Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 10, D) a +0 animal skin a +0 hand axe a +6 ring of intelligence a +6 ring of dexterity (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) the +9 mace of Valour {protect, Will+ rCorr} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (49, 37, D) a Young Poisoner's Handbook (50, 25, D) a +2 heavy hand axe (unseen) (50, 36, D) a book of the Warp (50, 37, D) a +2 scale mail of cold resistance (51, 25, D) the +2 battleaxe of Misery {freeze, *Noise rF+ Int+4} *Noise: It may make a loud noise when swung. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). (unseen) (51, 36, D) the +9 hand axe of Sixas {drain, rCorr Dex+2} rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). (51, 37, D) a +2 helmet of see invisible (51, 41, D) a bullfrog corpse (51, 42, D) a +0 lajatang of flaming a +1 heavy war axe (52, 25, D) a +2 battleaxe of flaming (unseen) (52, 33, D) a +6 executioner's axe (52, 37, D) a +2 plate armour of positive energy (52, 41, D) a water moccasin corpse (53, 25, D) the +0 pair of gloves "Upiotioh" {^Contam +Blink Regen+ Int+4} ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. Regen+: It increases your rate of health regeneration. Int+4: It affects your intelligence (+4). (unseen) (53, 36, D) an amulet of magic regeneration (53, 37, D) the +12 sling of the Ancients {flame, Int+4 Stlth+} Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (54, 25, D) a +2 flail of holy wrath (unseen) (54, 36, D) a +0 flail of protection (unseen) (59, 36, D) a +0 cloak of willpower (59, 37, D) the +0 pair of boots "Fuejipryrph" {rPois rF- SInv Stlth+} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (60, 39, D) a +0 glaive (still there?) a +2 chain mail of poison resistance (still there?) an orc skeleton (still there?) (60, 40, D) a +0 scimitar a +0 chain mail a +0 arbalest an orc skeleton (61, 0, D) a +2 heavy longbow (61, 8, D) a staff of conjuration (61, 16, D) +1 fire dragon scales (61, 26, D) a ring of flight (61, 36, D) a +0 chain mail (61, 37, D) the +3 cloak of Hairiness {*Silence rF++ Will+ Int+3} *Silence: It may silence you when you take damage. rF++: It greatly protects you from fire. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (61, 39, D) a +0 troll leather armour a +0 glaive a +0 chain mail a troll skeleton (61, 40, D) a +1 war axe (62, 1, D) a staff of fire (62, 2, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (62, 11, D) an iguana corpse (skeletalised by now) a jackal corpse (skeletalised by now) (62, 16, D) a +3 whip of electrocution (62, 18, D) a +0 flail a +0 chain mail (62, 19, D) a +0 war axe a +0 chain mail an orc corpse (skeletalised by now) (62, 26, D) a +3 scale mail of fire resistance (unseen) (62, 27, D) a +2 scale mail of fire resistance (unseen) (62, 36, D) a staff of fire (62, 39, D) a +0 long sword a +0 chain mail a +0 giant club an orc skeleton an ogre skeleton (62, 40, D) a +0 dire flail a +0 chain mail an orc skeleton (62, 41, D) a +0 arbalest a kobold skeleton (63, 0, D) a +3 long sword of electrocution (63, 8, D) a book of Scorching (63, 11, D) a bullfrog corpse (skeletalised by now) (63, 16, D) a book of Lightning (63, 17, D) a +2 hand axe of flaming (63, 18, D) a +0 dagger a +0 robe a +0 falchion (63, 19, D) a +0 flail an orc corpse (skeletalised by now) (63, 26, D) a +6 giant spiked club (63, 27, D) a +0 dagger a +0 longbow a +0 leather armour a Treatise on Traps (63, 28, D) the +11 battleaxe "Kecid" {flame, rPois} rPois: It protects you from poison. (63, 29, D) a +0 long sword a +0 robe a +0 short sword a +0 longbow a +0 leather armour (63, 36, D) a +1 robe (unseen) (63, 37, D) a +1 leather armour of poison resistance (unseen) (64, 16, D) a book of Callings (64, 17, D) a +2 war axe of flaming (unseen) (64, 18, D) a +0 dagger of draining (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (64, 19, D) a +0 dagger a +0 robe (64, 26, D) a +1 scale mail of willpower (unseen) (64, 27, D) a +0 short sword a +0 scale mail a ring of wizardry (64, 28, D) a +0 shortbow a +0 short sword a +0 leather armour an elf skeleton (65, 26, D) a staff of cold (unseen) (67, 0, D) a +1 flail of protection (69, 0, D) a +1 hand axe of freezing (70, 8, D) a +0 dagger of venom (70, 9, D) a staff of cold (70, 36, D) a +1 hand axe of electrocution (70, 37, D) the +10 spear of Miesass {flame, *Rage rN+ Dex+4} *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (unseen) (70, 40, D) a wyvern corpse (skeletalised by now) (71, 8, D) a +1 demon whip of electrocution (71, 16, D) a hive talisman (71, 17, D) the +0 quarterstaff of Focus {pain, Str+2} Str+2: It affects your strength (+2). (unseen) (71, 20, D) a black bear corpse (skeletalised by now) a wolf corpse (skeletalised by now) (71, 21, D) a black bear corpse (skeletalised by now) (71, 26, D) the +7 double sword of Poverty {antimagic, rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (71, 30, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (71, 36, D) a Young Poisoner's Handbook (71, 39, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) a swamp drake corpse (skeletalised by now) (71, 40, D) a +2 war axe of flaming (72, 8, D) the staff of the Grave {rF+ Will+ Str+4 Fire Air} [staff of fire] rF+: It protects you from fire. Will+: It increases your willpower. Str+4: It affects your strength (+4). Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. Trog disapproves of the use of such an item. (72, 16, D) the +4 robe of Mozud {rElec Will- Str+2} rElec: It insulates you from electricity. Will-: It decreases your willpower. Str+2: It affects your strength (+2). (72, 17, D) the Octavo of the Congregation and the Iceberg Spells Type Level a - Freeze Ice 1 b - Summon Small Mammal Summoning 1 c - Ozocubu's Armour Ice 3 d - Rimeblight Ice/Necromancy 7 e - Summon Horrible Things Summoning 8 Trog disapproves of the use of such an item. (72, 19, D) a black bear corpse (skeletalised by now) (72, 20, D) a +0 rapier a +0 robe (72, 21, D) a +5 heavy war axe (72, 26, D) a +6 ring of intelligence (72, 27, D) a book of Conjurations (72, 30, D) a wolf corpse (skeletalised by now) (72, 36, D) a +0 pair of gloves of strength (72, 37, D) a +0 quarterstaff of holy wrath (72, 39, D) a swamp drake corpse (skeletalised by now) (73, 16, D) a book of Displacement (73, 17, D) a staff of cold (unseen) (73, 20, D) a wolf corpse (skeletalised by now) (73, 29, D) a +0 hand axe of flaming (73, 31, D) a black bear corpse (skeletalised by now) (73, 37, D) a +1 whip of holy wrath (unseen) (75, 1, D) the +6 rapier of the Elven Halls {heavy, rPois} rPois: It protects you from poison. (unseen)