Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 8, D) a +0 animal skin a +0 hand axe a +6 ring of intelligence a +6 ring of dexterity (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a +2 demon whip of venom (unseen) (49, 37, D) a +4 ring mail of willpower (unseen) (50, 36, D) a +2 spear of freezing (unseen) (50, 37, D) Maxwell's Memoranda (51, 36, D) a ring of magical power (51, 37, D) a condenser vane (51, 44, D) a +2 broad axe of flaming (52, 36, D) a +2 robe of willpower (unseen) (52, 37, D) a condenser vane (52, 44, D) a +0 morningstar (53, 36, D) a +2 plate armour of willpower (unseen) (53, 37, D) a ring of ice (54, 36, D) a ring of resist corrosion (59, 36, D) a +2 lajatang of pain (unseen) (59, 37, D) a +5 demon whip of flaming (unseen) (60, 20, D) a +0 halberd a +0 robe a wand of iceblast (2) the orc corpse of Blorkula the Orcula (skeletalised by now) (60, 36, D) a +2 partisan of venom (unseen) (61, 0, D) a staff of death (unseen) (61, 3, D) a +3 trident (61, 8, D) the +1 short sword "Ampialowi" {pain, rElec rPois rN++ Dex+2} rElec: It insulates you from electricity. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Dex+2: It affects your dexterity (+2). (61, 16, D) a +4 hand axe of freezing (unseen) (61, 26, D) a staff of air (61, 30, D) a shapeshifter skeleton (61, 36, D) a +3 spectral quarterstaff (61, 37, D) a +3 scale mail of willpower (61, 41, D) a water moccasin corpse (62, 0, D) a +6 ring of intelligence (62, 2, D) a +0 trident (62, 3, D) a +0 trident (62, 9, D) a staff of air (62, 16, D) a +6 ring of strength (62, 17, D) the blade talisman of the Howling Gods {rC+ Will+ Str+3 Dex-3} [blade talisman] rC+: It protects you from cold. Will+: It increases your willpower. Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). (unseen) (62, 19, D) a +0 dagger a +0 robe (62, 26, D) a book of Armaments (62, 27, D) the +10 whip "Durouhats" {drain, rN++} rN++: It greatly protects you from negative energy. (62, 36, D) a +3 lajatang of electrocution (unseen) (62, 37, D) a +1 spear of distortion (62, 41, D) a cane toad corpse a komodo dragon corpse (63, 3, D) a +0 trident (63, 8, D) a +2 robe (63, 16, D) a +2 halberd of holy wrath (63, 17, D) the amulet of Jiryuh {rF- rN+ RegenMP+ Dex+5} [amulet of magic regeneration] rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. Dex+5: It affects your dexterity (+5). (63, 18, D) a +0 dagger a +0 robe a wand of polymorph (9) the human corpse of Jessica (skeletalised by now) (63, 19, D) a +0 scythe a +0 robe (63, 21, D) a +0 short sword a +0 leather armour the elf corpse of Duvessa (skeletalised by now) (63, 26, D) a +1 vampiric triple sword (63, 27, D) the staff "Dragonbane" {rElec rC- rN+ Int+4 Dex+2 Necro} [staff of death] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). Necro: It increases the power of your Necromancy spells. Trog disapproves of the use of such an item. (63, 30, D) a shapeshifter skeleton (63, 32, D) a shapeshifter skeleton (63, 33, D) a +6 heavy battleaxe (63, 36, D) a +2 hand axe of electrocution (unseen) (64, 19, D) a +2 quarterstaff of chaos (64, 21, D) a +2 flail of protection a +2 leather armour of fire resistance the human corpse of Edmund (skeletalised by now) (64, 26, D) the quicksilver dragon scales "Lureom" {Will++ Regen+} Will++: It greatly increases your willpower. Regen+: It increases your rate of health regeneration. (64, 27, D) a +2 heavy hand axe (64, 33, D) a shapeshifter skeleton (65, 26, D) a +2 battleaxe of freezing (67, 0, D) the +1 scale mail of Impressiveness {rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. (67, 2, D) a +0 dire flail a naga corpse (skeletalised by now) (68, 0, D) a +3 short sword of speed (68, 2, D) an adder corpse (skeletalised by now) (69, 0, D) a book of the Senses (70, 8, D) a +2 spectral giant spiked club (70, 11, D) a +1 hand axe of venom (still there?) a +0 ring mail (still there?) a +1 dagger of venom (still there?) a +0 robe (still there?) (70, 36, D) a staff of conjuration (70, 37, D) a staff of fire (unseen) (71, 8, D) a manual of Conjurations (71, 10, D) a +0 trident (71, 11, D) a +0 dagger a +0 robe (71, 16, D) a +3 dagger of draining (71, 27, D) a +2 dagger of protection (unseen) (71, 36, D) a +2 chain mail of fire resistance (71, 37, D) a staff of cold (unseen) (71, 38, D) an acid dragon corpse (skeletalised by now) (72, 8, D) a staff of earth (unseen) (72, 9, D) a staff of death (unseen) (72, 12, D) a +0 whip an orc corpse (skeletalised by now) (72, 16, D) an orb of guile (72, 27, D) Sif Muna's Lectures on Heavy Gusts Spells Type Level a - Sandblast Earth 1 b - Static Discharge Conjuration/Air 2 c - Petrify Alchemy/Earth 4 d - Awaken Armour Earth/Forgecraft 4 e - Summon Seismosaurus Egg Summoning/Earth 4 Trog disapproves of the use of such an item. (72, 31, D) a +1 dagger of flaming (72, 36, D) the staff "Giantslayer" {rPois rC+ Conj Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. Trog disapproves of the use of such an item. (72, 37, D) a +3 plate armour of poison resistance (unseen) (72, 38, D) a swamp drake corpse (skeletalised by now) (72, 40, D) an acid dragon corpse (skeletalised by now) (73, 1, D) a staff of conjuration (73, 17, D) the +0 plate armour "Kaeqomu" {Rampage *Silence rC+ Stlth+} Rampage: It bestows one free step when moving towards enemies. *Silence: It may silence you when you take damage. rC+: It protects you from cold. Stlth+: It makes you more stealthy. (73, 26, D) the Unrestrained Analects (73, 27, D) a staff of death (unseen) (73, 36, D) a +6 ring of strength (73, 37, D) a book of Maladies (73, 40, D) a rime drake corpse (skeletalised by now) (74, 2, D) a +0 club an orc corpse (skeletalised by now) (75, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now)