Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 9, D) a +0 animal skin a +0 hand axe (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (12, 8, D) a +6 ring of intelligence a +6 ring of dexterity (49, 36, D) a +0 hand axe (49, 37, D) an orb of mayhem (unseen) (50, 36, D) the death talisman "Gojipaof" {Harm Will+ Int-2} [talisman of death] Harm: It increases damage dealt and taken. Will+: It increases your willpower. Int-2: It affects your intelligence (-2). (unseen) (50, 37, D) a condenser vane (51, 36, D) the +2 robe of Hepliaklqana's Whim {rN+ Dex+4} rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (unseen) (51, 37, D) a ring of flight (52, 36, D) a +0 short sword (52, 37, D) a staff of alchemy (unseen) (53, 36, D) a +2 pair of gloves of dexterity (unseen) (53, 37, D) a staff of earth (unseen) (54, 36, D) a +0 short sword (54, 39, D) a +0 scimitar a +0 dagger a +0 cloak a green draconian corpse a red draconian corpse (55, 39, D) a +0 short sword of venom (still there?) a red draconian corpse (still there?) (55, 40, D) the +2 war axe of Pivun {heavy, rF++ rN+} rF++: It greatly protects you from fire. rN+: It protects you from negative energy. (55, 41, D) a +2 short sword of freezing (still there?) a +0 cloak (still there?) a yellow draconian corpse (still there?) (59, 36, D) the +0 chain mail of Nemelex Xobeh's Pride {rCorr} rCorr: It protects you from acid and corrosion. (unseen) (59, 37, D) a +4 falchion of holy wrath (unseen) (60, 36, D) the +7 morningstar "Vewaetzo" {venom, Will- Dex+5} Will-: It decreases your willpower. Dex+5: It affects your dexterity (+5). (60, 37, D) a +2 robe of willpower (60, 40, D) a bullfrog corpse (60, 41, D) a yak corpse a bullfrog corpse (61, 0, D) a ring of poison resistance (61, 4, D) a +0 club (61, 8, D) a staff of cold (61, 11, D) a +0 flail a +0 leather armour (61, 16, D) a +4 orcbow of flaming (unseen) (61, 26, D) the Quarto of the Vehement Evil Eye Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Conjure Ball Lightning Conjuration/Air 6 Trog disapproves of the use of such an item. (unseen) (61, 30, D) a +0 trident (61, 36, D) Rawn's Elucidation of the Horrible Entourage Spells Type Level a - Grave Claw Necromancy 2 b - Anguish Hexes/Necromancy 4 c - Cigotuvi's Putrefaction Necromancy/Air 4 d - Haunt Necromancy/Summoning 7 Trog disapproves of the use of such an item. (61, 37, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (61, 41, D) a +6 antimagic quick blade (62, 0, D) a staff of alchemy (62, 1, D) a book of Flames (62, 4, D) a +0 hand axe a +0 short sword (62, 8, D) the staff of Duuvetec {rF- rC+ Str+8 Int-4 Conj Ice} [staff of cold] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+8: It affects your strength (+8). Int-4: It affects your intelligence (-4). Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. Trog disapproves of the use of such an item. (62, 9, D) a +2 shortbow of freezing (62, 11, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 16, D) a book of Armaments (62, 17, D) a staff of air (unseen) (62, 20, D) a +0 war axe a +0 hand axe (62, 27, D) the +4 ring mail of the Crypt {rF+ Str+2 SInv} rF+: It protects you from fire. Str+2: It affects your strength (+2). SInv: It lets you see invisible. (62, 31, D) a +0 trident (62, 36, D) a ring of see invisible (62, 37, D) a +2 shortbow of flaming (unseen) (62, 42, D) a water moccasin corpse (63, 0, D) the +10 plate armour of Noon {^Contam Rampage Will+ Dex+7} ^Contam: It causes magical contamination when unequipped. Rampage: It bestows one free step when moving towards