Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (9, 9, D) a +0 animal skin a +0 hand axe a +6 ring of intelligence a +6 ring of dexterity (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 14, D) Gaetti's Excursus on Foggy Algor Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Hailstorm Conjuration/Ice 3 c - Splinterfrost Shell Ice/Forgecraft 7 d - Ozocubu's Refrigeration Ice 7 Trog disapproves of the use of such an item. (unseen) (35, 15, D) a +1 hand axe of freezing (unseen) (36, 1, D) a book of Unlife (36, 14, D) an orb of energy (36, 15, D) the +0 broad axe of Heboh {protect, rN+} rN+: It protects you from negative energy. (unseen) (37, 0, D) the +4 ring mail of Zeuseema {Harm Dex+4} Harm: It increases damage dealt and taken. Dex+4: It affects your dexterity (+4). (unseen) (37, 1, D) the Catalogue of the Necropsy and the Discharge Spells Type Level a - Martyr's Knell Necromancy/Summoning 4 b - Freezing Cloud Conjuration/Ice/Air 5 c - Orb of Destruction Conjuration 7 Trog disapproves of the use of such an item. (unseen) (37, 14, D) a +5 heavy arbalest (unseen) (37, 15, D) a +3 scale mail of willpower (unseen) (38, 0, D) a +0 falchion of protection (unseen) (38, 1, D) a +0 halberd of venom (unseen) (38, 3, D) a +0 battleaxe a +0 chain mail an amulet of the acrobat 3 large rocks a human skeleton a stone giant skeleton (38, 4, D) a +1 great sword of electrocution (still there?) a +0 plate armour (still there?) an amulet of magic regeneration (still there?) 3 large rocks (still there?) a stone giant skeleton (still there?) (38, 5, D) a +0 battleaxe (still there?) a +0 plate armour (still there?) the amulet of Koale {Harm Will+ Regen+ Dex+3} (still there?) [amulet of regeneration] Harm: It increases damage dealt and taken. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). a +0 war axe (still there?) a +0 chain mail (still there?) a human skeleton (still there?) (38, 14, D) a +3 leather armour of fire resistance (unseen) (38, 15, D) a staff of death (unseen) (39, 0, D) a +6 spear of venom (39, 1, D) a staff of fire (39, 3, D) a shadow dragon skeleton (39, 4, D) a +3 antimagic broad axe a +2 antimagic broad axe (39, 5, D) a +0 war axe a +0 plate armour (39, 14, D) a +5 whip of flaming (unseen) (39, 15, D) the +3 demon whip of Doom {elec, ^Drain Will+ Dex+4 SInv} ^Drain: It drains your maximum health when unequipped. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (unseen) (39, 20, D) a +0 war axe (40, 0, D) the Spellbook of Non-Euclidean Austromancy Spells Type Level a - Shock Conjuration/Air 1 b - Lesser Beckoning Translocation 2 c - Volatile Blastmotes Fire/Translocation 3 d - Arcjolt Conjuration/Air 5 Trog disapproves of the use of such an item. (unseen) (40, 1, D) a +3 arbalest of freezing (40, 3, D) a +0 great mace a +0 plate armour a +1 war axe a +0 plate armour a +0 tower shield a human skeleton (40, 4, D) a +0 great mace a +0 chain mail a +0 great sword a +0 chain mail a human skeleton a human skeleton (40, 5, D) a +0 arbalest of freezing (still there?) 6 large rocks (still there?) a stone giant skeleton (still there?) (40, 14, D) an amulet of guardian spirit (40, 15, D) a staff of conjuration (unseen) (41, 0, D) the +7 sceptre of Torment {pain, torment} (unseen) (41, 14, D) a book of the Spheres (41, 15, D) the +2 sling of the Mouth {speed, rPois Str-5 Dex+6} rPois: It protects you from poison. Str-5: It affects your strength (-5). Dex+6: It affects your dexterity (+6). (unseen) (42, 1, D) a book of Cryoformation (42, 14, D) Codoqy's Cyclopedia of Beguiling Spells Type Level a - Anguish Hexes/Necromancy 4 b - Discord Hexes 8 Trog disapproves of the use of such an item. (unseen) (42, 15, D) 4 scrolls of enchant armour (43, 14, D) a scroll of brand weapon (43, 15, D) the ring "Ulecainorr" {Will+ Str-2 Int+9} [ring of willpower] Will+: It increases your willpower. Str-2: