Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 7, D) a +6 ring of intelligence a +6 ring of dexterity a +0 animal skin a +0 hand axe (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 12, D) a book of Battle (49, 24, D) a +2 tower shield of protection (unseen) (49, 36, D) a +2 scale mail of cold resistance (unseen) (49, 37, D) a +6 great sword of freezing (unseen) (50, 12, D) a +0 quarterstaff of distortion (unseen) (50, 13, D) a book of Scorching (50, 24, D) a +2 robe (unseen) (50, 25, D) a staff of earth (50, 27, D) a ring of positive energy (50, 28, D) a +1 dagger of speed a +0 arbalest a +0 great mace a +0 plate armour a human skeleton (50, 36, D) a staff of fire (unseen) (50, 37, D) a staff of death (unseen) (51, 12, D) the +1 broad axe of Defiance {pain, rN++} rN++: It greatly protects you from negative energy. (unseen) (51, 13, D) a +0 great sword of electrocution (unseen) (51, 28, D) 4 large rocks a stone giant skeleton (51, 29, D) a +0 heavy war axe (51, 36, D) a +0 dagger (51, 37, D) a staff of cold (unseen) (51, 42, D) a +0 robe (still there?) a +2 war axe of electrocution (still there?) a +0 robe (still there?) (51, 43, D) a +1 executioner's axe a +2 executioner's axe of flaming (52, 12, D) a staff of conjuration (unseen) (52, 13, D) the +3 falchion of Pride {antimagic, Stlth+} Stlth+: It makes you more stealthy. (unseen) (52, 28, D) a +0 long sword a +0 plate armour a +0 kite shield a +0 bardiche a +0 plate armour (52, 29, D) a +0 arbalest 2 large rocks a +0 war axe a +0 plate armour a +0 kite shield a yaktaur skeleton a stone giant skeleton a human skeleton (52, 42, D) a +2 dagger of draining a +0 robe (52, 43, D) a +0 scimitar (53, 12, D) a staff of cold (unseen) (53, 13, D) a Gell's gravitambourine (1/2) (53, 24, D) a staff of air (unseen) (53, 25, D) the +10 great sword "Zalaga" {drain, rElec rC+ Int+4} rElec: It insulates you from electricity. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). a +0 arbalest a +1 sling of flaming a yaktaur skeleton (53, 36, D) the Atlas of Fascinating Diagrams Spells Type Level a - Forge Lightning Spire Air/Forgecraft 4 b - Iskenderun's Battlesphere Conjuration/Forgecraft 4 c - Summon Mana Viper Hexes/Summoning 5 d - Enfeeble Hexes 7 Trog disapproves of the use of such an item. (unseen) (53, 37, D) a +2 arbalest of draining (unseen) (54, 12, D) a +0 battleaxe of freezing (unseen) (54, 13, D) a staff of fire (unseen) (54, 24, D) an amulet of reflection (54, 36, D) a +2 helmet of intelligence (55, 12, D) the +4 quarterstaff "Veng" {holy, ^Drain Str+7 Dex+4 SInv} ^Drain: It drains your maximum health when unequipped. Str+7: It affects your strength (+7). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (unseen) (55, 13, D) a +6 ring of strength (55, 24, D) a staff of earth (59, 37, D) the +9 crystal plate armour of a volcano {Int+3} Int+3: It affects your intelligence (+3). (60, 36, D) a staff of air (60, 37, D) a +6 ring of dexterity (60, 41, D) a +0 demon trident of flaming a +0 plate armour (60, 42, D) a +2 great sword of flaming (61, 0, D) a +2 heavy double sword (unseen) (61, 8, D) a book of Ice (61, 10, D) a shapeshifter corpse (skeletalised by now) (61, 16, D) a +3 morningstar of freezing (unseen) (61, 26, D) the +0 trident "Yjiyb" {reap, rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (unseen) (61, 36, D) a book of Storms (61, 37, D) a +4 short sword (61, 41, D) a +4 demon trident of draining a +0 chain mail (61, 42, D) a +2 heavy dagger a +1 great sword of flaming a +0 plate armour a human skeleton (61, 43, D) the +8 quick blade of Alausaz {heavy, rC+} rC+: It protects you from cold. (62, 0, D) the +11 rapier of World's End {protect, Str+2} Str+2: It affects your strength (+2). (62, 8, D) a +1 eveningstar of protection (62, 9, D) the +3 leather armour of the Modern Xalams {rElec Regen+ Int+3 SInv} rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. a shapeshifter corpse (skeletalised by now) (62, 11, D) a shapeshifter corpse (skeletalised by now) (62, 16, D) the +4 short sword "Vuxkaenu" {venom, Str-3 Dex+8} Str-3: It affects your strength (-3). Dex+8: It affects your dexterity (+8). (unseen) (62, 17, D) a book of Dreams (62, 19, D) a +0 dagger a +0 robe an orc skeleton (62, 20, D) a +0 dagger (still there?) a +0 robe (still there?) a +2 hand axe of freezing (still there?) a +0 chain mail (still there?) (62, 21, D) a +0 scimitar a +0 chain mail an orc corpse (skeletalised by now) (62, 26, D) a +0 flail of protection (unseen) (62, 27, D) a +3 dagger of venom (unseen) (62, 36, D) a staff of death (62, 37, D) the +10 falchion "Akkim" {flame, MP+5 Int+3} MP+5: It affects