Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (9, 7, D) a +0 animal skin a +0 hand axe a +6 ring of intelligence a +6 ring of dexterity (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) the spider talisman of Panentheism {rC+ rN+} (still there?) [spider talisman] rC+: It protects you from cold. rN+: It protects you from negative energy. a serpent talisman (still there?) a blade talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 0, D) the Thoughts on Accomplices Spells Type Level a - Summon Ice Beast Ice/Summoning 3 b - Call Canine Familiar Summoning 3 c - Summon Cactus Giant Summoning 6 d - Summon Horrible Things Summoning 8 Trog disapproves of the use of such an item. (unseen) (19, 1, D) a staff of earth (20, 0, D) a book of Battle (20, 1, D) a ring of see invisible (20, 3, D) a +4 ring of protection a +6 ring of strength an amulet of faith a ring of poison resistance the amulet "Fuemotucw" {Spirit rElec rPois rCorr Slay-3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). 7 potions of magic (21, 0, D) an orb of mayhem (22, 1, D) a +3 plate armour of cold resistance (23, 0, D) a +2 war axe of flaming (unseen) (23, 1, D) a +2 sling of freezing (23, 7, D) a demonic crawler corpse (23, 8, D) a +0 war axe a +0 leather armour (23, 9, D) a hornet corpse (23, 18, D) the +7 glaive of a treasure trove {drain, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. (unseen) (23, 24, D) a +0 robe a spriggan corpse (23, 25, D) a +0 demon whip of flaming (still there?) a +0 robe (still there?) a +0 buckler (still there?) (23, 26, D) a +2 vampiric lajatang (still there?) a +0 robe (still there?) (24, 0, D) a +3 spear of flaming (24, 1, D) a scarf of resistance (24, 5, D) a tarantella corpse (24, 7, D) a broodmother corpse a jumping spider corpse (24, 8, D) a +6 heavy war axe a demonic crawler corpse (24, 18, D) a manual of Air Magic (24, 25, D) a +2 war axe of flaming (25, 0, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (25, 8, D) a tarantella corpse (25, 18, D) a staff of cold (unseen) (26, 0, D) a +5 sling of flaming (26, 1, D) a +2 cloak (26, 20, D) a +0 broad axe a +0 animal skin (27, 1, D) a staff of alchemy (unseen) (29, 0, D) a +2 leather armour of willpower (unseen) (29, 1, D) a book of Scorching (35, 15, D) a book of Decay (35, 29, D) a +3 scale mail of poison resistance (unseen) (36, 0, D) a +1 short sword of venom a +0 scimitar of freezing the kobold skeleton of Sonja (36, 1, D) a +0 war axe a +0 scale mail (36, 2, D) a +0 hand axe a +0 scale mail (36, 14, D) the ring of the Mage {Wiz Archmagi} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Archmagi: It increases the power of your magical spells. Trog disapproves of the use of such an item. (unseen) (36, 15, D) the staff "Lininn" {+Blink rF+ SInv Fire} [staff of fire] +Blink: It lets you blink. rF+: It protects you from fire. SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. Trog disapproves of the use of such an item. (unseen) (36, 28, D) the +2 triple sword "Qirunt" {freeze, rC+} rC+: It protects you from cold. (unseen) (36, 29, D) a +0 orcbow of electrocution (unseen) (37, 2, D) a +0 dagger a +0 robe the elf skeleton of Dowan (37, 15, D) a granite talisman a book of Misfortune (37, 16, D) a -2 halberd of venom a +0 animal skin (37, 28, D) a +3 ring mail of poison resistance (unseen) (37, 29, D) a staff of conjuration (unseen) (38, 3, D) a +0 war axe a +0 robe (38, 6, D) a +3 antimagic dire flail (still there?) a +2 plate armour of positive energy (still there?) a +6 ring of dexterity (still there?) the human skeleton of Edmund (still there?) (38, 14, D) a +0 quarterstaff (38, 21, D) the +9 glaive of Crawling {drain, rC+++ rN+++ Str-5 Int-2} rC+++: It renders you almost immune to cold. rN+++: It renders you almost immune to negative energy. Str-5: It affects your strength (-5). Int-2: It affects your intelligence (-2). a +0 scale mail the orc skeleton of Urug (38, 22, D) a +2 antimagic long sword 12 large rocks (38, 31, D) the +6 mace of Fury {drain, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). a +0 chain mail (38, 35, D) a +0 great sword of flaming a +6 ring of intelligence a +1 great sword of flaming a +2 great sword of flaming a fire giant skeleton a fire giant skeleton (38, 36, D) a +2 great sword of flaming a fire giant skeleton a hell hog skeleton (39, 0, D) a +4 chain mail (39, 1, D) an amulet of guardian spirit (39, 6, D) a +2 rapier of electrocution a +2 pair of gloves (39, 7, D) a +3 demon whip the +2 war axe of the Invisible Bounties {antimagic, rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (39, 19, D) a +0 arbalest a +1 great sword of holy wrath a +2 chain mail of fire resistance the orc skeleton of Saint Roka (39, 21, D) a +0 sling a +5 whip of holy wrath a +0 leather armour the human skeleton of Joseph (39, 22, D) a +4 lajatang of venom a +2 robe a +0 short sword a +0 chain mail a +2 buckler of fire resistance the elf skeleton of Duvessa (39, 28, D) a staff of alchemy (39, 29, D) Uxtenuut's Lectures on Astrapomancy and Spelunking Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Mephitic Cloud Conjuration/Alchemy/Air 3 Trog disapproves of the use of such an item. (39, 35, D) a +2 partisan of flaming a +0 chain mail a ring of wizardry a +2 great sword of flaming (39, 36, D) a +2 antimagic battleaxe a +4 battleaxe a +1 executioner's axe of flaming a +4 heavy battleaxe (40, 1, D) the Unrestrained Analects (40, 6, D) a +0 leather armour of cold resistance (40, 7, D) a +2 scimitar of holy wrath (still there?) a +3 sling of freezing (still there?) a +2 plate armour of poison resistance (still there?) a +0 kite shield of reflection (still there?) the human skeleton of Donald (still there?) (40, 14, D) a +1 cloak of stealth (40, 15, D) a +1 hand axe of freezing (unseen) (40, 19, D) a +3 dagger of chaos a +0 robe a +0 dagger a +2 leather armour of positive energy the goblin skeleton of Ijyb (40, 22, D) a +0 short sword a +0 chain mail (40, 28, D) a +2 trident of flaming (unseen) (40, 34, D) a +2 halberd (still there?) a +2 plate armour of fire resistance (still there?) a human skeleton (still there?) (40, 35, D) a +5 heavy quarterstaff (still there?) a +0 chain mail (still there?) a +2 great mace (still there?) a +0 plate armour (still there?) a +1 great sword of flaming (still there?) a human skeleton (still there?) a hell hog skeleton (still there?) a hell hog skeleton (still there?) (40, 36, D) a hell hog skeleton (41, 1, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 shortbow of flaming (still there?) (41, 14, D) a staff of alchemy (unseen) (41, 15, D) a +0 heavy battleaxe (unseen) (41, 28, D) a +0 heavy long sword (unseen) (41, 29, D) a There-And-Back Book (42, 0, D) a staff of fire (unseen) (42, 1, D) a +0 scimitar of freezing (unseen) (42, 4, D) a +1 falchion of electrocution (still there?) a +0 leather armour (still there?) (42, 14, D) a staff of death (unseen) (42, 15, D) a +2 heavy great mace (unseen) (43, 15, D) a +4 spectral giant spiked club (43, 28, D) a +1 long sword of flaming (unseen) (44, 28, D) a staff of cold (unseen) (49, 0, D) a +0 hand axe of flaming (unseen) (49, 12, D) a +9 plate armour of ponderousness (49, 36, D) the +7 chain mail of Theory {Harm Will+ Slay+5} Harm: It increases damage dealt and taken. Will+: It increases your willpower. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (unseen) (49, 37, D) the Omnibus of the Mechanist Spells Type Level a - Forge Blazeheart Golem Fire/Forgecraft 4 b - Forge Monarch Bomb Fire/Forgecraft 6 c - Spellspark Servitor Conjuration/Forgecraft 7 Trog disapproves of the use of such an item. (unseen) (50, 0, D) a +2 trident of protection (unseen) (50, 1, D) a staff of earth (50, 13, D) a +1 heavy morningstar (50, 24, D) Mublamn's Writings on Cogs Spells Type Level a - Fortress Blast Forgecraft 6 b - Platinum Paragon Forgecraft 9 Trog disapproves of the use of such an item. (unseen) (50, 25, D) a book of Wicked Creation (50, 36, D) a book of Dangerous Friends (50, 37, D) a +1 scale mail of poison resistance (unseen) (51, 0, D) a book