It affects your strength (-2). Int+9: It affects your intelligence (+9). (unseen) (49, 0, D) a book of Air (49, 1, D) a staff of earth (unseen) (49, 12, D) Great Wizards, Vol. II (49, 24, D) a +0 great sword of holy wrath (unseen) (49, 36, D) a +2 sling of electrocution (unseen) (49, 37, D) a Young Poisoner's Handbook (50, 1, D) a staff of air (unseen) (50, 12, D) a +1 mace of holy wrath (50, 13, D) a staff of earth (50, 24, D) the +9 spear of the Heavens {reap, Dex+2 SInv} Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (unseen) (50, 25, D) the +8 sling of Onuruc {drain, Fly rPois rC+ Will-} Fly: It grants you flight. rPois: It protects you from poison. rC+: It protects you from cold. Will-: It decreases your willpower. (unseen) (50, 36, D) a manual of Summonings (51, 13, D) a +4 halberd of protection (51, 17, D) a +0 spear a +0 leather armour a merfolk skeleton (51, 18, D) a +2 spear of venom a +0 leather armour a merfolk skeleton (51, 24, D) a storm talisman (51, 32, D) an elephant corpse (skeletalised by now) (51, 36, D) a +1 long sword of holy wrath (51, 37, D) the +4 dagger of the Wilderness {protect, ^Fragile rC+ Str+4} ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. Str+4: It affects your strength (+4). (51, 41, D) a +2 heavy executioner's axe (52, 0, D) a book of the Tundra (52, 1, D) a talisman of death (52, 6, D) a +3 war axe of flaming the +3 executioner's axe "Roukk" {flame, Will+} Will+: It increases your willpower. (52, 12, D) a staff of death (52, 13, D) a book of Touch (52, 17, D) a +6 trident of freezing a +0 leather armour (52, 18, D) the +2 dire flail of Trog's Brutal Revenge {antimagic, Will++} Will++: It greatly increases your willpower. a +3 rapier of freezing a +0 robe a +0 trident a merfolk skeleton (52, 20, D) a +6 heavy war axe (52, 25, D) a book of Dreams (52, 32, D) a komodo dragon corpse (skeletalised by now) a cane toad corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (52, 33, D) a +5 heavy war axe (52, 36, D) a +1 battleaxe of flaming (unseen) (52, 39, D) an amulet of magic regeneration (53, 0, D) a +1 halberd of protection (53, 1, D) a staff of conjuration (53, 5, D) a +0 battleaxe of freezing a frost giant corpse (skeletalised by now) (53, 13, D) a +1 heavy mace (53, 16, D) a manticore skeleton (53, 17, D) a +0 antimagic spear a +0 leather armour (53, 18, D) a harpy skeleton (53, 24, D) the +9 shortbow of Untruth {chaos, rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. (unseen) (53, 25, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. (53, 36, D) the staff of Equilibrium {rN+ rCorr MP-9 Necro Earth} [staff of earth] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. MP-9: It affects your magic capacity (-9). Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. Trog disapproves of the use of such an item. (unseen) (53, 37, D) a +0 falchion of draining (unseen) (54, 0, D) a ring of ice (54, 1, D) a +4 vampiric whip (54, 12, D) the staff "Heesiomn" {rElec rN+ rCorr MP+4 Air} [staff of air] rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. MP+4: It affects your magic capacity (+4). Air: It increases the power of your Air spells. Trog disapproves of the use of such an item. (54, 13, D) a +1 heavy flail (54, 17, D) a +0 trident a merfolk skeleton (54, 18, D) a +1 trident of protection a +0 robe (54, 24, D) the Notes on Dislocation and Combat Magic Spells Type Level a - Apportation Translocation 1 b - Hailstorm Conjuration/Ice 3 c - Rending Blade Conjuration/Forgecraft 4 d - Chain Lightning Conjuration/Air 9 Trog disapproves of the use of such an item. (unseen) (54, 36, D) the +0 leather armour of Okawaru's Castigation {rN++ Dex+5 Stlth-} rN++: It greatly protects you from negative energy. Dex+5: It affects your dexterity (+5). Stlth-: It makes you less stealthy. (unseen) (55, 0, D) Helageun's Anthology of the Earthen Tomb