enemies. Will+: It increases your willpower. Dex+7: It affects your dexterity (+7). (63, 4, D) a +0 whip (63, 11, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (63, 16, D) Maxwell's Memoranda (63, 20, D) a +0 dagger a +0 leather armour a +0 war axe a +0 leather armour an orc corpse (skeletalised by now) (63, 21, D) a +3 battleaxe (63, 26, D) the Compendium of Sanguinary Superposition Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Vampiric Draining Necromancy 3 c - Dimensional Bullseye Hexes/Translocation 4 d - Death's Door Necromancy 9 Trog disapproves of the use of such an item. (63, 29, D) a +0 shortbow (63, 30, D) a wind drake corpse (skeletalised by now) (63, 31, D) 3 large rocks a cyclops skeleton (63, 32, D) a wind drake skeleton (63, 36, D) the ring "Xuludd" {rF+ rC- rCorr Str-5 SInv Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. (64, 16, D) a book of Minor Magic (64, 17, D) the +1 mace "Nemeekk" {chaos, Str-2 Int+7} Str-2: It affects your strength (-2). Int+7: It affects your intelligence (+7). (unseen) (64, 20, D) a +0 dagger a +0 leather armour a +0 dagger a +0 chain mail a +0 mace an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (64, 26, D) a Young Poisoner's Handbook (64, 27, D) a +0 dagger of venom (unseen) (64, 29, D) a +0 trident (64, 32, D) a +0 trident a merfolk corpse (skeletalised by now) (65, 26, D) a book of Movement (67, 0, D) a +5 partisan of venom (67, 4, D) an adder corpse (skeletalised by now) (67, 42, D) a +0 short sword a +0 robe (68, 0, D) a +2 morningstar of protection (68, 3, D) a water moccasin corpse (skeletalised by now) (68, 43, D) a +0 war axe of electrocution (69, 0, D) a +6 great sword of freezing (70, 8, D) a +2 leather armour of willpower (70, 12, D) a wolf corpse (skeletalised by now) (70, 13, D) a black bear corpse (skeletalised by now) (70, 36, D) a +5 short sword of venom (70, 37, D) a book of the Spheres (71, 8, D) a +1 ring mail of positive energy (71, 17, D) a book of Party Tricks (71, 26, D) the staff of Generosity {rF+ rCorr MP-4 Hexes Fire Earth} [staff of fire] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. MP-4: It affects your magic capacity (-4). Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. Trog disapproves of the use of such an item. (unseen) (71, 27, D) a +0 trident (still there?) a staff of air (still there?) a merfolk skeleton (still there?) (71, 28, D) a +0 orcbow (71, 36, D) a book of the Tundra (71, 37, D) a +0 long sword a +0 robe the +7 whip "Eviscerator" {flame, ^Fragile rF+ Int+3} ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (71, 43, D) a +2 antimagic executioner's axe (72, 8, D) a staff of death (72, 9, D) a +1 antimagic orcbow (72, 16, D) a +6 ring of strength (72, 27, D) a +3 vampiric great sword (72, 29, D) a +0 orcbow (72, 30, D) a wind drake skeleton (72, 36, D) a +6 ring of intelligence (72, 37, D) a staff of air (72, 39, D) a +0 long sword a +0 robe (73, 1, D) a staff of air (73, 16, D) a staff of fire (unseen) (73, 17, D) the +2 cloak of Xoxku {Harm ^Drain Fly rN+ rCorr} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (73, 21, D) a +0 dagger a +0 robe (73, 27, D) a +0 trident the Elucidation of Algid Ill Luck Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Hailstorm Conjuration/Ice 3 c - Inner Flame Hexes/Fire 3 d - Cause Fear Hexes 4 e - Rimeblight Ice/Necromancy 7 Trog disapproves of the use of such an item. (73, 28, D) a +0 trident a merfolk skeleton (73, 38, D) a +0 dagger a +0 robe (73, 39, D) a +0 shortbow a +0 short sword a +0 leather armour an elf corpse (skeletalised by now)