Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (7, 9, D) a +0 animal skin a +0 hand axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) the wellspring talisman "Pautegh" {Will+ Int+2 SInv} (still there?) [wellspring talisman] Will+: It increases your willpower. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. a spider talisman (still there?) a serpent talisman (still there?) a blade talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (10, 7, D) a +6 ring of intelligence a +6 ring of dexterity (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 12, D) a +1 ring mail of poison resistance (unseen) (49, 37, D) a book of Battle (50, 12, D) a staff of cold (unseen) (50, 13, D) a staff of earth (unseen) (50, 18, D) a wind drake corpse (50, 24, D) a book of the Warp (50, 25, D) the Almanac of the Jaunt and the Ossuary Spells Type Level a - Soul Splinter Necromancy 1 b - Cigotuvi's Putrefaction Necromancy/Air 4 c - Summon Forest Summoning/Translocation 5 Trog disapproves of the use of such an item. (unseen) (50, 36, D) a +1 vampiric spear (50, 37, D) the staff "Tyeg" {rPois Dex+6 Alch} [staff of alchemy] rPois: It protects you from poison. Dex+6: It affects your dexterity (+6). Alch: It increases the power of your Alchemy spells. Trog disapproves of the use of such an item. (50, 43, D) a +0 war axe a +0 chain mail a +0 tower shield a +0 war axe a +0 plate armour a human corpse (skeletalised by now) a human corpse (skeletalised by now) (50, 44, D) a +0 war axe a +0 chain mail (51, 12, D) Iquesarch's Almanac of the Mechanical Congregation Spells Type Level a - Forge Lightning Spire Air/Forgecraft 4 b - Fortress Blast Forgecraft 6 c - Sphinx Sisters Hexes/Summoning 7 Trog disapproves of the use of such an item. (unseen) (51, 13, D) 4 scrolls of enchant armour (51, 18, D) a titan corpse (51, 19, D) a +0 robe a spriggan corpse (51, 24, D) a book of Chaos (51, 25, D) a book of the Fortress (51, 36, D) a +2 leather armour of fire resistance (51, 37, D) a ring of ice (51, 40, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (51, 43, D) a +1 great mace of protection a +0 chain mail a +0 great sword a +0 plate armour a +2 great mace a +0 plate armour (51, 44, D) the +4 executioner's axe "Icoipias" {flame, Dex+2} Dex+2: It affects your dexterity (+2). a +4 battleaxe of flaming (52, 12, D) the +3 leather armour "Kakluah" {Int+4} Int+4: It affects your intelligence (+4). (unseen) (52, 13, D) Soqauzah's Precepts of the Alpine Zephyr Spells Type Level a - Shock Conjuration/Air 1 b - Freeze Ice 1 c - Mephitic Cloud Conjuration/Alchemy/Air 3 d - Magnavolt Earth/Air 7 Trog disapproves of the use of such an item. (unseen) (52, 17, D) a wind drake corpse (52, 19, D) a +4 broad axe of flaming a wind drake corpse (52, 20, D) a wind drake corpse (52, 24, D) the medusa talisman "Leosaes" {rF+} [medusa talisman] rF+: It protects you from fire. (52, 25, D) Sif Muna's Spellbook of Injurious Adjuration Spells Type Level a - Foxfire Conjuration/Fire 1 b - Call Imp Summoning 2 c - Brom's Barrelling Boulder Conjuration/Earth 4 d - Fireball Conjuration/Fire 5 Trog disapproves of the use of such an item. (52, 31, D) a +2 executioner's axe a +0 trident (52, 37, D) a +7 heavy shortbow (52, 42, D) a +0 great mace a +0 chain mail (52, 43, D) a +0 plate armour a +0 arbalest an amulet of the acrobat a human corpse (skeletalised by now) (52, 44, D) a +0 great sword a +0 chain mail a human corpse (skeletalised by now) (53, 12, D) a scroll of brand weapon (53, 13, D) a +5 ring of evasion (53, 18, D) a +0 robe (53, 24, D) a book of Metalworking (53, 37, D) a book of Party Tricks (54, 12, D) a +3 chain mail of cold resistance (unseen) (54, 13, D) a +5 mace of protection (unseen) (54, 24, D) a staff of fire (unseen) (54, 25, D) a +4 sling of flaming (unseen) (54, 36, D) a +0 whip of draining (unseen) (55, 12, D) a staff of death (unseen) (55, 13, D) an amulet of regeneration (55, 24, D) a +3 leather armour of willpower (unseen) (58, 39, D) an amulet of faith (59, 36, D) a +2 morningstar of protection (60, 42, D) a +0 great sword of flaming (unseen) (60, 43, D) a +2 great sword of flaming (unseen) (61, 0, D) a book of Conjurations (61, 4, D) a swamp drake corpse (skeletalised by now) (61, 10, D) a +1 trident of protection a merfolk corpse (skeletalised by now) (61, 11, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 