Spells Type Level a - Sandblast Earth 1 b - Grave Claw Necromancy 2 c - Summon Seismosaurus Egg Summoning/Earth 4 d - Permafrost Eruption Ice/Earth 6 e - Magnavolt Earth/Air 7 Trog disapproves of the use of such an item. (55, 1, D) the Incunable of the Baneful Mirage Spells Type Level a - Call Imp Summoning 2 b - Fulminant Prism Conjuration/Alchemy 4 c - Yara's Violent Unravelling Hexes/Alchemy 5 Trog disapproves of the use of such an item. (55, 12, D) the +5 lajatang "Ciorusko" {pain, ^Fragile rF+ rN+++ Str-2 SInv} ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. Str-2: It affects your strength (-2). SInv: It lets you see invisible. (55, 13, D) a staff of conjuration (55, 17, D) a +0 trident (59, 37, D) the staff of Overwhelming Force {rElec rF++ MP+10 Str+2 Air} [staff of air] rElec: It insulates you from electricity. rF++: It greatly protects you from fire. MP+10: It affects your magic capacity (+10). Str+2: It affects your strength (+2). Air: It increases the power of your Air spells. Trog disapproves of the use of such an item. (59, 39, D) the ring of Liberty {rC+ MP+8} [ring of protection from cold] rC+: It protects you from cold. MP+8: It affects your magic capacity (+8). (60, 36, D) the +6 chain mail of the Blizzard {+Inv rF+++ MP-10 Stlth-} +Inv: It lets you turn invisible. rF+++: It renders you almost immune to fire. MP-10: It affects your magic capacity (-10). Stlth-: It makes you less stealthy. (unseen) (60, 42, D) a +0 plate armour a hell hog skeleton (60, 43, D) a hell hog skeleton (61, 0, D) the +8 autumn katana {manifold assault} (61, 3, D) a hell hound corpse (skeletalised by now) (61, 8, D) a +0 heavy spear (unseen) (61, 11, D) a +0 rapier a +0 robe (61, 16, D) the ring of Qitinlo {rPois Will+ MP+9} [ring of magical power] rPois: It protects you from poison. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). (61, 26, D) a +5 morningstar of protection (unseen) (61, 36, D) a +6 heavy battleaxe (61, 37, D) a +4 sling of electrocution (61, 41, D) a +0 plate armour a +1 great sword of flaming (61, 43, D) a hell hog skeleton (62, 1, D) the ring "Efruah" {rF- rN+ rCorr Wiz} [ring of wizardry] rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. (62, 8, D) a +3 short sword of freezing (62, 9, D) the staff of Geajeoze {rElec Will++ rCorr Int-2 Air} [staff of air] rElec: It insulates you from electricity. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). Air: It increases the power of your Air spells. Trog disapproves of the use of such an item. (62, 11, D) a wolf corpse (skeletalised by now) (62, 16, D) a +1 battleaxe of flaming (62, 17, D) a +0 long sword of draining (62, 20, D) a hell hound corpse (skeletalised by now) (62, 26, D) a staff of cold (unseen) (62, 27, D) a +0 antimagic morningstar (unseen) (62, 29, D) a +0 spear a spriggan corpse (skeletalised by now) (62, 36, D) a +3 chain mail of willpower (62, 42, D) a +0 great sword of flaming (63, 0, D) the staff "Cutt" {rElec Conj} [staff of conjuration] rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. Trog disapproves of the use of such an item. (63, 8, D) the +7 whip "Vumir" {drain, Fly Str-5 Int+8} Fly: It grants you flight. Str-5: It affects your strength (-5). Int+8: It affects your intelligence (+8). (unseen) (63, 11, D) a +0 short sword (still there?) a +2 robe of fire resistance (still there?) (63, 16, D) a staff of conjuration (63, 27, D) the ring of Naett {rF- rC- Int+6 Dex+7 SInv} [ring of intelligence] rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. Int+6: It affects your intelligence (+6). Dex+7: It affects your dexterity (+7). SInv: It lets you see invisible. (63, 29, D) a +0 spear a spriggan corpse (skeletalised by now) (63, 30, D) the +5 rapier "Meughag" {antimagic, rElec Will+ Dex-3} rElec: It insulates you from electricity. Will+: It increases your willpower. Dex-3: It affects