your magic capacity (+5). Int+3: It affects your intelligence (+3). (unseen) (62, 41, D) a +5 halberd of flaming (still there?) a +0 plate armour (still there?) (62, 43, D) a +5 long sword (still there?) a +0 plate armour (still there?) a human skeleton (still there?) (62, 44, D) a +2 heavy broad axe (still there?) a +0 plate armour (still there?) (63, 8, D) a staff of air (unseen) (63, 17, D) the +11 plate armour of the Good {Harm rPois Int+6} Harm: It increases damage dealt and taken. rPois: It protects you from poison. Int+6: It affects your intelligence (+6). (63, 19, D) a +0 dagger a +0 robe an orc skeleton (63, 20, D) a +4 executioner's axe of flaming (63, 26, D) the staff "Loytweing" {rC+ Will+ Str+2 Ice} [staff of cold] rC+: It protects you from cold. Will+: It increases your willpower. Str+2: It affects your strength (+2). Ice: It increases the power of your Ice spells. Trog disapproves of the use of such an item. (63, 27, D) a +1 vampiric halberd (63, 29, D) a +3 war axe (63, 37, D) the ring of the Fortune-Teller {rC+ AC+4} [ring of protection] rC+: It protects you from cold. AC+4: It affects your AC (+4). (64, 16, D) a +4 heavy spear (unseen) (64, 17, D) the +0 ring mail of the Tarantula {Stlth+} Stlth+: It makes you more stealthy. (unseen) (64, 19, D) a +0 dagger a +0 robe an orc skeleton (64, 20, D) a +0 dagger a +0 robe (64, 27, D) a +0 morningstar of flaming (65, 26, D) a +5 spear of venom (unseen) (67, 0, D) the +0 acid dragon scales "Ifet" {rF+ rC+ rCorr Int-4 SInv} rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. (unseen) (67, 3, D) a ball python corpse (skeletalised by now) (68, 0, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. (68, 3, D) a ball python corpse (skeletalised by now) (69, 0, D) a +2 halberd of venom (unseen) (69, 36, D) a +0 vampiric rapier (unseen) (70, 8, D) the orb of Pessimism {light, Fly Will+ Str-4 Slay+5} Fly: It grants you flight. Will+: It increases your willpower. Str-4: It affects your strength (-4). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (70, 9, D) the +4 glaive "Zyleze" {venom, rF- rCorr Str+8 Dex-3} rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str+8: It affects your strength (+8). Dex-3: It affects your dexterity (-3). (unseen) (70, 10, D) +0 acid dragon scales an acid dragon skeleton (70, 11, D) a steam dragon skeleton (70, 36, D) a +1 partisan of venom (unseen) (70, 37, D) a +2 rapier of freezing (unseen) (70, 40, D) a +3 dagger of flaming (71, 8, D) a +8 glaive of freezing (71, 10, D) +0 steam dragon scales a steam dragon skeleton (71, 16, D) a staff of cold (unseen) (71, 17, D) the amulet "Cuih Nosu" {Acrobat Int+4} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Int+4: It affects your intelligence (+4). (71, 26, D) the +7 partisan of Circular Logic {holy, Dex+3} Dex+3: It affects your dexterity (+3). (71, 27, D) the staff "Puytucut" {*Slow rElec rPois rC- Int+7 Air} [staff of air] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Int+7: It affects your intelligence (+7). Air: It increases the power of your Air spells. Trog disapproves of the use of such an item. (unseen) (71, 36, D) a +2 ring mail of poison resistance (71, 37, D) the +0 long sword "Tinnod" {speed, rF+ Dex+4} rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). (72, 8, D) a +2 robe of positive energy (unseen) (72, 9, D) a +2 chain mail of willpower (unseen) (72, 10, D) a swamp drake skeleton (72, 16, D) a +5 giant spiked club (72, 17, D) a +6 ring of dexterity (72, 20, D) a +0 mace a +0 robe (72, 21, D) a +2 war axe (72, 26, D) a +2 great mace of draining (72, 36, D) the +5 plate armour of Noughts and Crosses {Harm rElec Will++ MP+4} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Will++: It greatly increases your willpower. MP+4: It affects your magic capacity (+4). (unseen) (73, 1, D) a staff of earth (73, 16, D) the +0 battleaxe of Lies {freeze, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (73, 17, D) a +1 spectral quarterstaff (unseen) (73, 26, D) the staff of Resumed Hostilities {rF- rC+ rN+ rCorr Dex+4 Necro} [staff of death] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). Necro: It increases the power of your Necromancy spells. Trog disapproves of the use of such an item. (unseen) (73, 27, D) a +2 glaive of venom (73, 36, D) a staff of fire (unseen) (73, 37, D) the Excursus on the Turbulent Comitatus Spells Type Level a - Call Imp Summoning 2 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Call Canine Familiar Summoning 3 d - Arcjolt Conjuration/Air 5 e - Haunt Necromancy/Summoning 7 Trog disapproves of the use of such an item. (unseen) (75, 1, D) a book of Decay