Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (7, 9, D) a +0 animal skin a +0 hand axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 24, D) the ring "Nunuaful" {^Drain rC+++ Dex+4} [ring of protection from cold] ^Drain: It drains your maximum health when unequipped. rC+++: It renders you almost immune to cold. Dex+4: It affects your dexterity (+4). (49, 36, D) a +0 trident (49, 37, D) a staff of earth (unseen) (49, 39, D) a +0 halberd a +0 robe (50, 13, D) the staff "Nupoapn" {rN+ Necro Fire} [staff of death] rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. Trog disapproves of the use of such an item. (unseen) (50, 24, D) a There-And-Back Book (50, 25, D) a staff of conjuration (unseen) (50, 36, D) a +2 great sword of electrocution (unseen) (50, 38, D) the ring "Meda" {+Blink rF- rC+ rCorr Str+3 Int-5 Ice} [ring of ice] +Blink: It lets you blink. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). Ice: It increases the power of your Ice spells. (50, 43, D) a +4 long sword (still there?) a +0 robe (still there?) (51, 13, D) a manual of Shields (51, 24, D) the +5 longbow of the Dragonfly {elec, Int+2 Stlth+} Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (unseen) (51, 25, D) a +2 leather armour of fire resistance (unseen) (51, 36, D) a +3 morningstar of holy wrath (51, 37, D) a +0 heavy partisan (51, 43, D) a +2 flail of venom a +0 quarterstaff of speed a +0 robe a +1 dagger of protection a +0 robe a human corpse (skeletalised by now) (52, 13, D) a book of Minor Magic (52, 19, D) a jumping spider corpse (52, 20, D) a +4 broad axe (52, 24, D) a +1 dire flail of holy wrath (52, 25, D) a staff of death (52, 32, D) a +2 executioner's axe (52, 36, D) a staff of air (unseen) (53, 13, D) the ring "Fecvonal" {EV+5 Int+5} [ring of evasion] EV+5: It affects your evasion (+5). Int+5: It affects your intelligence (+5). (unseen) (53, 24, D) a +1 great mace of draining (unseen) (53, 25, D) a book of Party Tricks (53, 36, D) a +2 scale mail of poison resistance (unseen) (53, 37, D) an amulet of regeneration (54, 13, D) a phantom mirror (54, 24, D) a +5 falchion of venom (unseen) (54, 25, D) a +2 scale mail of fire resistance (unseen) (54, 36, D) a +0 short sword (55, 13, D) a +0 helmet of see invisible (59, 36, D) a +4 whip of distortion (unseen) (59, 42, D) a +0 short sword (still there?) a +2 sling of draining (still there?) a +0 plate armour (still there?) (60, 3, D) a +0 hand axe a draconian corpse (skeletalised by now) (60, 4, D) a +0 short sword a draconian corpse (skeletalised by now) (60, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (60, 36, D) a +0 flail (60, 37, D) a +0 executioner's axe of electrocution (60, 41, D) a +2 hand axe of electrocution (still there?) a +0 leather armour (still there?) (60, 42, D) a +4 war axe a +0 dagger a +0 robe (60, 43, D) a +0 giant club a +0 giant club an ogre corpse (skeletalised by now) (61, 0, D) the +3 rapier of Terror {heavy, ^Fragile Fly rCorr} ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (unseen) (61, 3, D) a +0 club a draconian corpse (skeletalised by now) (61, 8, D) a staff of cold (61, 11, D) a +0 trident (61, 16, D) a +1 longbow of flaming (unseen) (61, 26, D) a +2 spear of flaming (61, 37, D) the staff "Minotaur's Peril" {rElec rF+ Will+ Air} [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. Will+: It increases your willpower. Air: It increases the power of your Air spells. Trog disapproves of the use of such an item. (61, 41, D) a +0 arbalest a +0 giant club a kobold corpse (skeletalised by now) (62, 0, D) a +2 shortbow of electrocution (62, 1, D) the ring of Upny {^Drain rCorr AC+4 Int+6} [ring of protection] ^Drain: It drains your maximum health when unequipped. rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). Int+6: It affects your intelligence (+6). (62, 4, D) a +0 club a draconian corpse (skeletalised by now) (62, 8, D) a staff of cold (62, 9, D) a +3 falchion of holy wrath (62, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 16, D) a +5 dire flail of holy wrath (unseen) (62, 17, D) the +8 quarterstaff of Conformity {elec, rElec rPois Stlth+} rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth+: It makes you more stealthy. (unseen) (62, 21, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 22, D) a +0 flail of draining (still there?) an orc corpse (skeletalised by now) (still there?) (62, 26, D) a +3 rapier of freezing (62, 27, D) a +5 short sword of speed (62, 37, D) a +0 dagger of venom (unseen) (63, 0, D) a +2 heavy sling (unseen) (63, 12, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 16, D) a +2 dagger of venom (63, 17, D) a +0 flail a +2 arbalest of freezing an orc corpse (skeletalised by now) (63, 22, D) a +0 club a +0 leather armour a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 23, D) a +3 heavy scimitar (63, 26, D) a staff of air (63, 27, D) the +2 scale mail of the Blind Marksman {-Tele rN+ rCorr Dex+5} -Tele: It prevents most forms of teleportation. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). (63, 36, D) a staff of alchemy (unseen) (64, 16, D) a +0 falchion of flaming (unseen) (64, 21, D) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (64, 22, D) a +0 mace (64, 26, D) a +4 falchion of draining (64, 27, D) a +4 ring mail of cold resistance (65, 26, D) a +0 shortbow of electrocution (68, 0, D) the +4 spear "Yherorph" {speed, MP+4} MP+4: It affects your magic capacity (+4). (68, 2, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (69, 2, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (69, 36, D) the +9 glaive of the Enchanted Forest {spect, Will+ Int+4 Stlth+} Will+: It increases your willpower. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (unseen) (70, 12, D) a human corpse (skeletalised by now) (70, 36, D) a staff of air (71, 8, D) a staff of cold (71, 12, D) a human corpse (skeletalised by now) (71, 17, D) a +2 orcbow of electrocution (71, 27, D) a staff of death (unseen) (71, 36, D) a +4 vampiric dagger (71, 37, D) a +2 quick blade of venom (unseen) (72, 8, D) the +7 dagger "Nihizuij" {venom, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (72, 9, D) a +2 rapier of venom (72, 17, D) the staff of Ketiurhoi {rF+ Int+4 Fire} [staff of fire] rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Fire: It increases the power of your Fire spells. Trog disapproves of the use of such an item. (72, 22, D) a +3 great sword a +0 robe (72, 26, D) a staff of alchemy (72, 33, D) a +3 executioner's axe (72, 36, D) the +10 shortbow of Big Damage {drain, *Corrode rC+ SInv} *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. SInv: It lets you see invisible. (unseen) (72, 37, D) the staff "Fostruro" {rPois rC+ Dex+3 Conj} [staff of conjuration] rPois: It protects you from poison. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. Trog disapproves of the use of such an item. (unseen) (73, 1, D) a +6 ring of intelligence a +6 ring of dexterity (73, 17, D) the Exposition on Alchemy and Drafting Spells Type Level a - Olgreb's Toxic Radiance Alchemy 4 b - Splinterfrost Shell Ice/Forgecraft 7 c - Platinum Paragon Forgecraft 9 Trog disapproves of the use of such an item. (73, 27, D) My Sojourn through Swampland (73, 36, D) a +6 ring of strength (73, 37, D) a +4 morningstar of protection (unseen) (75, 1, D) a +2 battleaxe of venom