D) a staff of fire (unseen) (73, 1, D) Ginwoxt's Compendium of Glowing Destiny Spells Type Level a - Slow Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Hellfire Mortar Fire/Earth/Forgecraft 7 Trog disapproves of the use of such an item. (unseen) (73, 2, D) a +0 trident (73, 16, D) a +3 mace of protection (73, 19, D) a +0 longbow a +0 dagger a +0 leather armour (73, 26, D) a staff of cold (73, 27, D) a +3 vampiric halberd (73, 36, D) a +1 whip of venom (unseen) (73, 37, D) the +9 longbow "Neclif" {elec, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (73, 38, D) a +0 orcbow a centaur corpse (skeletalised by now) (74, 2, D) a +0 trident (74, 38, D) a +0 shortbow a centaur corpse (skeletalised by now) (75, 1, D) a staff of conjuration