Snoek1 the Dungeon (0, 50, D) a parchment of Fireball (0, 51, D) a +6 ring of dexterity (0, 52, D) a +3 morningstar of flaming (unseen) (1, 32, D) a ring of positive energy (1, 33, D) the +2 war axe of Noon {flame, ^Fragile rC+ rN+ Str+2 Dex-3} ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Dex-3: It affects your dexterity (-3). (unseen) (1, 34, D) a +4 short sword of electrocution (unseen) (1, 50, D) a +3 long sword of holy wrath (unseen) (1, 51, D) a +4 ring of protection (1, 52, D) a staff of cold (unseen) (2, 14, D) a staff of conjuration (unseen) (2, 15, D) the staff "Plog" {rF+ Conj Fire} [staff of fire] rF+: It protects you from fire. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. Trog disapproves of the use of such an item. (unseen) (2, 16, D) a +0 war axe of flaming (unseen) (2, 32, D) the +10 falchion of Defiance {protect, rC++ Str-3} rC++: It greatly protects you from cold. Str-3: It affects your strength (-3). (unseen) (2, 33, D) the staff of Earthquakes {^Fragile rElec rN++ Dex+6 Air} [staff of air] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Dex+6: It affects your dexterity (+6). Air: It increases the power of your Air spells. Trog disapproves of the use of such an item. (unseen) (2, 34, D) a ring of ice (2, 50, D) +1 ice dragon scales (unseen) (2, 51, D) a staff of air (unseen) (2, 52, D) an orb of light (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) the +8 quarterstaff "Minotaur's Regret" {freeze, rPois} rPois: It protects you from poison. (unseen) (3, 15, D) the +2 great sword of Ichor {reap, rF++ Will+ MP-9 SInv} rF++: It greatly protects you from fire. Will+: It increases your willpower. MP-9: It affects your magic capacity (-9). SInv: It lets you see invisible. (unseen) (3, 16, D) a +5 ring of evasion (3, 32, D) a +0 scale mail of fire resistance (unseen) (3, 33, D) a +6 trident of protection (unseen) (3, 34, D) a +0 falchion of electrocution (unseen) (3, 50, D) a parchment of Sticky Flame (3, 51, D) a +6 glaive of distortion (unseen) (3, 52, D) a staff of alchemy (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +6 ring of dexterity (4, 15, D) a +6 ring of dexterity (4, 32, D) a parchment of Ozocubu's Refrigeration (4, 34, D) a +5 rapier of electrocution (4, 50, D) a staff of death (unseen) (4, 51, D) a +2 long sword of holy wrath (unseen) (4, 52, D) a +1 flail of holy wrath (unseen) (5, 14, D) a +1 plate armour of cold resistance (unseen) (5, 15, D) a +3 plate armour of cold resistance (unseen) (5, 16, D) a +2 robe of willpower (unseen) (5, 32, D) a staff of fire (unseen) (5, 33, D) the +8 spear "Teismyt" {venom, rPois rF- Int+3} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Int+3: It affects your intelligence (+3). (unseen) (5, 50, D) a staff of fire (unseen) (5, 51, D) a parchment of Flame Wave (5, 52, D) a ring of ice (6, 14, D) a +3 ring mail of poison resistance (6, 15, D) a +2 robe (unseen) (6, 16, D) a ring of wizardry (6, 20, D) a glowing shapeshifter skeleton (6, 24, D) a chonchon skeleton (6, 32, D) a +7 plate armour of ponderousness (6, 33, D) a +3 falchion of flaming (6, 34, D) the +0 leather armour of Xupreno {+Blink Str+3 Stlth+} +Blink: It lets you blink. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (6, 50, D) the +6 scale mail "Poapuom" {+Inv Regen+} +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. (6, 51, D) a parchment of Ozocubu's Refrigeration (6, 52, D) a parchment of Hoarfrost Cannonade (6, 59, D) a +3 antimagic war axe (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (7, 14, D) an amulet of guardian spirit (7, 15, D) a +2 scimitar of electrocution (7, 16, D) a staff of earth (7, 20, D) a glowing shapeshifter skeleton (7, 22, D) a +3 heavy battleaxe the +4 war axe of Bloody Death {antimagic, rF++} rF++: It greatly protects you from fire. a glowing shapeshifter skeleton (7, 23, D) a +7 war axe of flaming (still there?) a +2 antimagic partisan (still there?) a +4 antimagic broad axe (still there?) a +3 broad axe (still there?) a +2 heavy battleaxe (still there?) a glowing shapeshifter skeleton (still there?) (7, 32, D) a +2 rapier of speed (unseen) (7, 33, D) the ring of Bip Maeh {rElec rPois Int+6} [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. Int+6: It affects your intelligence (+6). (unseen) (7, 34, D) the amulet "Efraufob" {-Tele Regen+ rCorr SInv Stlth+} [amulet of regeneration] -Tele: It prevents most forms of teleportation. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (7, 41, D) a +1 antimagic executioner's axe a +2 war axe (7, 50, D) an amulet of guardian spirit (7, 51, D) a staff of conjuration (7, 52, D) a +3 sling of draining (7, 59, D) a +3 heavy lajatang a +4 heavy battleaxe (7, 60, D) a +1 war axe a +3 executioner's axe (7, 61, D) a +0 broad axe of flaming (8, 15, D) a parchment of Cause Fear (8, 16, D) a +0 flail of protection (8, 18, D) a +3 heavy broad axe a glowing shapeshifter skeleton (8, 21, D) a glowing shapeshifter skeleton (8, 22, D) a glowing shapeshifter skeleton (8, 32, D) a ring of resist corrosion (8, 33, D) a +3 war axe of flaming (unseen) (8, 34, D) an amulet of reflection (8, 42, D) a +1 heavy war axe (8, 50, D) the +6 scale mail "Paats" {Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (8, 51, D) a staff of death (unseen) (8, 52, D) a ring of fire (9, 14, D) a +6 ring of strength (9, 16, D) a +0 long sword of flaming (9, 32, D) a parchment of Shatter (9, 33, D) the +6 scale mail of Fun {Fly Int+2} Fly: It grants you flight. Int+2: It affects your intelligence (+2). (unseen) (9, 34, D) a staff of fire (unseen) (9, 40, D) a +4 heavy battleaxe (9, 51, D) a ring of flight (9, 52, D) a parchment of Summon Cactus Giant (9, 54, D) a +4 broad axe of freezing (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 8, D) a +0 animal skin a +0 hand axe a +6 ring of intelligence a +6 ring of dexterity (10, 14, D) a +2 ring mail of cold resistance (unseen) (10, 15, D) a +2 scale mail of cold resistance (unseen) (10, 16, D) the +2 pair of gloves of Liberty {rF++ Str-4 Dex+5} rF++: It greatly protects you from fire. Str-4: It affects your strength (-4). Dex+5: It affects your dexterity (+5). (10, 18, D) a glowing shapeshifter skeleton (10, 34, D) a ring of willpower (10, 50, D) a +2 war axe of electrocution (unseen) (10, 51, D) a staff of cold (unseen) (10, 52, D) a staff of death (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 14, D) a parchment of Manifold Assault (11, 15, D) a parchment of Fireball (11, 16, D) the ring "Naiduydd" {rN+ Will++} [ring of positive energy] rN+: It protects you from negative energy. Will++: It greatly increases your willpower. (unseen) (11, 32, D) the staff of the Median {rF- rN+ Will+++ Conj Earth} [staff of conjuration] rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. Trog disapproves of the use of such an item. (11, 33, D) a +4 shortbow of flaming (11, 34, D) a staff of fire (11, 50, D) the +9 great sword of the Saviour {drain, rC+ rCorr Int+4} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). (unseen) (11, 51, D) a staff of alchemy (unseen) (11, 52, D) a +1 heavy scimitar (unseen) (11, 54, D) the ring "Aqyunt" {Fly rElec rPois Int-4 Stlth+} [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. rPois: It protects you from poison. Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. the ring "Fugrel" {AC+4 Int+6 Dex+2} [ring of protection] AC+4: It affects your AC (+4). Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). the amulet "Hero's Friend" {Acrobat Fly rCorr Str+2} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). an amulet of reflection a +1 pair of gloves of stealth a ring of protection from cold an amulet of faith (12, 15, D) a parchment of Infestation (12, 16, D) a +1 robe of willpower (unseen) (12, 32, D) a staff of fire (12, 33, D) a staff of earth (unseen) (12, 34, D) a +1 quarterstaff of distortion (unseen) (12, 50, D) Great Wizards, Vol. VII (12, 51, D) a +6 ring of strength (12, 52, D) a +0 arbalest of electrocution (unseen) (13, 34, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. (13, 50, D) a +0 glaive of distortion (unseen) (13, 51, D) the ring "Ogemp" {rPois Int+3 Dex+6} [ring of dexterity] rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). (unseen) (13, 52, D) a staff of death (unseen) (14, 50, D) a parchment of Summon Cactus Giant (14, 51, D) a ring of ice (14, 52, D) a +5 falchion of holy wrath (unseen) (19, 0, D) a +1 heavy falchion (unseen) (19, 1, D) a +4 spectral giant club (19, 16, D) the +2 hand axe of Zabrezim {freeze, rElec Int+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). (unseen) (19, 17, D) a staff of alchemy (unseen) (19, 32, D) a serpent talisman (19, 33, D) a +3 hand axe of freezing (unseen) (19, 50, D) the +3 scimitar of Vengeance {heavy, rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (unseen) (20, 16, D) the +6 falchion "Transmigrator" {drain, Int+3} Int+3: It affects your intelligence (+3). (unseen) (20, 19, D) a staff of air (unseen) (20, 33, D) the ring of Incredulity {rElec rF- rC+ Int+3 Dex+3 Ice} [ring of ice] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. (unseen) (20, 36, D) a +4 broad axe of flaming (20, 50, D) a staff of fire (unseen) (21, 0, D) a staff of death (unseen) (21, 1, D) a parchment of Plasma Beam (21, 16, D) a +1 arbalest of freezing (unseen) (21, 17, D) a parchment of Conjure Ball Lightning (21, 32, D) the +8 Vampire's Tooth {megavamp} (unseen) (21, 33, D) a +4 ring of slaying (21, 35, D) the +2 battleaxe "Ufew" {flame, *Rage rF++ Will+ Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). rF++: It greatly protects you from fire. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (21, 37, D) a +1 broad axe of flaming (21, 38, D) the amulet of Maotwoh {Acrobat rC- rN++ Int+6} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Int+6: It affects your intelligence (+6). a +6 ring of strength (21, 50, D) a +0 sling of draining (unseen) (22, 0, D) the staff "Nita" {rF+ SInv Stlth+ Fire} [staff of fire] rF+: It protects you from fire. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. Trog disapproves of the use of such an item. (unseen) (22, 1, D) a +0 scale mail of poison resistance (unseen) (22, 16, D) a book of Necromancy (22, 17, D) an amulet of faith (22, 32, D) a +2 robe of fire resistance (unseen) (22, 33, D) a +1 heavy morningstar (unseen) (22, 34, D) a +5 double sword of distortion (unseen) (22, 50, D) a +2 war axe of electrocution (unseen) (23, 1, D) a parchment of Borgnjor's Revivification (23, 7, D) a +1 great mace of flaming (still there?) a +0 plate armour (still there?) a +3 scimitar (still there?) a +0 plate armour (still there?) a +1 great sword of flaming (still there?) a human skeleton (still there?) a human skeleton (still there?) a fire giant skeleton (still there?) (23, 8, D) a +0 broad axe of flaming (still there?) a +0 plate armour (still there?) a hell hog skeleton (still there?) (23, 16, D) a +1 heavy dire flail (23, 17, D) a staff of alchemy (23, 18, D) a staff of fire (23, 32, D) the +1 leather armour of Inference {Str+9} Str+9: It affects your strength (+9). (unseen) (23, 33, D) a ring of see invisible (23, 34, D) a +6 ring of intelligence (23, 50, D) a staff of fire (unseen) (24, 0, D) a +2 quarterstaff of holy wrath (24, 1, D) a staff of conjuration (24, 4, D) a +5 war axe of flaming (24, 6, D) a +3 demon blade of pain a +0 plate armour (24, 7, D) a +2 great sword of flaming a +2 great sword of flaming a +2 great sword of flaming a fire giant skeleton a hell hog skeleton (24, 8, D) a +1 antimagic broad axe a +7 antimagic war axe (24, 16, D) the ring of Yweeroxt {^Drain rPois rF+++ rC- Fire} [ring of fire] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Fire: It increases the power of your Fire spells. (unseen) (24, 17, D) a staff of conjuration (unseen) (24, 18, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (24, 32, D) a parchment of Platinum Paragon (24, 34, D) a parchment of Fireball (24, 36, D) a raiju skeleton (24, 39, D) a hell hog skeleton (24, 40, D) a raiju skeleton (24, 41, D) a +1 executioner's axe (24, 50, D) a +4 ring of protection (25, 0, D) the +6 sling of Karma {drain, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (unseen) (25, 1, D) a parchment of Death Channel (25, 2, D) a +6 ring of intelligence a ring of flight a +6 ring of dexterity (25, 7, D) a +4 war axe of flaming a +0 plate armour a +4 demon whip a +0 plate armour a human skeleton (25, 8, D) a +2 demon blade (still there?) a +0 chain mail (still there?) an amulet of regeneration (still there?) a +1 great sword of flaming (still there?) a hell hog skeleton (still there?) (25, 17, D) the +3 ring mail of Shielding {*Corrode rElec Str+6 Dex+2} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Str+6: It affects your strength (+6). Dex+2: It affects your dexterity (+2). (25, 18, D) a +0 antimagic trident (25, 25, D) a glowing shapeshifter skeleton a glowing shapeshifter skeleton (25, 32, D) the ring of Xom's Full Attention {+Blink Will+ rCorr Int+2 Stlth+} [ring of resist corrosion] +Blink: It lets you blink. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (unseen) (25, 33, D) a parchment of Vhi's Electric Charge (25, 34, D) the ring of the Biloko {rPois rF++ AC+4} [ring of protection] rPois: It protects you from poison. rF++: It greatly protects you from fire. AC+4: It affects your AC (+4). (unseen) (25, 39, D) a +3 broad axe of draining (25, 50, D) the +0 quarterstaff of Immorality {reap, Fly rN+ Will+++ Str-2} Fly: It grants you flight. rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Str-2: It affects your strength (-2). (unseen) (26, 0, D) the +1 scale mail of a bazaar {rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (unseen) (26, 1, D) a +1 glaive of protection (unseen) (26, 16, D) a staff of death (unseen) (26, 17, D) a staff of conjuration (unseen) (26, 25, D) a glowing shapeshifter skeleton (26, 26, D) a +2 executioner's axe a glowing shapeshifter skeleton a glowing shapeshifter skeleton (26, 27, D) a glowing shapeshifter skeleton a glowing shapeshifter skeleton (26, 32, D) a +0 halberd of distortion (unseen) (26, 33, D) the +5 scythe "Finisher" {speed, execute} (unseen) (26, 34, D) a ring