of Battle (51, 1, D) an amulet of magic regeneration (51, 5, D) a +4 long sword a +0 robe a +0 dagger a +0 robe a +1 hand axe a +0 robe a human skeleton (51, 6, D) a +0 robe (51, 13, D) the +0 chain mail "Fuwutso" {Int+2} Int+2: It affects your intelligence (+2). (51, 18, D) the +1 arbalest "Manute Ylox" {chaos, rF+ Str+6 SInv} (still there?) rF+: It protects you from fire. Str+6: It affects your strength (+6). SInv: It lets you see invisible. a +1 hand axe (still there?) a +0 robe (still there?) a ghoul skeleton (still there?) (51, 19, D) a +0 dagger a +0 robe (51, 24, D) a +1 whip of electrocution (unseen) (51, 25, D) a +1 battleaxe of flaming (unseen) (51, 31, D) a +0 long sword a +0 plate armour (51, 35, D) a staff of death an amulet of guardian spirit (51, 37, D) a book of the Fortress (51, 42, D) a shapeshifter corpse (skeletalised by now) (51, 43, D) a +2 antimagic executioner's axe a +4 heavy quick blade (52, 0, D) a +2 chain mail of willpower (52, 5, D) a +0 mace a +0 robe (52, 6, D) a +3 heavy war axe (52, 13, D) a book of Contraptions (52, 18, D) a +0 scimitar a +0 robe a ghoul skeleton (52, 19, D) a +2 quarterstaff of flaming (52, 20, D) a +1 antimagic glaive (52, 25, D) an amulet of magic regeneration (52, 30, D) a +0 halberd a +0 robe (52, 31, D) a +0 mace a +1 chain mail of poison resistance (52, 32, D) the +12 executioner's axe of the Known World {heavy, rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. (52, 36, D) a +1 vampiric bardiche (unseen) (52, 37, D) a book of Beasts (52, 42, D) a glowing shapeshifter corpse (skeletalised by now) (52, 43, D) an ugly thing corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (53, 1, D) a book of Frost (53, 6, D) a +0 long sword (53, 13, D) a +0 war axe of flaming (unseen) (53, 18, D) a +0 battleaxe of electrocution (still there?) a +0 plate armour (still there?) (53, 24, D) a staff of cold (unseen) (53, 25, D) a ring of wizardry (53, 30, D) a +3 spear (still there?) a +0 robe (still there?) (53, 31, D) a +2 battleaxe a +0 robe (53, 32, D) a +2 battleaxe (still there?) a +2 robe of positive energy (still there?) a ring of magical power (still there?) (53, 37, D) the +0 buckler of the Moneychanger {Int+3} Int+3: It affects your intelligence (+3). (unseen) (54, 0, D) a book of Duality (54, 1, D) a +3 triple crossbow of freezing (unseen) (54, 12, D) a +2 robe of willpower (unseen) (54, 13, D) a +1 scimitar of electrocution (unseen) (54, 24, D) a +0 robe (54, 25, D) a +2 flail of protection (unseen) (54, 36, D) the +1 fire dragon scales of Leqump {Rampage rF+++ rC- Str+5} Rampage: It bestows one free step when moving towards enemies. rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Str+5: It affects your strength (+5). (unseen) (55, 0, D) a +0 scimitar of distortion (unseen) (55, 1, D) a staff of conjuration (unseen) (55, 12, D) a book of Iron (55, 13, D) a +1 arbalest of freezing (unseen) (55, 24, D) a +4 great sword of holy wrath (unseen) (59, 36, D) a +0 short sword (60, 36, D) a +0 long sword (60, 37, D) My Sojourn through Swampland (60, 41, D) a +0 short sword a +0 robe a +0 buckler an elf skeleton (60, 42, D) a +0 dagger a +0 robe an elf skeleton (60, 43, D) a +2 demon blade of freezing (still there?) a +0 ring mail (still there?) (61, 0, D) a +1 long sword of holy wrath (unseen) (61, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 11, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (61, 26, D) a staff of alchemy (unseen) (61, 36, D) a +2 shortbow of electrocution (61, 37, D) the +7 arbalest of Ravage {penet, Will+} Will+: It increases your willpower. (61, 41, D) a +0 long sword a +0 robe a +0 longbow a +0 leather armour an elf skeleton an elf skeleton (61, 42, D) a +2 war axe a +3 antimagic double sword a +2 hand axe of freezing (61, 43, D) a +3 antimagic executioner's axe a +0 long sword a +0 scale mail (61, 44, D) the +1 trident of Ifam {reap, rElec rN+ Str+3} (still there?) