Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (7, 9, D) a +0 animal skin a +0 hand axe (9, 2, D) a +6 ring of intelligence a +6 ring of dexterity (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman the wellspring talisman of Instinct {Rampage rC++ rN+ Will- Dex-5} [wellspring talisman] Rampage: It bestows one free step when moving towards enemies. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Will-: It decreases your willpower. Dex-5: It affects your dexterity (-5). a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +4 heavy trident (61, 5, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (61, 8, D) a book of the Wilderness (61, 11, D) a black bear corpse (skeletalised by now) (61, 16, D) a +0 scimitar of holy wrath (unseen) (62, 1, D) an amulet of the acrobat (62, 8, D) a +3 morningstar of protection (62, 9, D) a +1 plate armour of cold resistance (62, 11, D) a black bear corpse (skeletalised by now) (62, 16, D) a +4 ring of protection (62, 17, D) a staff of alchemy (unseen) (63, 4, D) a +0 rapier a +0 leather armour (63, 8, D) a +1 plate armour of willpower (63, 11, D) a +0 short sword a +0 robe (63, 16, D) a staff of alchemy (unseen) (63, 17, D) a +4 ring of slaying (64, 16, D) a staff of death (unseen) (64, 17, D) the +6 dagger of Gin and Tonic {flame, +Blink rCorr Int-4 Dex+5} +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). Dex+5: It affects your dexterity (+5). (unseen) (67, 3, D) a black bear corpse (skeletalised by now) (68, 0, D) a +1 spectral quarterstaff (68, 3, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (69, 0, D) a +5 spectral quarterstaff (70, 8, D) an Everburning Encyclopedia (70, 9, D) a staff of earth (unseen) (70, 10, D) a +3 trident (still there?) a +2 robe of cold resistance (still there?) (71, 8, D) the Volume of Ingenious Orogeny Spells Type Level a - Rending Blade Conjuration/Forgecraft 4 b - Alistair's Walking Alembic Alchemy/Forgecraft 5 c - Magnavolt Earth/Air 7 Trog disapproves of the use of such an item. (71, 11, D) a +4 mace a +0 robe (71, 16, D) a staff of earth (unseen) (71, 26, D) a +1 whip of draining (71, 27, D) a +1 spear of freezing (unseen) (72, 8, D) a staff of conjuration (unseen) (72, 9, D) a staff of air (unseen) (72, 16, D) a staff of fire (72, 17, D) a +3 mace of protection (72, 18, D) the +9 scimitar of the Siren {freeze, rElec rPois rC++ Str-2} rElec: It insulates you from electricity. rPois: It protects you from poison. rC++: It greatly protects you from cold. Str-2: It affects your strength (-2). (72, 32, D) the +3 scimitar "Dragon's Demise" {heavy, rPois Will+ Str-5 Stlth+} rPois: It protects you from poison. Will+: It increases your willpower. Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. (73, 16, D) a staff of fire (unseen) (73, 26, D) a +3 partisan of venom (unseen) (73, 27, D) a ring of magical power (75, 1, D) a book of Iron