your dexterity (-3). (63, 36, D) a +1 short sword of speed (unseen) (64, 16, D) the +2 dagger "Faex" {speed, *Rage rElec rCorr Dex+3} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (unseen) (64, 17, D) a +1 morningstar of protection (unseen) (64, 26, D) a book of Displacement (64, 27, D) a ring of ice (64, 29, D) a black bear corpse (skeletalised by now) a black bear corpse (skeletalised by now) (64, 30, D) a +0 quarterstaff a +0 robe (65, 26, D) a book of Death (67, 3, D) a yak corpse (skeletalised by now) (68, 0, D) a book of Displacement (68, 3, D) an iguana corpse (skeletalised by now) (69, 36, D) a +0 pair of boots of rampaging (70, 8, D) the staff of Sloth {rElec Str+2 Earth} [staff of earth] rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Earth: It increases the power of your Earth spells. Trog disapproves of the use of such an item. (unseen) (70, 36, D) a +1 great sword of protection (unseen) (70, 37, D) a +2 spectral giant spiked club (70, 40, D) a +0 glaive (70, 41, D) a +0 war axe (71, 8, D) a +2 short sword of electrocution (71, 9, D) a ring of magical power (71, 11, D) a river rat corpse (skeletalised by now) a jackal corpse (skeletalised by now) (71, 16, D) a book of Weapons (71, 17, D) the +2 battleaxe of Furoytwo {antimagic, ^Drain Will+ Int+3 Dex+3} ^Drain: It drains your maximum health when unequipped. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (71, 21, D) an adder corpse (skeletalised by now) a ball python corpse (skeletalised by now) (71, 26, D) a +3 falchion of holy wrath (71, 27, D) the +1 mace "Ydinad" {drain, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (71, 37, D) a +2 chain mail of fire resistance (71, 40, D) a +0 short sword a +0 club a draconian corpse (skeletalised by now) (71, 41, D) a +2 heavy executioner's axe a +0 short sword a green draconian corpse (skeletalised by now) (71, 42, D) a +0 short sword (still there?) a +7 flail of flaming (still there?) a draconian corpse (skeletalised by now) (still there?) (72, 9, D) the +7 dire flail "Atinlir" {drain, Str+4 Int-4 Dex+6} Str+4: It affects your strength (+4). Int-4: It affects your intelligence (-4). Dex+6: It affects your dexterity (+6). (72, 11, D) a jackal corpse (skeletalised by now) (72, 16, D) the +1 arbalest "Ecoocvus" {heavy, Will++} Will++: It greatly increases your willpower. (72, 17, D) a ring of flight (72, 19, D) a +0 whip a naga corpse (skeletalised by now) (72, 20, D) a +3 lajatang of flaming (72, 21, D) an adder corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (72, 26, D) a +2 spectral quarterstaff (72, 27, D) the +6 spear of Smoking Execution {freeze, rN+ Int+4 Dex-2} rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). (72, 30, D) a komodo dragon corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (72, 36, D) the staff "Kaajoz" {Fly rElec Earth} [staff of earth] Fly: It grants you flight. rElec: It insulates you from electricity. Earth: It increases the power of your Earth spells. Trog disapproves of the use of such an item. (unseen) (72, 37, D) the +3 flail of the Shallot {drain, Dex+4} Dex+4: It affects your dexterity (+4). (72, 40, D) a +0 long sword (72, 41, D) a +0 halberd (72, 42, D) a +0 hand axe a draconian corpse (skeletalised by now) (73, 1, D) the Compilation of Destiny and Heat Spells Type Level a - Foxfire Conjuration/Fire 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confusing Touch Hexes 3 Trog disapproves of the use of such an item. (73, 16, D) a Trismegistus Codex (73, 17, D) a +1 plate armour of cold resistance (unseen) (73, 21, D) a water moccasin corpse (skeletalised by now) (73, 26, D) a staff of death (unseen) (73, 30, D) a cane toad corpse (skeletalised by now) (73, 36, D) the +1 quarterstaff of Charity {flame, Fly} Fly: It grants you flight. (unseen) (74, 2, D) a shapeshifter skeleton (75, 1, D) a +1 morningstar of venom