Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 9, D) a +6 ring of intelligence a +6 ring of dexterity (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (8, 9, D) a +0 animal skin a +0 hand axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) a blade talisman (still there?) the lupine talisman of the Evening {Rampage Str-3 Dex+3} (still there?) [lupine talisman] Rampage: It bestows one free step when moving towards enemies. Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). an inkwell talisman (still there?) a quill talisman (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 1, D) a scroll of acquirement (49, 24, D) a +2 dagger of venom (unseen) (49, 36, D) a +0 trident of flaming (unseen) (49, 37, D) the +5 dire flail of Gebad {pain, rElec Str+5 Stlth+} rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. (unseen) (50, 0, D) a staff of air (unseen) (50, 1, D) a sack of spiders (50, 12, D) a +3 leather armour of fire resistance (unseen) (50, 13, D) a +2 shortbow of flaming (50, 16, D) a troll skeleton (50, 24, D) a staff of alchemy (50, 36, D) the +3 mace of the Witching Puffin {flame, Fly} Fly: It grants you flight. (unseen) (50, 38, D) a +0 trident (50, 39, D) a +0 robe (still there?) a +6 trident of protection (still there?) a merfolk corpse (skeletalised by now) (still there?) (50, 41, D) a +0 spear a +6 plate armour of ponderousness a merfolk corpse (skeletalised by now) (50, 42, D) a +0 leather armour (50, 43, D) a +2 antimagic battleaxe (51, 0, D) a Compendium of Siegecraft (51, 1, D) a +1 flail of draining (unseen) (51, 6, D) a staff of death (unseen) (51, 12, D) a staff of air (unseen) (51, 15, D) a +0 giant club a +0 giant club (51, 17, D) 4 large rocks (51, 18, D) a +0 troll leather armour a troll skeleton (51, 24, D) a +4 dagger of speed (51, 36, D) a +0 leather armour (51, 37, D) a staff of air (51, 38, D) a +0 quarterstaff a +2 sling of draining (51, 41, D) 4 large rocks (52, 0, D) a +3 scale mail of willpower (unseen) (52, 1, D) the +1 robe of the Snallygaster {Rampage Dex+4 Archmagi} Rampage: It bestows one free step when moving towards enemies. Dex+4: It affects your dexterity (+4). Archmagi: It increases the power of your magical spells. (unseen) (52, 7, D) a +4 heavy broad axe (52, 8, D) a +4 heavy battleaxe (52, 12, D) a +0 halberd of flaming (52, 13, D) a book of the Dragon (52, 14, D) a +0 troll leather armour a troll skeleton (52, 16, D) 5 large rocks (52, 17, D) 5 large rocks a +0 giant club a +0 giant club (52, 18, D) a +4 antimagic war axe a +0 giant club a +0 giant club (52, 25, D) a +3 war axe of freezing (52, 36, D) a +1 scale mail of poison resistance (52, 37, D) a +0 spear a +0 longbow a +1 whip of electrocution (52, 38, D) a +0 trident a merfolk corpse (skeletalised by now) (52, 41, D) a +0 robe (still there?) a +1 trident of venom (still there?) a merfolk corpse (skeletalised by now) (still there?) (53, 0, D) a +2 orcbow of draining (unseen) (53, 1, D) a +2 heavy war axe (unseen) (53, 12, D) a +5 spear of venom (unseen) (53, 16, D) a +0 dire flail a +0 giant club (53, 17, D) a +0 great sword of flaming (unseen) (53, 18, D) a +3 battleaxe of freezing a frost giant skeleton (53, 24, D) a Compendium of Siegecraft (53, 26, D) a +4 ring of slaying (53, 30, D) the +6 shillelagh "Devastator" {shatter} (53, 31, D) a +2 war axe of flaming a +4 heavy war axe (53, 36, D) the +2 cloak of Space {*Corrode rN+ Int+4} *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). (53, 38, D) a +0 robe the +7 rapier of the Ten Friends {flame, Str+4} Str+4: It affects your strength (+4). (54, 0, D) a phantom mirror (54, 1, D) a ring of ice (54, 12, D) a staff of death (unseen) (54, 13, D) the lupine talisman "Dirghisio" {+Blink rF+ rN+++ Dex-2} [lupine talisman] +Blink: It lets you blink. rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. Dex-2: It affects your dexterity (-2). (unseen) (54, 17, D) a +2 war axe of flaming (54, 25, D) a +2 partisan of protection (54, 36, D) a +2 vampiric rapier (55, 0, D) the Spellbook of Absolutism Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Flame Wave Conjuration/Fire 4 c - Fireball Conjuration/Fire 5 Trog disapproves of the use of such an item. (unseen) (55, 1, D) a staff of air (unseen) (55, 12, D) the staff "Pierchao" {rElec Dex+3 Air} [staff of air] rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). Air: It increases the power of your Air spells. Trog disapproves of the use of such an item. (unseen) (55, 13, D) a +2 flail of draining (unseen) (55, 24, D) a Fen Folio (59, 36, D) a +2 scale mail of willpower (59, 37, D) a Grand Grimoire (60, 36, D) a +4 dagger of venom (60, 37, D) a book of Blood (61, 0, D) a staff of earth (61, 8, D) a +2 demon whip of electrocution (61, 16, D) the +2 falchion of the Loving Gods {pain, rF+++ rN++ Dex-5 SInv} rF+++: It renders you almost immune to fire. rN++: It greatly protects you from negative energy. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. (unseen) (61, 26, D) a book of Burglary (61, 36, D) a +0 heavy halberd (61, 37, D) a +4 battleaxe of venom (61, 41, D) the +6 triple sword "Fijytoy" {flame, rElec Str+5 Dex-3} rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Dex-3: It affects your dexterity (-3). (62, 0, D) a fortress talisman (62, 1, D) a book of Beasts (62, 8, D) the staff of Pride {rC+ Str+2 Stlth+ Ice} [staff of cold] rC+: It protects you from cold. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. Trog disapproves of the use of such an item. (62, 9, D) a book of the Moon (62, 16, D) a +1 trident of venom (unseen) (62, 17, D) Sif Muna's Quarto of the Discharge Spells Type Level a - Mercury Arrow Conjuration/Alchemy 2 b - Rending Blade Conjuration/Forgecraft 4 c - Irradiate Conjuration/Alchemy 5 d - Fire Storm Conjuration/Fire 9 Trog disapproves of the use of such an item. (unseen) (62, 19, D) a +0 club a draconian corpse (skeletalised by now) (62, 26, D) a +5 longbow of freezing (62, 27, D) a +1 halberd of venom (62, 36, D) a staff of air (unseen) (62, 37, D) a book of Death (63, 0, D) the staff of Hapallys {rC+ Hexes Ice} [staff of cold] rC+: It protects you from cold. Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. Trog disapproves of the use of such an item. (63, 16, D) a staff of fire (63, 17, D) a book of the Dragon (63, 19, D) a +0 flail a +0 whip a red draconian corpse (skeletalised by now) (63, 20, D) a +0 short sword (63, 27, D) a staff of fire (unseen) (63, 33, D) a +6 heavy glaive (63, 36, D) a staff of conjuration (unseen) (63, 37, D) a staff of conjuration (unseen) (64, 17, D) a +5 flail of protection (64, 18, D) a +0 hand axe a draconian corpse (skeletalised by now) (64, 19, D) a +0 long sword a +0 club a red draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (64, 26, D) a +2 halberd of distortion (64, 27, D) a +3 scale mail of cold resistance (65, 16, D) an amulet of faith (69, 0, D) a staff of alchemy (69, 36, D) an amulet of the acrobat (70, 8, D) a +3 leather armour of cold resistance (70, 9, D) a book of the Warp (70, 36, D) a staff of alchemy (70, 37, D) a +0 great sword of holy wrath (71, 16, D) a +4 heavy hand axe (71, 17, D) the +5 longbow of the Eel {freeze, rC+++ Dex+5} rC+++: It renders you almost immune to cold. Dex+5: It affects your dexterity (+5). (unseen) (71, 18, D) a +0 flail (71, 22, D) a +0 short sword a +0 plate armour an orc corpse (skeletalised by now) (71, 26, D) a staff of death (71, 27, D) a +3 triple sword of protection (71, 36, D) a book of Armaments (71, 37, D) the Collected Works on Rime Spells Type Level a - Freezing Cloud Conjuration/Ice/Air 5 b - Permafrost Eruption Ice/Earth 6 c - Polar Vortex Ice 9 Trog disapproves of the use of such an item. (71, 43, D) the +5 executioner's axe of Trog's Respect {flame, *Corrode rElec rPois Dex+3} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (72, 8, D) an amulet of faith (72, 16, D) a +5 mace of protection (72, 18, D) a +0 hand axe a +0 chain mail an orc corpse (skeletalised by now) (72, 20, D) a +0 dagger a +0 robe (72, 23, D) the +2 battleaxe of the Cassowary {antimagic, *Rage rN+ rCorr} *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (72, 26, D) Sif Muna's Commentary on Shining Firn Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Rimeblight Ice/Necromancy 7 Trog disapproves of the use of such an item. (72, 27, D) a book of Cantrips (72, 33, D) a +2 battleaxe of flaming (72, 37, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. (73, 17, D) a fortress talisman (73, 20, D) a +0 short sword a +0 orcbow of freezing a +0 chain mail (73, 26, D) a +1 rapier of venom (73, 27, D) a +2 heavy great mace (73, 36, D) the +8 long sword of the Boar {heavy, Str+2 SInv} Str+2: It affects your strength (+2). SInv: It lets you see invisible. (unseen) (73, 37, D) +2 ice dragon scales (unseen) (74, 20, D) a +0 halberd a +0 plate armour (75, 1, D) a +1 orcbow of freezing (unseen)