16, D) a +6 ring of strength (61, 26, D) a +1 heavy flail (unseen) (61, 30, D) a +0 dagger a +0 robe (61, 36, D) a +2 heavy war axe (61, 42, D) a +1 great sword of flaming (61, 43, D) a +4 lajatang of flaming a +4 heavy broad axe a hell hog skeleton (62, 0, D) the +11 great sword of the Tomato {vamp, Str-3 Int+7} Str-3: It affects your strength (-3). Int+7: It affects your intelligence (+7). (62, 1, D) the +1 steam dragon scales "Deudynyung" {Dex+6} Dex+6: It affects your dexterity (+6). (62, 8, D) a +3 short sword of electrocution (62, 9, D) a +0 trident a +1 vampiric glaive (62, 17, D) a ring of magical power (62, 21, D) a water moccasin corpse (skeletalised by now) (62, 26, D) a dragon-coil talisman (62, 27, D) the +9 whip of Ambiguity {flame, +Blink Int+5} +Blink: It lets you blink. Int+5: It affects your intelligence (+5). (unseen) (62, 30, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a human corpse (skeletalised by now) (62, 32, D) a +0 arbalest (62, 36, D) a +3 ring mail of fire resistance (62, 44, D) a +1 great sword of flaming (unseen) (63, 0, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. (63, 4, D) a swamp drake corpse (skeletalised by now) (63, 8, D) a staff of air (unseen) (63, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 17, D) a staff of earth (63, 20, D) a +0 glaive a +0 robe a naga corpse (skeletalised by now) (63, 21, D) a ball python corpse (skeletalised by now) an adder corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (63, 22, D) a +2 battleaxe (63, 26, D) a +3 plate armour of willpower (63, 27, D) a +3 heavy flail (63, 32, D) a +1 great mace a +0 chain mail a +0 great mace a +0 plate armour a human corpse (skeletalised by now) (63, 33, D) a +2 heavy executioner's axe (63, 36, D) the staff "Pidianua" {rF++ Int+2 Fire} [staff of fire] rF++: It greatly protects you from fire. Int+2: It affects your intelligence (+2). Fire: It increases the power of your Fire spells. Trog disapproves of the use of such an item. (64, 26, D) a book of Maladies (64, 27, D) the staff of Cuhufu {rPois Dex+6 Alch} [staff of alchemy] rPois: It protects you from poison. Dex+6: It affects your dexterity (+6). Alch: It increases the power of your Alchemy spells. Trog disapproves of the use of such an item. (unseen) (64, 31, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (64, 32, D) a +0 war axe a +0 plate armour a human corpse (skeletalised by now) (65, 26, D) a staff of fire (unseen) (67, 0, D) a staff of earth (68, 0, D) a +2 ring mail of positive energy (68, 1, D) a +0 trident a merfolk skeleton (69, 0, D) the Folio of the Land of Plenty Spells Type Level a - Scorch Fire 2 b - Passwall Earth 3 c - Forge Monarch Bomb Fire/Forgecraft 6 Trog disapproves of the use of such an item. (unseen) (69, 2, D) a +0 trident (69, 3, D) a +0 trident a throwing net a merfolk skeleton (69, 36, D) a staff of cold (70, 8, D) the +11 mace "Veaqirinak" {freeze, Fly} Fly: It grants you flight. (unseen) (70, 36, D) a +2 robe of resistance (70, 37, D) a staff of conjuration (71, 16, D) a book of the Fortress (71, 17, D) a +0 hand axe of electrocution (71, 21, D) 4 large rocks (71, 22, D) a +0 shortbow (71, 26, D) a staff of conjuration (71, 27, D) a lupine talisman (71, 39, D) the ring "Istain Gath" {rPois rF- rC+ Ice} [ring of ice] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. (71, 42, D) a hell hog corpse (skeletalised by now) (71, 43, D) a +6 heavy battleaxe (72, 8, D) a +6 ring of intelligence (72, 16, D) the staff of Fee Simple {rPois rF- Dex+6 Conj Earth} [staff of conjuration] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Dex+6: It affects your dexterity (+6). Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. Trog disapproves of the use of such an item. (72, 17, D) a +4 flail of protection (72, 20, D) a +0 trident (72, 26, D) a book of Contraptions (72, 27, D) a +2 rapier of venom (72, 36, D) a book of Frost (72, 37, D) a +5 short sword of flaming (72, 40, D) a +1 scimitar of flaming (unseen) (72, 42, D) a hell hog corpse (skeletalised by now) (73, 1, D) a staff of earth (73, 17, D) a +2 halberd of venom (73, 20, D) a +0 trident (73, 22, D) a +0 trident (73, 26, D) a staff of alchemy (73, 36, D) a +10 plate armour of ponderousness (unseen) (73, 37, D) a book of Sloth (74, 3, D) a +0 hand axe (75, 1, D) a +2 glaive of venom (75, 3, D) a +0 whip a +0 leather armour