Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) the spider talisman "Janiept" {rF+ rC+} (still there?) [spider talisman] rF+: It protects you from fire. rC+: It protects you from cold. a serpent talisman (still there?) a blade talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (10, 8, D) a +0 hand axe a +6 ring of intelligence a +6 ring of dexterity a +0 animal skin (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a book of Winter (61, 8, D) a staff of conjuration (unseen) (61, 16, D) a ring of protection from cold (62, 0, D) a +1 heavy war axe (62, 1, D) a staff of earth (62, 8, D) a staff of air (62, 9, D) a book of Movement (62, 16, D) a book of Wicked Creation (62, 17, D) a +2 sling of freezing (unseen) (62, 20, D) a +0 arbalest a yaktaur corpse (63, 0, D) a +2 battleaxe of flaming (unseen) (63, 16, D) the +3 leather armour of the Candlemaker {Rampage Str+3 Int+5} Rampage: It bestows one free step when moving towards enemies. Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). (unseen) (63, 17, D) a staff of death (unseen) (63, 20, D) 4 large rocks (63, 21, D) a +6 antimagic executioner's axe (64, 16, D) a +3 scale mail of willpower (unseen) (64, 17, D) a staff of air (unseen) (64, 20, D) a +0 orcbow a centaur corpse (67, 0, D) the staff "Paihauga" {rF+ Conj Tloc} [staff of conjuration] rF+: It protects you from fire. Conj: It increases the power of your Conjurations spells. Tloc: It increases the power of your Translocations spells. Trog disapproves of the use of such an item. (unseen) (69, 0, D) a +1 orcbow of electrocution (unseen) (70, 8, D) a +1 heavy great sword (unseen) (70, 9, D) a ring of wizardry (70, 10, D) a +0 trident a merfolk skeleton (70, 12, D) a +0 trident (70, 31, D) a +0 trident a merfolk corpse (71, 8, D) a +2 plate armour of fire resistance (71, 10, D) a +0 trident (71, 16, D) the +7 battleaxe of the Evening {venom, *Slow rN+ Dex+4} *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (unseen) (71, 17, D) a book of Necromancy (71, 19, D) a +0 long sword (71, 20, D) a water moccasin corpse (skeletalised by now) (72, 8, D) a +1 leather armour of cold resistance (unseen) (72, 9, D) the Vellum of Allies and Attacks Spells Type Level a - Fulminant Prism Conjuration/Alchemy 4 b - Martyr's Knell Necromancy/Summoning 4 c - Summon Cactus Giant Summoning 6 Trog disapproves of the use of such an item. (unseen) (72, 10, D) a +0 trident (72, 11, D) a +0 trident a merfolk skeleton (72, 16, D) a +2 sling of flaming (72, 17, D) a staff of fire (72, 19, D) an adder corpse (skeletalised by now) (72, 27, D) the +3 buckler of Bright Knowledge {Will++} Will++: It greatly increases your willpower. (72, 30, D) a +2 antimagic trident a +0 trident a merfolk corpse (72, 31, D) a +0 trident (72, 32, D) a wind drake skeleton (73, 1, D) a talisman of death (73, 3, D) a shapeshifter skeleton (73, 20, D) a water moccasin corpse (skeletalised by now) (73, 21, D) a water moccasin corpse (skeletalised by now) (73, 26, D) a staff of death (unseen) (73, 27, D) a +1 leather armour of poison resistance (unseen) (73, 31, D) a +0 trident a merfolk corpse (74, 3, D) an ugly thing skeleton (75, 1, D) a +2 mace of draining (unseen)