of poison resistance (26, 50, D) a +1 falchion of holy wrath (unseen) (26, 57, D) a +3 battleaxe the +13 war axe of Aniwuith {heavy, Dex+6} Dex+6: It affects your dexterity (+6). a +3 executioner's axe of flaming a +2 antimagic rapier (27, 0, D) the amulet "Fiasilir" {Faith rPois} [amulet of faith] Faith: It allows you to gain divine favour quickly. rPois: It protects you from poison. (unseen) (27, 3, D) a +6 ring of strength (27, 16, D) a parchment of Maxwell's Capacitive Coupling (27, 17, D) a book of Burglary (27, 25, D) a glowing shapeshifter skeleton a glowing shapeshifter skeleton (27, 26, D) a +4 heavy dagger a +2 antimagic quarterstaff a +4 battleaxe of flaming a +5 battleaxe of flaming (27, 27, D) a glowing shapeshifter skeleton (27, 28, D) a +2 antimagic broad axe (27, 32, D) a staff of earth (unseen) (27, 34, D) a +4 ring of protection (27, 50, D) an amulet of regeneration (28, 1, D) a staff of cold (28, 17, D) a +0 crystal plate armour (28, 33, D) a staff of cold (28, 36, D) a +0 cloak (28, 50, D) a +1 sling of freezing (unseen) (29, 0, D) a staff of air (unseen) (29, 1, D) a +0 robe of cold resistance (unseen) (29, 16, D) the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (29, 32, D) a ring of positive energy (29, 33, D) the +5 long sword "Gyzoubat" {heavy, ^Fragile rC++ Int+6} ^Fragile: It will be destroyed if unequipped. rC++: It greatly protects you from cold. Int+6: It affects your intelligence (+6). (29, 50, D) a +3 scimitar of holy wrath (unseen) (30, 50, D) 4 scrolls of enchant armour (31, 50, D) a parchment of Forge Lightning Spire (31, 51, D) a redback corpse (32, 50, D) a tin of tremorstones (2/2) (33, 19, D) a snapping turtle skeleton a sea snake skeleton (33, 50, D) a +5 quarterstaff of draining (unseen) (34, 19, D) a +1 heavy spear a +0 leather armour a +0 longbow a +0 club a satyr skeleton (34, 28, D) the ring "Plog" {rF+ Str-3 Int+10 Dex+2} [ring of intelligence] rF+: It protects you from fire. Str-3: It affects your strength (-3). Int+10: It affects your intelligence (+10). Dex+2: It affects your dexterity (+2). (35, 0, D) a +0 morningstar of venom (unseen) (35, 14, D) a parchment of Silence (35, 15, D) a staff of earth (unseen) (35, 17, D) a +0 trident (35, 18, D) a +0 spear a +0 leather armour a merfolk skeleton (35, 28, D) the +7 spear of Fiocwis {flame, rC+} rC+: It protects you from cold. (35, 29, D) a parchment of Ozocubu's Refrigeration (36, 1, D) the +8 great sword of the Pyrrhic Victory {holy, Str+6} Str+6: It affects your strength (+6). (36, 15, D) the ring "Booklarch" {rF++ rCorr} [ring of protection from fire] rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. (36, 17, D) a +3 spear of venom a +0 leather armour a merfolk skeleton (36, 19, D) a +0 rapier a +0 robe a merfolk skeleton (36, 28, D) a +0 spectral giant club (36, 30, D) the amulet of the Pariah {Regen+ Int+2} [amulet of regeneration] Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). (37, 3, D) a +0 glaive a +0 plate armour (37, 4, D) a +4 great sword of electrocution (still there?) a +4 orcbow of electrocution (still there?) a +0 plate armour (still there?) (37, 5, D) the +6 battleaxe of Overwhelming Force {flame, rPois Dex+2} rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). a +1 great sword of electrocution a +1 chain mail of cold resistance (37, 8, D) a +2 antimagic great sword (37, 14, D) the +8 demon trident "Rift" {distort, reach+} (unseen) (37, 15, D) a staff of cold (unseen) (37, 18, D) a sea snake skeleton (37, 28, D) a parchment of Arcjolt (37, 29, D) a