Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (7, 9, D) a +0 animal skin a +0 hand axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 8, D) a +6 ring of intelligence a +6 ring of dexterity (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (60, 11, D) a shapeshifter corpse (skeletalised by now) (61, 0, D) a +3 mace of protection (unseen) (61, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 8, D) a +2 leather armour of cold resistance (unseen) (61, 16, D) the staff of Ymosehin {^Fragile rN+ rCorr SInv Necro} [staff of death] ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. Trog disapproves of the use of such an item. (unseen) (61, 26, D) a lightning rod (4/4) (62, 0, D) a +2 flail of protection (62, 1, D) +1 swamp dragon scales (62, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 8, D) a +1 ring mail of cold resistance (62, 9, D) a staff of conjuration (62, 11, D) a shapeshifter corpse (skeletalised by now) (62, 16, D) a staff of alchemy (unseen) (62, 18, D) a +3 war axe of flaming the +6 shillelagh "Devastator" {shatter} (62, 20, D) a +0 great sword a +0 plate armour (62, 26, D) the +8 dagger "Mawnyvi" {flame, Fly} Fly: It grants you flight. (unseen) (62, 27, D) a +4 rapier of venom (unseen) (63, 0, D) a +2 partisan of flaming (unseen) (63, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 8, D) an Everburning Encyclopedia (63, 16, D) a staff of cold (63, 19, D) a +0 arbalest (63, 21, D) a +0 scale mail (63, 26, D) a +2 scale mail of cold resistance (unseen) (63, 27, D) a +3 hand axe of freezing (unseen) (64, 3, D) a +3 trident (unseen) (64, 16, D) a +2 mace of protection (unseen) (64, 19, D) a +0 arbalest of draining (unseen) (64, 20, D) a +0 dagger a +0 robe (64, 21, D) a +2 arbalest of draining (unseen) (64, 26, D) a ring of wizardry (64, 27, D) a +1 triple sword of protection (unseen) (65, 26, D) a +3 vampiric lajatang (unseen) (67, 0, D) a staff of death (unseen) (68, 0, D) a +0 quarterstaff of speed (69, 0, D) the staff of the Toad {rElec rPois rC+ Will- MP+6 Ice} [staff of cold] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Will-: It decreases your willpower. MP+6: It affects your magic capacity (+6). Ice: It increases the power of your Ice spells. Trog disapproves of the use of such an item. (unseen) (70, 8, D) the +5 great mace of the Salamander {flame, Fly Will+ rCorr} Fly: It grants you flight. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (70, 9, D) a +2 plate armour of poison resistance (unseen) (70, 11, D) a +0 morningstar of draining (still there?) a +0 ring mail (still there?) an orc corpse (skeletalised by now) (still there?) (70, 12, D) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (71, 8, D) a book of Scorching (71, 11, D) a +0 dagger a +0 robe a +0 hand axe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (71, 16, D) an amulet of magic regeneration (71, 17, D) a book of Ice (71, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 20, D) a +0 orcbow (71, 27, D) a +2 robe of willpower (unseen) (72, 8, D) the staff "Icvat" {rN+ Conj Earth} [staff of earth] rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. Trog disapproves of the use of such an item. (72, 9, D) a +3 ring mail of fire resistance (72, 11, D) a +0 club an orc corpse (skeletalised by now) (72, 16, D) a +3 scale mail of cold resistance (72, 17, D) the +7 short sword of Green Watchfulness {freeze, Str+5} Str+5: It affects your strength (+5). (72, 19, D) a +0 trident (72, 26, D) a +1 rapier of venom (72, 27, D) a ring of flight (72, 31, D) a hell hound corpse (skeletalised by now) (73, 1, D) a staff of alchemy (unseen) (73, 16, D) a staff of cold (unseen) (73, 17, D) a +2 crystal plate armour (unseen) (73, 19, D) a +0 orcbow a +0 trident a centaur corpse (skeletalised by now) (73, 20, D) a +0 orcbow (73, 27, D) the amulet of Afuab {Spirit Harm Dex+3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Harm: It increases damage dealt and taken. Dex+3: It affects your dexterity (+3). (75, 1, D) a staff of alchemy (unseen)