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). a +0 robe (still there?) (62, 0, D) a +1 falchion of electrocution (62, 1, D) a +2 flail of holy wrath (62, 3, D) a +0 trident (62, 8, D) the +1 leather armour of the Skies Above {*Corrode rPois rC+} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rC+: It protects you from cold. (62, 9, D) a +2 robe of willpower (62, 11, D) a +0 short sword of protection a +0 robe (62, 16, D) the +6 battleaxe of Arib {flame, Int+5} Int+5: It affects your intelligence (+5). (62, 17, D) a book of Death (62, 26, D) a +1 lajatang of speed (unseen) (62, 27, D) an orb of wrath (unseen) (62, 37, D) a +2 rapier of distortion (unseen) (62, 41, D) a +2 long sword of freezing (still there?) a +0 robe (still there?) an elf skeleton (still there?) (62, 42, D) a +0 long sword a +0 robe an elf skeleton (63, 0, D) a +0 trident a +2 chain mail of cold resistance (63, 2, D) a +0 trident (63, 8, D) the ring of the King {+Blink MP+9 Dex+2} [ring of magical power] +Blink: It lets you blink. MP+9: It affects your magic capacity (+9). Dex+2: It affects your dexterity (+2). (63, 16, D) a staff of air (63, 17, D) a +6 ring of dexterity (63, 22, D) a shapeshifter corpse (skeletalised by now) (63, 23, D) a +4 executioner's axe of flaming (63, 26, D) a ring of magical power (63, 27, D) a +6 giant spiked club (63, 36, D) a +0 rapier (63, 37, D) the +8 mace "Jacses" {vamp, rElec rPois Int+3 Dex+2} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (unseen) (64, 17, D) the +3 falchion of the Dripping Axolotl {reap, Will+ Int+3 Stlth+} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (64, 20, D) a shapeshifter corpse (skeletalised by now) (64, 26, D) the +12 short sword of the Enemy {spect, rPois Int+2 SInv} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (unseen) (64, 27, D) a +0 shortbow of flaming (unseen) (65, 26, D) a +3 scale mail of willpower (unseen) (67, 0, D) a +3 vampiric scimitar (68, 2, D) a ring of magical power (69, 0, D) a +2 sling of draining (69, 36, D) a staff of conjuration (unseen) (70, 8, D) the +1 hand axe of Yczesop {drain, *Rage rPois Str+4 Dex+3} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). (70, 36, D) a +1 chain mail of poison resistance (unseen) (70, 37, D) the amulet of Awe {Faith rC- Int+5 Stlth+} [amulet of faith] Faith: It allows you to gain divine favour quickly. rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. (71, 8, D) a staff of death (71, 16, D) a staff of cold (unseen) (71, 17, D) a +3 hand axe of freezing (unseen) (71, 26, D) a +3 scale mail of fire resistance (unseen) (71, 27, D) a +5 antimagic shortbow (unseen) (71, 30, D) an adder corpse (skeletalised by now) (71, 36, D) a manual of Translocations (71, 37, D) a staff of fire (72, 8, D) a staff of alchemy (unseen) (72, 16, D) a +0 buckler of positive energy (72, 17, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (72, 19, D) a +0 mace a +0 robe (72, 26, D) a staff of cold (72, 27, D) the +0 shadow dragon scales "Joyrott" {*Silence Regen+ Dex+4 Stlth++++} *Silence: It may silence you when you take damage. Regen+: It increases your rate of health regeneration. Dex+4: It affects your dexterity (+4). Stlth++++: It makes you much more stealthy. (72, 28, D) a +0 spear a +0 robe (72, 29, D) a +0 short sword a naga corpse (skeletalised by now) a ball python corpse (skeletalised by now) (72, 30, D) a +2 war axe of flaming (72, 36, D) a +5 mace of protection (unseen) (72, 37, D) a book of Unlife (73, 1, D) a staff of earth (73, 16, D) a staff of air (unseen) (73, 17, D) the +7 falchion "Jara" {speed, Fly SInv} Fly: It grants you flight. SInv: It lets you see invisible. (unseen) (73, 19, D) a +0 falchion a +0 robe (73, 26, D) a +3 rapier of speed (unseen) (73, 27, D) a +5 heavy hand axe (unseen) (73, 30, D) an adder corpse (skeletalised by now) (73, 36, D) a +1 dagger of venom (unseen) (73, 37, D) a Fen Folio (75, 1, D) the Atlas of Malisons Spells Type Level a - Slow Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Tukima's Dance Hexes 3 Trog disapproves of the use of such an item. (75, 3, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now)