parchment of Eringya's Surprising Crocodile (38, 1, D) a +4 orcbow of electrocution (38, 2, D) a +0 mace a +0 chain mail (38, 3, D) a +0 short sword a +0 chain mail a ring of resist corrosion a +0 giant club an orc corpse (skeletalised by now) an ogre corpse (skeletalised by now) (38, 4, D) a +0 hand axe a +0 robe (38, 5, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (38, 15, D) a staff of conjuration (38, 17, D) a +0 spear a +0 leather armour a merfolk skeleton (38, 18, D) a +2 rapier of venom a +0 robe (38, 22, D) a +2 antimagic executioner's axe (38, 28, D) a staff of earth (38, 29, D) a parchment of Nazja's Percussive Tempering (38, 33, D) a +0 demon whip of freezing (39, 0, D) a staff of earth (39, 2, D) a +0 giant club (39, 4, D) a +0 scimitar a +0 plate armour (39, 15, D) a +4 quarterstaff of speed (39, 18, D) a +0 rapier a +0 robe (39, 19, D) a +2 demon trident of flaming (still there?) a +0 robe (still there?) (39, 21, D) a +0 rapier a +0 robe (39, 29, D) a +0 barding of fire resistance (39, 36, D) a +5 war axe (40, 0, D) a staff of conjuration (unseen) (40, 1, D) a +4 whip of venom (unseen) (40, 2, D) a ring of resist corrosion a ring of positive energy the ring "Nemunol" {rPois Str+2} [ring of poison resistance] rPois: It protects you from poison. Str+2: It affects your strength (+2). 7 potions of magic (40, 3, D) a +0 orcbow a +0 long sword a +0 plate armour (40, 4, D) a +0 trident a +0 plate armour an orc corpse (skeletalised by now) (40, 5, D) a +0 dagger (still there?) a +2 robe of willpower (still there?) (40, 14, D) a +0 pair of gloves of stealth (unseen) (40, 15, D) a manual of Earth Magic (40, 17, D) a water nymph skeleton (40, 20, D) a +0 trident a ring of see invisible (40, 28, D) a parchment of Searing Ray (40, 29, D) the +0 scale mail of Inference {rC+} rC+: It protects you from cold. (unseen) (40, 36, D) a +5 war axe (41, 1, D) a staff of earth (unseen) (41, 3, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (41, 15, D) the ring of Xemoys {Int+2 SInv} [ring of see invisible] Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (41, 29, D) a +4 glaive of flaming (42, 0, D) a +0 robe (42, 1, D) a staff of earth (unseen) (42, 15, D) the staff "Dufunk" {Summ Earth} [staff of earth] Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. Trog disapproves of the use of such an item. (unseen) (42, 28, D) a +1 heavy spear (unseen) (42, 29, D) the +4 hand axe "Grim" {antimagic, rC+ rN++} rC+: It protects you from cold. rN++: It greatly protects you from negative energy. (43, 15, D) a staff of death (43, 28, D) a parchment of Borgnjor's Vile Clutch (43, 29, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). (unseen) (44, 28, D) a parchment of Fortress Blast (49, 0, D) a parchment of Summon Mana Viper (49, 1, D) an Everburning Encyclopedia (49, 5, D) a +4 heavy trident (still there?) a +0 leather armour (still there?) a merfolk skeleton (still there?) (49, 12, D) a parchment of Sticky Flame (49, 24, D) a parchment of Platinum Paragon (50, 0, D) a +0 chain mail of cold resistance (unseen) (50, 5, D) a +2 spear of flaming a +0 leather armour (50, 12, D) the +10 morningstar of the Lurker {speed, rC+ rCorr Dex+4} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (unseen) (50, 13, D) a +2 vampiric dagger (unseen) (50, 25, D) a +1 plate armour of cold resistance (50, 36, D) a staff of conjuration (unseen) (50, 40, D) a raiju skeleton (51, 0, D) a +1 pair of gloves of stealth (51, 1, D) a parchment of Petrify (51, 4, D) a +0 trident a merfolk skeleton (51, 5, D) an alligator snapping turtle skeleton (51, 7, D) a +0 broad axe a +5 heavy demon blade a +2 war axe (51, 13, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). Trog disapproves of the use of such an item. (51, 15, D) a ring of fire (51, 24, D) the staff of Huatolam {rPois rC- Str+3 Dex+3 Air Alch} [staff of alchemy] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. Trog disapproves of the use of such an item. (51, 25, D) a ring of wizardry (51, 31, D) a +2 heavy broad axe (51, 36, D) a blade talisman (51, 37, D) a +1 leather armour of poison resistance (52, 0, D) a +4 rapier of venom (52, 2, D) a ring of ice (52, 5, D) a +0 spear a +0 leather armour (52, 12, D) the +4 executioner's axe "Suss" {flame, rPois rC++} rPois: It protects you from poison. rC++: It greatly protects you from cold. (52, 13, D) the +5 dagger of Tenacity {pain, Bane Will++ rCorr Str+4} Bane: It inflicts you with a random bane when first equipped. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). (52, 20, D) a +4 antimagic executioner's axe the +8 executioner's axe of the Shining Light {flame, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. (52, 24, D) a +1 mace of protection (52, 25, D) a +2 spectral giant spiked club (52, 31, D) a jorogumo skeleton (52, 32, D) a +2 quick blade of flaming (52, 36, D) a +2 heavy long sword (52, 37, D) the +7 lajatang of Geit {freeze, Fly rC+ Dex+3} Fly: It grants you flight. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). a +2 leather armour of fire resistance a purple draconian skeleton (53, 1, D) an amulet of the acrobat (53, 5, D) the +8 quarterstaff of Conservatism {speed, rC+} rC+: It protects you from cold. a +0 robe a merfolk skeleton (53, 6, D) a +0 trident a merfolk skeleton (53, 12, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (unseen) (53, 13, D) a staff of cold (53, 25, D) a +2 halberd of flaming (53, 36, D) a +0 dagger (54, 0, D) a parchment of Maxwell's Capacitive Coupling (54, 1, D) a +0 antimagic orcbow (54, 3, D) a +0 trident a +0 leather armour a merfolk skeleton (54, 4, D) a +1 spear of freezing a +0 leather armour a merfolk skeleton (54, 5, D) a +2 spear of venom a +0 leather armour a merfolk skeleton (54, 12, D) a staff of fire (unseen) (54, 13, D) the +4 chain mail of Eternal Vigilance {rC- Str+3 Dex+2} rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (54, 24, D) a parchment of Sculpt Simulacrum (54, 25, D) a +0 falchion of electrocution (unseen) (54, 36, D) the hive talisman of Peek-a-Boo {+Inv rElec rF- SInv} [hive talisman] +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. (55, 1, D) a parchment of Animate Dead (55, 12, D) a +2 long sword of electrocution (unseen) (55, 24, D) a +4 shortbow (unseen) (59, 37, D) a ring of flight (60, 36, D) an amulet of faith (60, 41, D) a +0 robe an amulet of regeneration a spriggan corpse (skeletalised by now) (60, 42, D) a yak corpse (skeletalised by now) (61, 0, D) a staff of cold (61, 8, D) a +1 helmet of intelligence (61, 26, D) a parchment of Rimeblight (61, 36, D) a riddle talisman (61, 37, D) a +3 chain mail of cold resistance (61, 41, D) a yak corpse (skeletalised by now) (62, 0, D) a ring of poison resistance (62, 1, D) a +0 heavy eveningstar (62, 4, D) a +0 dagger a +0 robe (62, 8, D) a staff of death (62, 9, D) a parchment of Death Channel (62, 16, D) a parchment of Enfeeble (62, 17, D) a +2 great sword of freezing (unseen) (62, 20, D) a +0 flail a +0 robe a naga corpse (skeletalised by now) (62, 21, D) an adder corpse (skeletalised by now) (62, 22, D) a ball python corpse (skeletalised by now) (62, 26, D) the +0 trident of the Lost Wars {antimagic, rElec Str+3 SInv} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (62, 27, D) a talisman of death (62, 37, D) a staff of alchemy (62, 41, D) a rime drake corpse (skeletalised by now) (62, 42, D) a water moccasin corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (63, 0, D) a +6 ring of strength (63, 3, D) a +0 long sword a +0 leather armour (63, 4, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (63, 8, D) a staff of cold (63, 17, D) a book of Weapons (63, 18, D) a +6 ring of dexterity (63, 20, D) a ball python corpse (skeletalised by now) (63, 21, D) a +0 war axe a +0 robe a water moccasin corpse (skeletalised by now) (63, 31, D) a +2 heavy rapier (63, 36, D) the +6 sling "Baept" {elec, Int+4 Dex+4} Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). (unseen) (63, 37, D) a +2 short sword of draining (unseen) (64, 16, D) a book of the Tundra (64, 26, D) a +3 quarterstaff of draining (65, 26, D) a +0 plate armour of fire resistance (68, 0, D) a staff of air (69, 0, D) the +2 glaive of Valiance {flame, rElec rPois Will++ Int-3} rElec: It insulates you from electricity. rPois: It protects you from poison. Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). (69, 36, D) a staff of death (unseen) (70, 8, D) the +7 captain's cutlass {speed, disarm} (unseen) (70, 9, D) a +1 heavy partisan (unseen) (70, 21, D) a +0 trident (70, 36, D) a staff of death (unseen) (71, 8, D) the +10 great mace "Onwow" {chaos, Bane rC+ Str+4 Dex+3} Bane: It inflicts you with a random bane when first equipped. rC+: It protects you from cold. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). (71, 10, D) a +0 trident an orc corpse (skeletalised by now) (71, 11, D) a +0 club a +0 club an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (71, 16, D) the amulet of Ixiamit {Harm Acrobat *Corrode rElec} [amulet of the acrobat] Harm: It increases damage dealt and taken. Acrobat: It increases your evasion after moving or waiting. *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. (71, 17, D) a parchment of Ozocubu's Refrigeration (71, 19, D) a +2 trident of pain (71, 27, D) the +1 quarterstaff of Time Moved Backwards {protect, Int+7 Dex+2} Int+7: It affects your intelligence (+7). Dex+2: It affects your dexterity (+2). (unseen) (71, 36, D) a +0 heavy battleaxe (71, 41, D) a rime drake corpse (skeletalised by now) (71, 42, D) a +3 heavy battleaxe (72, 8, D) a manual of Translocations (72, 9, D) a +2 longbow of flaming (72, 11, D) a +0 club an orc corpse (skeletalised by now) (72, 12, D) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (72, 16, D) a +0 mace of protection (72, 19, D) a +0 trident of protection a wind drake corpse (skeletalised by now) (72, 26, D) a +3 dire flail of protection (72, 29, D) the +6 shillelagh "Devastator" {shatter} (72, 38, D) a +4 ring of slaying (73, 1, D) a +2 plate armour of cold resistance (73, 16, D) a parchment of Summon Horrible Things (73, 17, D) the +5 quarterstaff of the Lesser Evil {elec, rF+ Dex+2} rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). (73, 20, D) a wind drake corpse (skeletalised by now) (73, 21, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 26, D) a +3 leather armour of willpower (73, 27, D) the +0 morningstar "Uweateonna" {flame, rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. (73, 31, D) a bullfrog corpse (skeletalised by now) (73, 36, D) a staff of alchemy (73, 37, D) a parchment of Diamond Sawblades (75, 1, D) a +2 short sword of venom